敌人数据Adversaries
位阶 1Tier 11 级level(s)55
锯齿刀盗贼
位阶 1 标准
身披斗篷、佩戴帮派标志性刀具的狡猾罪犯。
JAGGED KNIFE BANDIT
Tier Standard
A cunning criminal in a cloak bearing one of the gang's iconic knives.
FEATURES
Climber - Passive: The Bandit climbs just as easily as they run. From Above - Passive: When the Bandit succeeds on a standard attack from above a target, they deal 1d10+1 physical damage instead of their standard damage.
丧尸群
位阶 1 集群 (2/生命点)
一群蹒跚的尸体,本能地聚集在一起移动。
ZOMBIE PACK
Tier Horde (/HP)
A group of shambling corpses instinctively moving together.
FEATURES
Horde (1d4+2) - Passive: When the Zombies have marked half or more of their HP, their standard attack deals 1d4+2 physical damage instead.
Overwhelm - Reaction: When the Zombies mark HP from an attack within Melee range, you can mark a Stress to make a standard attack against the attacker.
警卫队长
位阶 1 头目
一位手持钉头锤、挂着哨子、声如洪钟的老练警卫。
HEAD GUARD
Tier Leader
A seasoned guard with a mace, a whistle, and a bellowing voice.
FEATURES
Rally Guards - Action: Spend 2 Fear to spotlight the Head Guard and up to 2d4 allies within Far range.
On My Signal - Reaction: Countdown (5). When the Head Guard is in the spotlight for the fi rst time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.
Momentum - Reaction: When the Head Guard makes a successful attack against a PC, you gain a Fear.
荆棘鞭
位阶 1 头目
一位狡猾精明的游侠,承担着最危险的任务。
巨鼠
位阶 1 杂兵
一种大小如猫的啮齿动物,擅长觅食与生存。
GIANT RAT
Tier Minion
A cat-sized rodent skilled at scavenging and survival.
FEATURES
Minion (3) - Passive: The Rat is defeated when they take any damage. For every 3 damage a PC deals to the Rat, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Giant Rats within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.
锯齿刀影子
位阶 1 潜伏
一名身手敏捷的无赖,手持利刃,善于运用暗影魔法孤立目标。
JAGGED KNIFE SHADOW
Tier Skulk
A nimble scoundrel bearing a wicked knife and utilizing shadow magic to isolate targets.
FEATURES
Backstab - Passive: When the Shadow succeeds on a standard attack that has advantage, they deal 1d6+6 physical damage instead of their standard damage.
Cloaked - Action: Become Hidden until after the Shadow's next attack. Attacks made while Hidden from this feature have advantage.
商人
位阶 1 社交
一个衣着考究的商人,对金钱利益有着敏锐的嗅觉。
MERCHANT
Tier Social
A fi nely dressed trader with a keen eye for fi nancial gain.
FEATURES
- Preferential Treatment Passive: A PC who succeeds on a Presence Roll against the Merchant gains a discount on purchases. A PC who fails on a Presence Roll against the Merchant must pay more and has disadvantage on future Presence Rolls against the Merchant.
- The Runaround Passive: When a PC rolls a 14 or lower on a Presence Roll made against the Merchant, they must mark a Stress.
村庄长者
位阶 1 社交
一位森林村落的长者,能唤起自然魔法以庇护其族人。
English source unavailable. Chinese rules shown.
村庄长者
位阶 1 社交
一位森林村落的长者,能唤起自然魔法以庇护其族人。
持刃警卫
位阶 1 标准
一名身披盔甲、手持剑盾的卫兵,盾面涂有所处城镇的代表色。
BLADED GUARD
Tier Standard
An armored guard bearing a sword and shield painted in the settlement's colors.
FEATURES
Shield Wall - Passive: A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additional Bladed Guards are standing in a line alongside the fi rst, and each is within Melee range of another guard in the line, the Difficulty increases by the total number of guards in that line.
Detain - Action: Make an attack against a target within Very Close range. On a success, mark a Stress to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.
森林德鲁伊
位阶 1 辅助
一位能够与野兽与树叶对话的隐居漫游者。
特性
- 幽谷宁静 - 动作: 标记 1 压力点,结束一个法术的效果,或清除一个影响森林德鲁伊或其在邻近范围内可见的盟友的任何状态。
- 震耳低语 - 动作: 标记 1 压力点,呼唤藏匿树冠中的强风。近距离范围内的一个目标必须进行一次成功的本能反应掷骰,否则呼啸的风会充满他们的耳朵。目标仅能听到风声,且必须标记 1 压力点,并且在其清除 1 压力点之前处于 脆弱 状态。
- 过度生长 - 动作: 花费 1 恐惧点,选择远距离范围内的一个点。荆棘和倒刺从地面喷发,填满该点近距离范围内的区域。进入该区域或试图穿过该区域的生物受到 2d6+3 点物理伤害,并且必须进行一次成功的敏捷反应掷骰,否则会处于 束缚 状态,直到其进行一次成功的灵巧掷骰以挣脱或森林德鲁伊受到严重伤害。
English source unavailable. Chinese rules shown.
森林德鲁伊
位阶 1 辅助
一位能够与野兽与树叶对话的隐居漫游者。
特性
- 幽谷宁静 - 动作: 标记 1 压力点,结束一个法术的效果,或清除一个影响森林德鲁伊或其在邻近范围内可见的盟友的任何状态。
- 震耳低语 - 动作: 标记 1 压力点,呼唤藏匿树冠中的强风。近距离范围内的一个目标必须进行一次成功的本能反应掷骰,否则呼啸的风会充满他们的耳朵。目标仅能听到风声,且必须标记 1 压力点,并且在其清除 1 压力点之前处于 脆弱 状态。
- 过度生长 - 动作: 花费 1 恐惧点,选择远距离范围内的一个点。荆棘和倒刺从地面喷发,填满该点近距离范围内的区域。进入该区域或试图穿过该区域的生物受到 2d6+3 点物理伤害,并且必须进行一次成功的敏捷反应掷骰,否则会处于 束缚 状态,直到其进行一次成功的灵巧掷骰以挣脱或森林德鲁伊受到严重伤害。
酸液掘地者
位阶 1 独狼
一只马匹大小的昆虫,具备掘地利爪与酸性血液。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,此敌人可以至多被聚焦 3 次。像往常一样花费恐惧点来聚焦。
- 破土而出 - 动作: 标记 1 压力点使酸液掘地者从地面中猛然冲出。邻近范围内的所有生物必须进行一次成功的敏捷反应掷骰,否则将被击倒,且在下次行动前处于 脆弱 状态。
- 喷吐酸液 - 动作: 对酸液掘地者前方近距离范围内的所有目标进行一次攻击。酸液掘地者成功攻击的目标受到 2d6 点物理伤害,并且必须标记 1 护甲槽,但无法获得其收益(其仍然可以继续使用护甲来减少伤害)。如果其无法标记护甲槽,则必须额外标记 1 生命点,并且你获得 1 恐惧点。
- 酸液沐浴 - 反应: 当酸液掘地者受到严重伤害时,邻近范围内的所有生物都会沐浴在其喷洒的酸性血液中,受到 1d10 点物理伤害。其血液飞溅,覆盖了邻近范围内的地面,除了酸液掘地者掘地者以外,所有穿过该区域的生物受到 1d6 点物理伤害。
ACID BURROWER
Tier Solo
A horse-sized insect with digging claws and acidic blood.
FEATURES
Relentless (3) - Passive: The Burrower can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
- Earth Eruption Action: Mark a Stress to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.
- Spit Acid Action: Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take 2d6 physical damage and must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can't mark an Armor Slot, they must mark an additional HP and you gain a Fear.
- Acid Bath Reaction: When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking 1d10 physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take 1d6 physical damage.
熊
位阶 1 斗士
一只毛皮厚实、爪子强有力的巨熊。
BEAR
Tier Bruiser
A large bear with thick fur and powerful claws.
FEATURES
Overwhelming Force - Passive: Targets who mark HP from the Bear's standard attack are knocked back to Very Close range.
Bite - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 physical damage and the target is Restrained until they break free with a successful Strength Roll.
Momentum - Reaction: When the Bear makes a successful attack against a PC, you gain a Fear.
洞穴食人魔
位阶 1 独狼
一个巨大的类人生物,视一切知性生物为食物。
CAVE OGRE
Tier Solo
A massive humanoid who sees all sapient life as food.
FEATURES
Ramp Up - Passive: You must spend a Fear to spotlight the Ogre. While spotlighted, they can make their standard attack against all targets within range.
Bone Breaker - Passive: The Ogre's attacks deal direct damage. Hail of Boulders - Action: Mark a Stress to pick up heavy objects and throw them at all targets in front of the Ogre within Far range. Make an attack against these targets. Targets the Ogre succeeds against take 1d10+2 physical damage. If they succeed against more than one target, you gain a Fear.
Rampaging Fury - Reaction: When the Ogre marks 2 or more HP, they can rampage. Move the Ogre to a point within Close range and deal 2d6+3 direct physical damage to all targets in their path.
构装体
位阶 1 独狼
一个由石头和钢铁组成的人形生物,由魔法组装并赋予生命。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,此敌人可以至多被聚焦 2 次。像往常一样花费恐惧点来聚焦。
- 脆弱结构 - 被动: 当构装体因物理伤害标记生命点时,其必须额外标记 1 生命点。
- 践踏 - 动作: 标记 1 压力点在构装体移动时对其路径上的所有目标进行一次攻击。成功命中的目标受到 1d8 点物理伤害。
- 过载 - 反应: 在为构装体的攻击掷骰伤害之前,你可以标记 1 压力点来获得 +10 的伤害掷骰加值。构装体之后可以再次获得聚焦。
- 死亡震荡 - 反应: 当构装体标记其最后 1 生命点时,为其提供动力的魔法会因力量的爆发而破裂。对邻近范围内所有目标进行一次具有优势的攻击。构装体成功命中的目标承受 1d12+2 点魔法伤害。
CONSTRUCT
Tier Solo
A roughly humanoid being of stone and steel, assembled and animated by magic.
FEATURES
Relentless (2) - Passive: The Construct can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
- Weak Structure Passive: When the Construct marks HP from physical damage, they must mark an additional HP.
- Trample Action: Mark a Stress to make an attack against all targets in the Construct's path when they move. Targets the Construct succeeds against take 1d8 physical damage.
- Overload Reaction: Before rolling damage for the Construct's attack, you can mark a Stress to gain a +10 bonus to the damage roll. The Construct can then take the spotlight again.
- Death Quake Reaction: When the Construct marks their last HP, the magic powering them ruptures in an explosion of force. Make an attack with advantage against all targets within Very Close range. Targets the Construct succeeds against take 1d12+2 magic damage.
宫廷侍臣
位阶 1 社交
一个野心勃勃、衣着张扬的社交名流。
COURTIER
Tier Social
An ambitious and ostentatiously dressed socialite.
FEATURES
Mockery - Action: Mark a Stress to say something mocking and force a target within Close range to make a Presence Reaction Roll (14) to see if they can save face. On a failure, the target must mark 2 Stress and is Vulnerable until the scene ends.
Scapegoat - Action: Spend a Fear and target a PC. The Courtier convinces a crowd or prominent individual that the target is the cause of their current confl ict or misfortune.
深根守卫
位阶 1 斗士
一个体格壮硕、由植物构成躯体的人形生物,身上长着缠绕藤蔓。
DEEPROOT DEFENDER
Tier Bruiser
A burly vegetable-person with grasping vines.
FEATURES
Ground Slam - Action: Slam the ground, knocking all targets within Very Close range back to Far range. Each target knocked back this way must mark a Stress.
Grab and Drag - Action: Make an attack against a target within Close range. On a success, spend a Fear to pull them into Melee range, deal 1d6+2 physical damage, and Restrain them until the Defender takes Severe damage.
恐狼
位阶 1 潜伏
一只利齿森然的大型狼,鲜少独自出现。
DIRE WOLF
Tier Skulk
A large wolf with menacing teeth, seldom encountered alone.
FEATURES
Pack Tactics - Passive: If the Wolf makes a successful standard attack and another Dire Wolf is within Melee range of the target, deal 1d6+5 physical damage instead of their standard damage and you gain a Fear.
Hobbling Strike - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.
巨蚊群
位阶 1 集群(5/生命点)
数十只拳头大小的蚊子,成群飞行为求自保。
GIANT MOSQUITOES
Tier Horde (/HP)
Dozens of fi st-sized mosquitoes, fl ying together for protection.
FEATURES
Horde (1d4+1) - Passive: When the Mosquitoes have marked half or more of their HP, their standard attack deals 1d4+1 physical damage instead.
Flying - Passive: While fl ying, the Mosquitoes have a +2 bonus to their Difficulty.
Bloodsucker - Reaction: When the Mosquitoes' attack causes a target to mark HP, you can mark a Stress to force the target to mark an additional HP.
巨蝎
位阶 1 斗士
一只人类大小的昆虫,长有撕裂的螯和带刺的尾巴。
GIANT SCORPION
Tier Bruiser
A human-sized arachnid with tearing claws and a stinging tail.
FEATURES
Double Strike - Action: Mark a Stress to make a standard attack against two targets within Melee range.
Venomous Stinger - Action: Make an attack against a target within Very Close range. On a success, spend a Fear to deal 1d4+4 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.
Momentum - Reaction: When the Scorpion makes a successful attack against a PC, you gain a Fear.
玻璃蛇
位阶 1 标准
一条晶莹剔透的大蛇,长着巨大的蛇首,所经之处皆留下一串玻璃碎片。
GLASS SNAKE
Tier Standard
A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.
FEATURES
- Armor-Shredding Shards Passive: On a successful attack within Melee range against the Snake, the attacker must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can't mark an Armor Slot, they must mark an additional HP.
- Spinning Serpent Action: Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take 1d6+1 physical damage.
- Spitter Action: Spend a Fear to introduce a d6 Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take 1d4 physical damage. The Snake can take the spotlight a second time this GM turn.
扰敌者
位阶 1 标准
手持标枪的敏捷战士。
HARRIER
Tier Standard
A nimble fi ghter armed with javelins.
FEATURES
- Maintain Distance Passive: After making a standard attack, the Harrier can move anywhere within Far range.
- Fall Back Reaction: When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.
持弓警卫
位阶 1 远程
一名高大的卫兵,配备长弓和箭袋,箭上插有所处城镇代表色的箭羽。
ARCHER GUARD
Tier Ranged
A tall guard bearing a longbow and quiver with arrows fl etched in the settlement's colors.
FEATURES
Hobbling Shot - Action: Make an attack against a target within Far range. On a success, mark a Stress to deal 1d12+3 physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.
锯齿刀咒术师
位阶 1 辅助
一名身披缀满魔法器具斗篷的持杖匪徒,擅长用诅咒折磨敌人。
JAGGED KNIFE HEXER
Tier Support
A staff -wielding bandit in a cloak adorned with magical paraphernalia, using curses to vex their foes.
FEATURES
- Curse Action: Choose a target within Far range and temporarily Curse them. While the target is Cursed, you can mark a Stress when that target rolls with Hope to make the roll be with Fear instead.
- Chaotic Flux Action: Make an attack against up to three targets within Very Close range. Mark a Stress to deal 2d6+3 magic damage to targets the Hexer succeeded against.
锯齿刀碎膝者
位阶 1 斗士
一名手持巨棒的威猛斗士。
JAGGED KNIFE KNEEBREAKER
Tier Bruiser
An imposing brawler carrying a large club.
FEATURES
- I've Got 'Em Passive: Creatures Restrained by the Kneebreaker take double damage from attacks by other adversaries.
- Hold Them Down Action: Make an attack against a target within Melee range. On a success, the target takes no damage but is Restrained and Vulnerable. The target can break free, clearing both conditions, with a successful Strength Roll or is freed automatically if the Kneebreaker takes Major or greater damage.
锯齿刀喽啰
位阶 1 杂兵
一个穿着朴素、手持小匕首的盗贼,渴望证明自己。
JAGGED KNIFE LACKEY
Tier Minion
A thief with simple clothes and small daggers, eager to prove themselves.
FEATURES
Minion (3) - Passive: The Lackey is defeated when they take any damage. For every 3 damage a PC deals to the Lackey, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Jagged Knife Lackeys within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
锯齿刀队长
位阶 1 头目
一位经验丰富的强盗,身着优质皮甲,嗓音洪亮,目光狡黠。
JAGGED KNIFE LIEUTENANT
Tier Leader
A seasoned bandit in quality leathers with a strong voice and cunning eyes.
FEATURES
Tactician - Action: When you spotlight the Lieutenant, mark a Stress to also spotlight two allies within Close range.
More Where That Came From - Action: Summon three Jagged Knife Lackeys, who appear at Far range.
Coup de Grace - Action: Spend a Fear to make an attack against a Vulnerable target within Close range. On a success, deal 2d6+12 physical damage and the target must mark a Stress.
Momentum - Reaction: When the Lieutenant makes a successful attack against a PC, you gain a Fear.
锯齿刀狙击手
位阶 1 远程
一名瘦长的强盗,手持短弓,从掩体后发起攻击。
JAGGED KNIFE SNIPER
Tier Ranged
A lanky bandit striking from cover with a shortbow.
FEATURES
Unseen Strike - Passive: If the Sniper is Hidden when they make a successful standard attack against a target, they deal 1d10+4 physical damage instead of their standard damage.
小型混沌元素
位阶 1 独狼
一团闪烁不定的、无法控制的魔法元素。
MINOR CHAOS ELEMENTAL
Tier Solo
A coruscating mass of uncontrollable magic.
FEATURES
- Arcane Form Passive: The Elemental is resistant to magic damage.
- Sickening Flux Action: Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.
- Remake Reality Action: Spend a Fear to transform the area within Very Close range into a diff erent biome. All targets within this area take 2d6+3 direct magic damage.
- Magical Refl ection Reaction: When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt.
- Momentum Reaction: When the Elemental makes a successful attack against a PC, you gain a Fear.
小型火元素
位阶 1 独狼
一团如篝火般大小的活体火焰。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,此敌人可以至多被聚焦 2 次。像往常一样花费恐惧点来聚焦。
- 焦土 - 动作: 标记 1 压力点,选择远距离范围内的任意一点。该点邻近范围内的地面立即燃起火焰。此区域内的所有生物必须进行一次敏捷反应掷骰。失败的目标受到火焰造成的 2d8 点魔法伤害。成功的目标受到一半伤害。
- 爆炸 - 动作: 花费 1 恐惧点,引发一场烈焰爆炸。对近距离范围内的所有目标进行一次攻击。成功命中的目标受到 1d8 点魔法伤害并被击退至远距离范围。
- 吞噬引燃物 - 反应: 每场景三次,当小型火元素移动到高度易燃的物体上时,吞噬它以恢复 1 生命点或清除 1 压力点。
- 乘胜追击 - 反应: 当小型火元素成功命中玩家角色时,你获得 1 恐惧点。
MINOR FIRE ELEMENTAL
Tier Solo
A living fl ame the size of a large bonfi re.
FEATURES
- Relentless (2) Passive: The Elemental can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
- Scorched Earth Action: Mark a Stress to choose a point within Far range. The ground within Very Close range of that point immediately bursts into fl ames. All creatures within this area must make an Agility Reaction Roll. Targets who fail take 2d8 magic damage from the fl ames. Targets who succeed take half damage.
- Explosion Action: Spend a Fear to erupt in a fi ery explosion. Make an attack against all targets within Close range. Targets the Elemental succeeds against take 1d8 magic damage and are knocked back to Far range.
- Consume Kindling Reaction: Three times per scene, when the Elemental moves onto objects that are highly fl ammable, consume them to clear a HP or a Stress.
- Momentum Reaction: When the Elemental makes a successful attack against a PC, you gain a Fear.
小型恶魔
位阶 1 独狼
来自轮回下界的深红生物,对一切凡世生灵怀有怒火。
MINOR DEMON
Tier Solo
A crimson-hued creature from the Circles Below, consumed by rage against all mortals.
- Relentless (2) Passive: The Demon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
- All Must Fall Passive: When a PC rolls a failure with Fear while within Close range of the Demon, they lose a Hope.
- Hellfi re Action: Spend a Fear to rain down hellfi re within Far range. All targets within the area must make an Agility Reaction Roll. Targets who fail take 1d20+3 magic damage. Targets who succeed take half damage.
- Reaper Reaction: Before rolling damage for the Demon's attack, you can mark a Stress to gain a bonus to the damage roll equal to the Demon's current number of marked HP.
- Momentum Reaction: When the Demon makes a successful attack against a PC, you gain a Fear.
小型树人
位阶 1 杂兵
一株能移动的树苗,起身保卫自己的森林。
MINOR TREANT
Tier Minion
An ambulatory sapling rising up to defend their forest.
FEATURES
- Minion () Passive: The Treant is defeated when they take any damage. For every 5 damage a PC deals to the Treant, defeat an additional Minion within range the attack would succeed against.
- Group Attack Action: Spend a Fear to choose a target and spotlight all Minor Treants within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.
绿色软泥怪
位阶 1 潜伏
一团蠕动的半透明绿色粘液团块。
特性
- 迟缓 - 被动: 当你聚焦绿色软泥怪,且其数据块上没有指示物时,它无法立即行动。在其数据块上放置一个标记,并描述它正在准备做什么。当你聚焦软泥怪,且其数据块上有指示物时,移除指示物,它才可以行动。
- 酸性形态 - 被动: 当绿色软泥怪攻击成功时,目标必须标记 1 护甲槽,且不获得其效果(其仍然可以使用护甲来减少伤害)。如果目标无法标记护甲槽,则必须额外标记 1 生命点。
- 吞没 - 动作: 对近战范围内的一个目标进行一次普通攻击。成功时,绿色软泥怪会吞没该目标,目标必须标记 2 压力点。被吞没期间,目标每次进行动作掷骰时都必须额外标记 1 压力点。当绿色软泥怪受到重伤时,所有被吞没的目标都会被解放,且该状态被清除。
- 分裂 - 反应: 当绿色软泥怪标记了 3 或更多生命点时,你可以花费 1 恐惧点将其分裂成两个微型绿色软泥怪(没有标记的生命点或压力点),并立即聚焦。
GREEN OOZE
Tier Skulk
A moving mound of translucent green slime.
FEATURES
- Slow Passive: When you spotlight the Ooze and they don't have a token on their stat block, they can't act yet. Place a token on their stat block and describe what they're preparing to do. When you spotlight the Ooze and they have a token on their stat block, clear the token and they can act.
- Acidic Form Passive: When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can't mark an Armor Slot, they must mark an additional HP.
- Envelop Action: Make a standard attack against a target within Melee range. On a success, the Ooze envelops them and the target must mark 2 Stress. The target must mark an additional Stress when they make an action roll. If the Ooze takes Severe damage, the target is freed.
- Split Reaction: When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Green Oozes (with no marked HP or Stress). Immediately spotlight both of them.
微型绿色软泥怪
位阶 1 潜伏
一小团蠕动的半透明绿色粘液团块。
TINY GREEN OOZE
Tier Skulk
A small moving mound of translucent green slime.
FEATURES
Acidic Form - Passive: When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can't mark an Armor Slot, they must mark an additional HP.
红色软泥怪
位阶 1 潜伏
一团燃烧着的蠕动半透明红色粘液团块。
RED OOZE
Tier Skulk
A moving mound of translucent fl aming red slime.
FEATURES
Creeping Fire - Passive: The Ooze can only move within Very Close range as their normal movement. They light any fl ammable object they touch on fi re.
- Ignite Action: Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is Ignited until they're extinguished with a successful Finesse Roll (14). While Ignited, the target takes 1d4 magic damage when they make an action roll.
- Split Reaction: When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.
TINY RED OOZE
Tier Skulk
A small moving mound of translucent fl aming red slime
FEATURES
Burning - Reaction: When a creature within Melee range deals damage to the Ooze, they take 1d6 direct magic damage.
低阶贵族
位阶 1 社交
一位衣着华贵、珠光宝气且浑身散发着傲慢气息的贵族。
PETTY NOBLE
Tier Social
A richly dressed and adorned aristocrat brimming with hubris.
- My Land, My Rules Passive: All social actions made against the Noble on their land have disadvantage.
- Guards, Seize Them! Action: Once per scene, mark a Stress to summon 1d4 Bladed Guards, who appear at Far range to enforce the Noble's will.
- Exile Action: Spend a Fear and target a PC. The Noble proclaims that the target and their allies are exiled from the noble's territory. While exiled, the target and their allies have disadvantage during social situations within the Noble's domain.
海盗船长
位阶 1 头目
一位头戴华丽帽子,魅力非凡的海盗,热衷于劫掠与掠夺。
PIRATE CAPTAIN
Tier Leader
A charismatic sea dog with an impressive hat, eager to raid and plunder.
FEATURES
Swashbuckler - Passive: When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.
Reinforcements - Action: Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range.
No Quarter - Action: Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks 1d4+1 Stress. On a success, they must mark a Stress.
Momentum - Reaction: When the Captain makes a successful attack against a PC, you gain a Fear.
海盗劫掠者
位阶 1 集群(3/生命点)
成群结队的海上恶徒,如狼群般肆虐横行。
PIRATE RAIDERS
Tier Horde (/HP)
Seafaring scoundrels moving in a ravaging pack.
FEATURES
Horde (1d4+1) - Passive: When the Raiders have marked half or more of their HP, their standard attack deals 1d4+1 physical damage instead.
Swashbuckler - Passive: When the Raiders mark 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.
海盗打手
位阶 1 斗士
一个肌肉发达、满身纹身、拳头有甜瓜大小的海盗。
PIRATE TOUGH
Tier Bruiser
A thickly muscled and tattooed pirate with melon-sized fi sts.
FEATURES
Swashbuckler - Passive: When the Tough marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.
Clear the Decks - Action: Make an attack against a target within Very Close range. On a success, mark a Stress to move into Melee range of the target, dealing 3d4 physical damage and knocking the target back to Close range.
雇佣剑客
位阶 1 杂兵
全副武装的佣兵正在赌上自己的运气。
SELLSWORD
Tier Minion
An armed mercenary testing their luck.
FEATURES
Minion (4) - Passive: The Sellsword is defeated when they take any damage. For every 4 damage a PC deals to the Sellsword, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Sellswords within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 3 physical damage each. Combine this damage.
骷髅弓手
位阶 1 远程
一个脆弱的骷髅,带着一把短弓和箭。
SKELETON ARCHER
Tier Ranged
A fragile skeleton with a shortbow and arrows.
FEATURES
Opportunist - Passive: When two or more adversaries are within Very Close range of a creature, all damage the Archer deals to that creature is doubled.
Deadly Shot - Action: Make an attack against a Vulnerable target within Far range. On a success, mark a Stress to deal 3d4+8 physical damage.
破土骷髅
位阶 1 杂兵
一堆喀啦作响的骨头。
SKELETON DREDGE
Tier Minion
A clattering pile of bones.
- Minion (4) Passive: The Dredge is defeated when they take any damage. For every 4 damage a PC deals to the Dredge, defeat an additional Minion within range the attack would succeed against.
- Group Attack Action: Spend a Fear to choose a target and spotlight all Dredges within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.
骷髅骑士
位阶 1 斗士
一个身披重甲、手持巨刃的大型骷髅。
SKELETON KNIGHT
Tier Bruiser
A large armored skeleton with a huge blade.
FEATURES
Terrifying - Passive: When the Knight makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.
Cut to the Bone - Action: Mark a Stress to make an attack against all targets within Very Close range. Targets the Knight succeeds against take 1d8+2 physical damage and must mark a Stress.
Dig Two Graves - Reaction: When the Knight is defeated, they make an attack against a target within Very Close range (prioritizing the creature who killed them). On a success, the target takes 1d4+8 physical damage and loses 1d4 Hope.
骷髅战士
位阶 1 标准
一个浑身沾土、手持生锈刀刃的骷髅。
SKELETON WARRIOR
Tier Standard
A dirt-covered skeleton armed with a rusted blade.
FEATURES
Only Bones - Passive: The Warrior is resistant to physical damage. Won't Stay Dead - Reaction: When the Warrior is defeated, you can spotlight them and roll a d6. On a result of 6, if there are other adversaries on the battlefi eld, the Warrior re-forms with no marked HP.
咒剑士
位阶 1 头目
一个将剑术与魔法结合、造成致命效果的雇佣兵。
SPELLBLADE
Tier Leader
A mercenary combining swordplay and magic to deadly eff ect.
FEATURES
Arcane Steel - Passive: Damage dealt by the Spellblade's standard attack is considered both physical and magic.
Suppressing Blast - Action: Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.
Move as a Unit - Action: Spend 2 Fear to spotlight up to fi ve allies within Far range.
Momentum - Reaction: When the Spellblade makes a successful attack against a PC, you gain a Fear.
鼠群
位阶 1 集群 (10/生命点)
一群普通的啮齿动物如同贪婪的浪潮般协同移动,形成令人毛骨悚然的群体。
SWARM OF RATS
Tier Horde (/HP)
A skittering mass of ordinary rodents moving as one like a ravenous wave.
FEATURES
Horde (1d4+1) - Passive: When the Swarm has marked half or more of their HP, their standard attack deals 1d4+1 physical damage instead.
In Your Face - Passive: All targets within Melee range have disadvantage on attacks against targets other than the Swarm.
木族战士
位阶 1 标准
一名仙灵战士,身披树叶和树皮制成的盔甲。
SYLVAN SOLDIER
Tier Standard
A faerie warrior adorned in armor made of leaves and bark.
FEATURES
Pack Tactics - Passive: If the Soldier makes a standard attack and another Sylvan Soldier is within Melee range of the target, deal 1d8+5 physical damage instead of their standard damage.
Forest Control - Action: Spend a Fear to pull down a tree within Close range. A creature hit by the tree must succeed on an Agility Reaction Roll (15) or take 1d10 physical damage.
Blend In - Reaction: When the Soldier makes a successful attack, you can mark a Stress to become Hidden until the Soldier's next attack or a PC succeeds on an Instinct Roll (14) to fi nd them.
荆蔓纠结群
位阶 1 集群 (3/生命点)
一团活化的、吸血的风滚草,每株都有一个大葫芦那么大。
TANGLE BRAMBLE SWARM
Tier Horde (/HP)
A cluster of animate, blood-drinking tumbleweeds, each the size of a large gourd.
- Horde (1d4+2) Passive: When the Swarm has marked half or more of their HP, their standard attack deals 1d4+2 physical damage instead.
- Crush Action: Mark a Stress to deal 2d6+8 direct physical damage to a target with 3 or more bramble tokens.
- Encumber Reaction: When the Swarm succeeds on an attack, give the target a bramble token. If a target has any bramble tokens, they are Restrained. If a target has 3 or more bramble tokens, they are also Vulnerable. All bramble tokens can be removed by succeeding on a Finesse Roll (12 + the number of bramble tokens) or dealing Major or greater damage to the Swarm. If bramble tokens are removed from a target using a Finesse Roll, a number of Tangle Bramble Minions spawn within Melee range equal to the number of tokens removed.
荆蔓纠结体
位阶 1 杂兵
一株活化的吸血风滚草。
TANGLE BRAMBLE
Tier Minion
An animate, blood-drinking tumbleweed.
FEATURES
- Minion (4) Passive: The Bramble is defeated when they take any damage. For every 4 damage a PC deals to the Tangle Bramble, defeat an additional Minion within range the attack would succeed against.
- Group Attack Action: Spend a Fear to choose a target and spotlight all Tangle Brambles within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
- Drain and Multiply Reaction: When an attack from the Bramble causes a target to mark HP and there are three or more Tangle Bramble Minions within Close range, you can combine the Minions into a Tangle Bramble Swarm Horde. The Horde's HP is equal to the number of Minions combined.
武器大师
位阶 1 斗士
一位挥舞着比自身大两倍的剑的武器大师。
WEAPONMASTER
Tier Bruiser
A master-at-arms wielding a sword twice their size.
FEATURES
- Goading Strike Action: Make a standard attack against a target. On a success, mark a Stress to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than the Weaponmaster.
- Adrenaline Burst Action: Once per scene, spend a Fear to clear 2 HP and 2 Stress.
Momentum - Reaction: When the Weaponmaster makes a successful attack against a PC, you gain a Fear.
幼年树精
位阶 1 头目
一位傲慢的树人,领导着森林的防御。
YOUNG DRYAD
Tier Leader
An imperious tree-person leading their forest's defenses.
FEATURES
Voice of the Forest - Action: Mark a Stress to spotlight 1d4 allies within range of a target they can attack without moving. On a success, their attacks deal half damage.
Thorny Cage - Action: Spend a Fear to form a cage around a target within Very Close range and Restrain them until they're freed with a successful Strength Roll. When a creature makes an action roll against the cage, they must mark a Stress.
Momentum - Reaction: When the Dryad makes a successful attack against a PC, you gain a Fear.
蛮力丧尸
位阶 1 斗士
一具庞大的尸体,腐烂肿胀,充满怒意。
BRAWNY ZOMBIE
Tier Bruiser
A large corpse, decay-bloated and angry.
FEATURES
- Slow Passive: When you spotlight the Zombie and they don't have a token on their stat block, they can't act yet. Place a token on their stat block and describe what they're preparing to do. When you spotlight the Zombie and they have a token on their stat block, clear the token and they can act.
- Rend Asunder Action: Make a standard attack with advantage against a target the Zombie has Restrained. On a success, the attack deals direct damage.
Rip and Tear - Reaction: When the Zombies makes a successful standard attack, you can mark a Stress to temporarily Restrain the target and force them to mark 2 Stress.
拼接尸魔
位阶 1 独狼
由无数尸体拼接而成的巨大集合体,如同一个整体般行动,四肢如躯干般粗大,拳头有成年半身人般大小。
PATCHWORK ZOMBIE HULK
Tier Solo
A towering gestalt of corpses moving as one, with torso-sized limbs and fi sts as large as a grown halfl ing.
FEATURES
Destructible - Passive: When the Zombie takes Major or greater damage, they mark an additional HP.
Flailing Limbs - Passive: When the Zombie makes a standard attack, they can attack all targets within Very Close range.
Another for the Pile - Action: When the Zombie is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress.
Tormented Screams - Action: Mark a Stress to cause all PCs within Far range to make a Presence Reaction Roll (13). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.
腐烂丧尸
位阶 1 杂兵
一具腐烂的尸体,蹒跚着逼近猎物。
ROTTED ZOMBIE
Tier Minion
A decaying corpse ambling toward their prey.
FEATURES
Minion (3) - Passive: The Zombie is defeated when they take any damage. For every 3 damage a PC deals to the Zombie, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Rotted Zombies within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
蹒跚丧尸
位阶 1 标准
一具摇摇晃晃、只受饥饿驱使的活尸。
SHAMBLING ZOMBIE
Tier Standard
An animated corpse that moves shakily, driven only by hunger.
FEATURES
Too Many to Handle - Passive: When the Zombie is within Melee range of a creature and at least one other Zombie is within Close range, all attacks against that creature have advantage.
Horrifying - Passive: Targets who mark HP from the Zombie's attacks must also mark a Stress.
位阶 2Tier 22–4 级level(s)40
牛头人破坏者
位阶 2 斗士
一个脾气暴躁的巨大牛头费尔博格。
MINOTAUR WRECKER
Tier Bruiser
A massive bull-headed fi rbolg with a quick temper.
FEATURES
Ramp Up - Passive: You must spend a Fear to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range.
Charging Bull - Action: Mark a Stress to charge through a group within Close range and make an attack against all targets in the Minotaur's path. Targets the Minotaur succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).
Gore - Action: Make an attack against a target within Very Close range, moving the Minotaur into Melee range of them. On a success, deal 2d8 direct physical damage.
战争法师
位阶 2 远程
一名精通破坏魔法、久经沙场的法师。
特性
- 战斗传送 - 被动: 在进行普通攻击之前或之后,你可以标记 1 压力点以传送到远距离范围内的一个位置。
- 刷新防护球 - 动作: 标记 1 压力点以刷新战争法师的“防护球”反应。
- 地壳喷发 - 动作: 花费 1 恐惧点并选择远距离范围内的一个点。该点周围的邻近范围区域会喷发,变成不可逾越的地形。该区域内的所有目标必须进行一次敏捷反应掷骰(14)。失败的目标受到 2d10 物理伤害并被抛出该区域。成功的目标受到一半伤害且不会被移动。
- 奥术炮击 - 动作: 花费 1 恐惧点以释放精确的魔法弹幕。场景中的所有目标必须进行一次敏捷反应掷骰。失败的目标受到 2d12 魔法伤害。成功的目标受到一半伤害。
- 防护球 - 反应: 当战争法师受到近距离范围内的攻击伤害时,对攻击者造成 2d6 魔法伤害。该反应在法师使用其“刷新防护球”动作刷新前无法再次使用。
WAR WIZARD
Tier Ranged
A battle-hardened mage trained in destructive magic.
FEATURES
Battle Teleport - Passive: Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.
- Refresh Warding Sphere Action: Mark a Stress to refresh the Wizard's "Warding Sphere" reaction.
- Eruption Action: Spend a Fear and choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (14). Targets who fail take 2d10 physical damage and are thrown out of the area. Targets who succeed take half damage and aren't moved.
- Arcane Artillery Action: Spend a Fear to unleash a precise hail of magical blasts. All targets in the scene must make an Agility Reaction Roll. Targets who fail take 2d12 magic damage. Targets who succeed take half damage.
- Warding Sphere Reaction: When the Wizard takes damage from an attack within Close range, deal 2d6 magic damage to the attacker. This reaction can't be used again until the Wizard refreshes it with their "Refresh Warding Sphere" action.
冰荒猎人
位阶 2 远程
一位在冰原中狩猎危险猎物的求生者。
English source unavailable. Chinese rules shown.
冰荒猎人
位阶 2 远程
一位在冰原中狩猎危险猎物的求生者。
晶辉龙
位阶 2 潜伏
一条覆盖着镜面冰鳞的飞龙。
English source unavailable. Chinese rules shown.
晶辉龙
位阶 2 潜伏
一条覆盖着镜面冰鳞的飞龙。
幼年闪光蜓
位阶 2 独狼
一只大小跟马匹相近、拥有彩虹鳞片和晶莹翅膀、飞行速度快到肉眼难以捕捉的昆虫。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,此敌人可以至多被聚焦 3 次。像往常一样花费恐惧点来聚焦。
- 非凡精准 - 被动: 在幼年闪光蜓攻击之前,掷一个 d6 。结果为 4 或更高时,目标在对抗此次攻击时闪避值减半。
- 心灵舞动 - 动作: 标记 1 压力点以创造一个魔法炫目效果,影响附近敌人的心智。近距离范围内的所有目标必须进行一次本能反应掷骰。对于每个失败的目标而言,你获得 1 恐惧点,且幼年闪光蜓得知一项目标所惧怕的事物。
- 幻觉吐息 - 反应: 倒计时 (循环 1d6 )。 当幼年闪光蜓第一次受到伤害时,启动倒计时。当倒计时触发时,幼年闪光蜓向其正前方远距范围内所有目标吐出幻觉气体。目标必须成功进行一次本能反应掷骰,否则被恐怖的幻觉折磨。若幼年闪光蜓已知目标所惧怕的事物,则该目标掷骰时处于劣势。失败的目标须标记 1 压力点并失去 1 希望点。
JUVENILE FLICKERFLY
Tier Solo
A horse-sized insect with iridescent scales and crystalline wings moving faster than the eye can see.
FEATURES
- Relentless (3) Passive: The Flickerfl y can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
- Peerless Accuracy Passive: Before the Flickerfl y makes an attack, roll a d6. On a result of 4 or higher, the target's Evasion is halved against this attack.
- Mind Dance Action: Mark a Stress to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfl y learns one of the target's fears.
- Hallucinatory Breath Reaction: Countdown (Loop 1d6). When the Flickerfl y takes damage for the fi rst time, activate the countdown. When it triggers, the Flickerfl y breathes hallucinatory gas on all targets in front of them up to Far range. Targets must succeed on an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the Flickerfl y have disadvantage on this roll. Targets who fail must mark a Stress and lose a Hope.
恶堕巨像
位阶 2 独狼
一个由扭曲金属与熔化血肉以非自然方式融合而成的巨型类人生物。
特性
- 终焉显现 - 被动: 在玩家角色进行会影响恶堕巨像的动作掷骰前,必须先进行一次知识反应掷骰。失败时,玩家角色失去 1 希望点。成功时,玩家角色永久不受此特性影响。
- 虚空之嚎 - 动作: 花费 1 恐惧点释放一次心灵尖啸。近距离范围内的所有目标必须在一次风度反应掷骰中成功,否则受到 3d10 点直接魔法伤害并标记 1 压力点。
- 破心者 - 动作: 进行一次普通攻击。成功时,标记 1 压力点以在伤害掷骰中增加一个 d8 。如果目标因此次攻击标记生命点,其下一次动作掷骰具有劣势。
- 横扫恐惧 - 反应: 倒计时 (循环 1d4 )。当恶堕巨像第一次看到敌对目标时,激活倒计时。当玩家角色骰出恐惧结果时,倒计时减少。当倒计时触发时,恶堕巨像对近距离范围内最多三个目标进行一次普通攻击。恶堕巨像成功命中的目标失去 1 希望点。
- 拒绝现实 - 反应: 位于恶堕巨像远距离范围内的生物在一次动作掷骰中关键成功时,恶堕巨像清除所有压力点。
English source unavailable. Chinese rules shown.
恶堕巨像
位阶 2 独狼
一个由扭曲金属与熔化血肉以非自然方式融合而成的巨型类人生物。
特性
- 终焉显现 - 被动: 在玩家角色进行会影响恶堕巨像的动作掷骰前,必须先进行一次知识反应掷骰。失败时,玩家角色失去 1 希望点。成功时,玩家角色永久不受此特性影响。
- 虚空之嚎 - 动作: 花费 1 恐惧点释放一次心灵尖啸。近距离范围内的所有目标必须在一次风度反应掷骰中成功,否则受到 3d10 点直接魔法伤害并标记 1 压力点。
- 破心者 - 动作: 进行一次普通攻击。成功时,标记 1 压力点以在伤害掷骰中增加一个 d8 。如果目标因此次攻击标记生命点,其下一次动作掷骰具有劣势。
- 横扫恐惧 - 反应: 倒计时 (循环 1d4 )。当恶堕巨像第一次看到敌对目标时,激活倒计时。当玩家角色骰出恐惧结果时,倒计时减少。当倒计时触发时,恶堕巨像对近距离范围内最多三个目标进行一次普通攻击。恶堕巨像成功命中的目标失去 1 希望点。
- 拒绝现实 - 反应: 位于恶堕巨像远距离范围内的生物在一次动作掷骰中关键成功时,恶堕巨像清除所有压力点。
邪教门徒
位阶 2 辅助
一位操纵暗影与恐惧的老练法师。
CULT ADEPT
Tier Support
An experienced mage wielding shadow and fear.
- Enervating Blast Action: Spend a Fear to make a standard attack against a target within range. On a success, the target must mark a Stress.
- Shroud of the Fallen Action: Mark a Stress to wrap an ally within Close range in a shroud of Protection until the Adept marks their last HP. While Protected, the target has resistance to all damage.
- Shadow Shackles Action: Spend a Fear and choose a point within Far range. All targets within Close range of that point are Restrained in smoky chains until they break free with a successful Strength or Instinct Roll. A target Restrained by this feature must spend a Hope to make an action roll.
- Fear Is Fuel Reaction: Twice per scene, when a PC rolls a failure with Fear, clear a Stress.
弓箭手小队
位阶 2 集群 (2/生命点)
一群训练有素、手持巨弓的弓箭手。
ARCHER SQUADRON
Tier Horde (/HP)
A group of trained archers bearing massive bows.
FEATURES
- Horde (1d+3) Passive: When the Squadron has marked half or more of their HP, their standard attack deals 1d6+3 physical damage instead.
- Focused Volley Action: Spend a Fear to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Squadron succeeds against take 1d10+4 physical damage.
- Suppressing Fire Action: Mark a Stress to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take 2d6+3 physical damage. On a success, they take half damage.
刺客学徒
位阶 2 杂兵
渴望证明自己的年轻学徒。
APPRENTICE ASSASSIN
Tier Minion
A young trainee eager to prove themselves.
FEATURES
- Minion () Passive: The Assassin is defeated when they take any damage. For every 6 damage a PC deals to the Assassin, defeat an additional Minion within range the attack would succeed against.
- Group Attack Action: Spend a Fear to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.
刺客毒师
位阶 2 潜伏
一个狡猾的恶棍,精通毒药和伏击。
ASSASSIN POISONER
Tier Skulk
A cunning scoundrel skilled in both poisons and ambushing.
FEATURES
- Grindletooth Venom Passive: Targets who mark HP from the Assassin's attacks are Vulnerable until they clear a HP.
- Out of Nowhere Passive: The Assassin has advantage on attacks if they are Hidden.
- Fumigation Action: Drop a smoke bomb that fi lls the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.
刺客大师
位阶 2 头目
一名久经沙场的杀手,嗓音阴沉,刀刃致命。
MASTER ASSASSIN
Tier Leader
A seasoned killer with a threatening voice and a deadly blade.
- Won't See It Coming Passive: The Assassin deals direct damage while they're Hidden.
- Strike as One Action: Mark a Stress to spotlight a number of other Assassins equal to the Assassin's unmarked Stress.
- The Subtle Blade Reaction: When the Assassin successfully makes a standard attack against a Vulnerable target, you can spend a Fear to deal Severe damage instead of their standard damage.
- Momentum Reaction: When the Assassin makes a successful attack against a PC, you gain a Fear.
战斗匣
位阶 2 独狼
一个立方体构造体,六个面上各有一个不同的符文。
特性
- 魔力光束 Mana Beam 战斗匣射出一道灼热的光束。对远距离范围内的一个目标进行攻击。成功时,造成 2d10+2 魔法伤害。
- 火焰喷射 Fire Jets 战斗匣飞向空中,旋转并释放火焰喷射流。对近距离范围内的所有目标进行攻击。战斗匣成功命中的目标受到 2d8 物理伤害。
- 冲撞碾压 Trample。战斗匣在场地中不规则地高速穿梭。对近距离范围内的所有玩家角色进行攻击。战斗匣成功命中目标受到 1d6+5 物理伤害,并在其下一次掷出希望结果前处于 脆弱 状态。
- 电击气体 Shocking Gas 战斗匣释放出一股带有闪电的银色气体。近距离范围内的所有目标必须进行一次成功的灵巧反应掷骰,否则标记 3 压力点。
- 震荡拍击 Stunning Clap 战斗匣跃起,两侧猛烈碰撞,发出微型音爆。邻近范围内的所有目标必须进行一次成功的力量反应掷骰,否则在战斗匣被击败之前处于 脆弱 状态。
- 灵能尖啸 Psionic Whine 战斗匣释放出一群机械蜂,其嗡鸣能够扰乱凡人的心智。近距离范围内的所有目标必须进行一次成功的风度反应掷骰,否则受到 2d4+9 直接魔法伤害。
BATTLE BOX
Tier Solo
A cube-shaped construct with a diff erent rune on each of their six sides.
FEATURES
Relentless (2) - Passive: The Box can be spotlighted up to two times times per GM turn. Spend Fear as usual to spotlight them.
Randomized Tactics - Action: Mark a Stress and roll a d6. The Box uses the corresponding move:
-
- Mana Beam. The Box fi res a searing beam. Make an attack against a target within Far range. On a success, deal 2d10+2 magic damage.
-
- Fire Jets. The Box shoots into the air, spinning and releasing jets of fl ame. Make an attack against all targets within Close range. Targets the Box succeeds against take 2d8 physical damage.
-
- Trample. The Box rockets around erratically. Make an attack against all PCs within Close range. Targets the Box succeeds against take 1d6+5 physical damage and are Vulnerable until their next roll with Hope.
-
- Shocking Gas. The Box sprays out a silver gas sparking with lightning. All targets within Close range must succeed on a Finesse Reaction Roll or mark 3 Stress.
-
- Stunning Clap. The Box leaps and their sides clap, creating a small sonic boom. All targets within Very Close range must succeed on a Strength Reaction Roll or become Vulnerable until the cube is defeated.
-
- Psionic Whine. The Box releases a cluster of mechanical bees whose buzz rattles mortal minds. All targets within Close range must succeed on a Presence Reaction Roll or take 2d4+9 direct magic damage.
- Overcharge Reaction: Before rolling damage for the Box's attack, you can mark a Stress to add a d6 to the damage roll. Additionally, you gain a Fear.
Death Quake - Reaction: When the Box marks their last HP, the magic powering them ruptures in an explosion of force. All targets within Close range must succeed on an Instinct Reaction Roll or take 2d8+1 magic damage.
混沌颅骨
位阶 2 远程
一一颗漂浮的类人生物头骨,由闪烁的魔力驱动着行动。
CHAOS SKULL
Tier Ranged
A fl oating humanoid skull animated by scintillating magic.
FEATURES
- Levitation Passive: The Skull levitates several feet off the ground and can't be Restrained.
- Wards Passive: The Skull is resistant to magic damage.
- Magic Burst Action: Mark a Stress to make an attack against all targets within Close range. Targets the Skull succeeds against take 2d6+4 magic damage.
- Siphon Magic Action: Spend a Fear to make an attack against a PC with a Spellcast trait within Very Close range. On a success, the target marks 1d4 Stress and the Skull clears that many Stress. Additionally, on a success, the Skull can immediately be spotlighted again.
应征兵
位阶 2 杂兵
一名训练不足、被强征入伍的平民。
CONSCRIPT
Tier Minion
A poorly trained civilian pressed into war.
FEATURES
- Minion () Passive: The Conscript is defeated when they take any damage. For every 6 damage a PC deals to the Conscript, defeat an additional Minion within range the attack would succeed against.
- Group Attack Action: Spend a Fear to choose a target and spotlight all Conscripts within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 6 physical damage each. Combine this damage.
交际花
位阶 2 社交
一位技艺娴熟的操纵者和社交艺术大师。
COURTESAN
Tier Social
An accomplished manipulator and master of the social arts.
FEATURES
Searing Glance - Reaction: When a PC within Close range makes a Presence Roll, you can mark a Stress to cast a gaze toward the aftermath. On the target's failure, they must mark 2 Stress and are Vulnerable until the scene ends or they succeed on a social action against the Courtesan. On the target's success, they must mark a Stress.
邪教爪牙
位阶 2 潜伏
一名转变为邪教徒的职业杀手。
CULT FANG
Tier Skulk
A professional killer-turned-cultist.
FEATURES
- Shadow's Embrace Passive: The Fang can climb and walk on vertical surfaces. Mark a Stress to move from one shadow to another within Far range.
- Pick Off the Straggler Action: Mark a Stress to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the Fang to a shadow within Far range, making them temporarily Vulnerable. On a success, the target must mark a Stress.
邪教学徒
位阶 2 杂兵
身着简朴长袍的低阶邪教徒,渴望获得力量。
CULT INITIATE
Tier Minion
A low-ranking cultist in simple robes, eager to gain power.
FEATURES
- Minion () Passive: The Initiate is defeated when they take any damage. For every 6 damage a PC deals to the Initiate, defeat an additional Minion within range the attack would succeed against.
- Group Attack Action: Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.
恶魔猎犬群
位阶 2 集群(1/生命点)
体内燃着地狱之火的怪异猎犬。
DEMONIC HOUND PACK
Tier Horde (/HP)
Unnatural hounds lit from within by hellfi re.
FEATURES
Horde (2d4+1) - Passive: When the Pack has marked half or more of their HP, their standard attack deals 2d4+1 physical damage instead.
Dreadhowl - Action: Mark a Stress to make all targets within Very Close range lose a Hope. If a target is not able to lose a Hope, they must instead mark 2 Stress.
Momentum - Reaction: When the Pack makes a successful attack against a PC, you gain a Fear.
电鳗群
位阶 2 集群(2/生命点)
一群围攻目标并释放电击的鳗鱼。
ELECTRIC EELS
Tier Horde (/HP)
A swarm of eels that encircle and electrocute.
FEATURES
Horde (2d4+1) - Passive: When the Eels have marked half or more of their HP, their standard attack deals 2d4+1 physical damage instead.
Paralyzing Shock - Action: Mark a Stress to make a standard attack against all targets within Very Close range. You gain a Fear for each target that marks HP.
精锐士兵
位阶 2 标准
一位身披护甲的侍从或有战斗经验的平民,渴望晋升地。
ELITE SOLDIER
Tier Standard
An armored squire or experienced commoner looking to advance.
FEATURES
- Reinforce Action: Mark a Stress to move into Melee range of an ally and make a standard attack against a target within Very Close range. On a success, deal 2d10+2 physical damage and the ally can clear a Stress.
- Vassal's Loyalty Reaction: When the Soldier is within Very Close range of a knight or other noble who would take damage, you can mark a Stress to move into Melee range of them and take the damage instead.
失败实验体
位阶 2 标准
一次失败的死灵魔法实验,造就了这具扭曲怪异的畸形体。
FAILED EXPERIMENT
Tier Standard
A magical necromantic experiment gone wrong, leaving them warped and ungainly.
- Warped Fortitude Passive: The Experiment is resistant to physical damage.
- Overwhelm Passive: When a target the Experiment attacks has other adversaries within Very Close range, the Experiment deals double damage.
- Lurching Lunge Action: Mark a Stress to spotlight the Experiment as an additional GM move instead of spending Fear.
巨人驯兽师
位阶 2 头目
身披皮革,手持长鞭和巨弓的战士。
GIANT BEASTMASTER
Tier Leader
A leather-clad warrior bearing a whip and massive bow.
FEATURES
Two as One - Passive: When the Beastmaster is spotlighted, you can also spotlight a Tier 1 animal adversary currently under their control.
Pinning Strike - Action: Make a standard attack against a target. On a success, you can mark a Stress to pin them to a nearby surface. The pinned target is Restrained until they break free with a successful Finesse or Strength Roll.
Deadly Companion - Action: Twice per scene, summon a Bear, Dire Wolf, or similar Tier 1 animal adversary under the Beastmaster's control. The adversary appears at Close range and is immediately spotlighted.
巨人斗士
位阶 2 斗士
一名异常强壮的巨人,挥舞着比人类还大的战锤。
GIANT BRAWLER
Tier Bruiser
An especially muscular giant wielding a warhammer larger than a human.
FEATURES
Battering Ram - Action: Mark a Stress to have the Brawler charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take 2d4+3 physical damage from the shrapnel.
Bloody Reprisal - Reaction: When the Brawler marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals 2d6+15 physical damage instead of their standard damage.
Momentum - Reaction: When the Brawler makes a successful attack against a PC, you gain a Fear.
巨人新兵
位阶 2 杂兵
一个穿着借来的盔甲的巨人战士。
GIANT RECRUIT
Tier Minion
A giant fi ghter wearing borrowed armor.
FEATURES
Minion () - Passive: The Recruit is defeated when they take any damage. For every 7 damage a PC deals to the Recruit, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Giant Recruits within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.
巨鹰
位阶 2 潜伏
一只利爪染血的巨型猛禽。
特性
- 飞行 - 被动: 飞行时,巨鹰的难度获得 +3 加值。
- 致命俯冲 - 动作: 标记 1 压力点,攻击一个远距离范围内的目标。成功时,造成 2d10+2 物理伤害,并将目标击倒,使其在下次行动之前处于 脆弱 状态。
- 起飞 - 动作: 对一个邻近范围内的目标进行一次攻击。成功时,造成 2d4+3 物理伤害,目标必须进行一次成功的敏捷反应掷骰,否则暂时被巨鹰巨大的爪子抓住处于 束缚 状态。如果目标处于 束缚 状态,巨鹰会立即带着目标升空,到达战场上方的极远范围。
- 致命投掷 - 动作: 飞行时,巨鹰可以投下被其抓住的处于 束缚 状态的目标。被投下时,目标不再处于 束缚 状态,但开始下落。如果在玩家角色的下一次行动中未能阻止其下落,目标落地时受到 2d20 物理伤害。
GIANT EAGLE
Tier Skulk
A giant bird of prey with blood-stained talons.
FEATURES
Flight - Passive: While fl ying, the Eagle gains a +3 bonus to their Difficulty.
- Deadly Dive Action: Mark a Stress to attack a target within Far range. On a success, deal 2d10+2 physical damage and knock the target over, making them Vulnerable until they next act.
- Take Off Action: Make an attack against a target within Very Close range. On a success, deal 2d4+3 physical damage and the target must succeed on an Agility Reaction Roll or become temporarily Restrained within the Eagle's massive talons. If the target is Restrained, the Eagle immediately lifts into the air to Very Far range above the battlefi eld while holding them.
- Deadly Drop Action: While fl ying, the Eagle can drop a Restrained target they are holding. When dropped, the target is no longer Restrained but starts falling. If their fall isn't prevented during the PCs' next action, the target takes 2d20 physical damage when they land.
戈尔贡
位阶 2 独狼
一名蛇首鳞身的类人生物,手持镀金长弓,对其安宁被打扰而愤怒不已。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,此敌人可以至多被聚焦 2 次。像往常一样花费恐惧点来聚焦。
- 烈日箭 - 被动: 当戈耳贡进行一次成功的普通攻击时,目标处于 发光 状态直到场景结束,且无法处于 隐藏 状态。对处于 * 发光* 状态的目标进行攻击掷骰具有优势。
- 蛇之王冠 - 动作: 使用戈耳贡的护体毒蛇对一个近战范围内的目标进行一次攻击掷骰。成功时,标记 1 压力点,造成 2d10+4 物理伤害,并且目标必须标记 1 压力点。
- 石化凝视 - 反应: 当戈耳贡因近距离范围内的攻击而受到伤害时,你可以花费 1 恐惧点,迫使攻击者进行一次本能反应掷骰。失败时,其开始石化,标记 1 生命点并开始一个石化倒计时 (4)。这个倒计时在戈耳贡受到攻击时推进。当倒计时触发时,目标必须进行一次死亡行动。如果戈耳贡被击败,所有石化倒计时中止。
- 乘胜追击 - 反应: 当戈尔贡成功命中玩家角色时,你获得 1 恐惧点。
GORGON
Tier Solo
A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.
FEATURES
Relentless (2) - Passive: The Gorgon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
- Sunsear Arrows Passive: When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and can't become Hidden. Attack rolls made against a Glowing target have advantage.
- Crown of Serpents Action: Make an attack roll against a target within Melee range using the Gorgon's protective snakes. On a success, mark a Stress to deal 2d10+4 physical damage and the target must mark a Stress.
- Petrifying Gaze Reaction: When the Gorgon takes damage from an attack within Close range, you can spend a Fear to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrifi cation Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrifi cation countdowns end.
Momentum - Reaction: When the Gorgon makes a successful attack against a PC, you gain a Fear.
王国骑士
位阶 2 头目
一位身披重甲、骑乘强大战马的功勋卓著的士兵。
KNIGHT OF THE REALM
Tier Leader
A decorated soldier with heavy armor and a powerful steed.
FEATURES
- Chevalier Passive: While the Knight is on a mount, they gain a +2 bonus to their Difficulty. When they take Severe damage, they're knocked from their mount and lose this benefi t until they're next spotlighted.
- Heavily Armored Passive: When the Knight takes physical damage, reduce it by 3.
- Cavalry Charge Action: If the Knight is mounted, move up to Far range and make a standard attack against a target. On a success, deal 2d8+4 physical damage and the target must mark a Stress.
- For the Realm! Action: Mark a Stress to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.
蒙面盗贼
位阶 2 潜伏
一个狡猾的盗贼,身手敏捷,擅长戏剧性的表演。
MASKED THIEF
Tier Skulk
A cunning thief with acrobatic skill and a fl air for the dramatic.
FEATURES
- Quick Hands Action: Make an attack against a target within Melee range. On a success, deal 1d8+2 physical damage and the Thief steals one item or consumable from the target's inventory.
- Escape Plan Action: Mark a Stress to reveal a snare trap set anywhere on the battlefi eld by the Thief. All targets within Very Close range of the trap must succeed on an Agility Reaction Roll (13) or be pulled off their feet and suspended upside down. A target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Finesse or Strength Roll (13).
商业大亨
位阶 2 社交
一位成功的商人,麾下拥有庞大的产业。
MERCHANT BARON
Tier Social
An accomplished merchant with a large operation under their command.
- Everyone Has a Price Action: Spend a Fear to off er a target a dangerous bargain for something they want or need. If used on a PC, they must make a Presence Reaction Roll (17). On a failure, they must mark 2 Stress or take the deal.
- The Best Muscle Money Can Buy Action: Once per scene, mark a Stress to summon 1d4+1 Tier 1 adversaries, who appear at Far range, to enforce the Baron's will.
命定猎手
位阶 2 头目
一个身穿厚重皮衣的亡灵,眼神锐利,举止随意而残忍。
特性
- 惊怖 - 被动: 当命定猎手成功攻击时,所有远距离范围内的玩家角色失去 1 希望点,而你获得 1 恐惧点。
- 死亡锁定 - 动作: 花费 1 恐惧点诅咒一个邻近范围内的目标,使其处于 死亡锁定 状态,直到场景结束。命定猎手对处于死亡锁定状态的目标进行的攻击将造成直接伤害。命定猎手一次只能维持一个 死亡锁定。
- 命定之死 - 动作: 标记 1 压力点以聚焦 1d4 个盟友。其在以这种方式被聚焦时进行的攻击造成一半伤害。
- 践踏 - 反应: 倒计时 (循环 1d6 )。当猎手第一次被聚焦时,激活倒计时。当倒计时触发时,将命定猎手沿直线移动到远距离范围内的某个点,并对路径上的所有目标进行攻击。猎手成功命中的目标受到 2d8+2 点物理伤害。
MORTAL HUNTER
Tier Leader
An undead fi gure wearing a heavy leather coat, with searching eyes and a casually cruel demeanor.
FEATURES
Terrifying - Passive: When the Hunter makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
Deathlock - Action: Spend a Fear to curse a target within Very Close range with a necrotic Deathlock until the end of the scene. Attacks made by the Hunter against a Deathlocked target deal direct damage. The Hunter can only maintain one Deathlock at a time.
Inevitable Death - Action: Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage.
Rampage - Reaction: Countdown (Loop 1d6). When the Hunter is in the spotlight for the fi rst time, activate the countdown. When it triggers, move the Hunter in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Hunter succeeds against take 2d8+2 physical damage.
皇家顾问
位阶 2 社交
一位能接触到当地贵族的高阶朝臣。
ROYAL ADVISOR
Tier Social
A high-ranking courtier with the ear of the local nobility.
FEATURES
Devastating Retort - Passive: A PC who rolls less than 17 on an action roll targeting the Advisor must mark a Stress.
Bend Ears - Action: Mark a Stress to infl uence an NPC within Melee range with whispered words. That target's opinion on one matter shifts toward the Advisor's preference unless it is in direct opposition to the target's motives.
Scapegoat - Action: Spend a Fear to convince a crowd or notable individual that one person or group is responsible for some problem facing the target. The target becomes hostile to the scapegoat until convinced of their innocence with a successful Presence Roll (17).
守密人
位阶 2 头目
与堕落之神有直接联系的秘密头目。
SECRET-KEEPER
Tier Leader
A clandestine leader with a direct channel to the Fallen Gods.
FEATURES
Seize Your Moment - Action: Spend 2 Fear to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage.
Our Master's Will - Reaction: When you spotlight an ally within Far range, mark a Stress to gain a Fear.
Summoning Ritual - Reaction: Countdown (6). When the Secret-Keeper is in the spotlight for the fi rst time, activate the countdown. When they mark HP, tick down this countdown by the number of HP marked. When it triggers, summon a Minor Demon who appears at Close range.
Fallen Hounds - Reaction: Once per scene, when the Secret-Keeper marks 2 or more HP, you can mark a Stress to summon a Demonic Hound Pack, which appears at Close range and is immediately spotlighted.
鲨鱼
位阶 2 斗士
一种大型水生捕食者,总是在移动。
SHARK
Tier Bruiser
A large aquatic predator, always on the move.
FEATURES
Terrifying - Passive: When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
Rending Bite - Passive: When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can't mark an Armor Slot, they must mark an additional HP.
Blood in the Water - Reaction: When a creature within Close range of the Shark marks HP from another creature's attack, you can mark a Stress to immediately spotlight the Shark, moving them into Melee range of the target and making a standard attack.
塞壬海妖
位阶 2 潜伏
一名半鱼人,拥有闪光的鳞片与难以抗拒的嗓音。
SIREN
Tier Skulk
A half-fi sh person with shimmering scales and an irresistible voice.
FEATURES
Captive Audience - Passive: If the Siren makes a standard attack against a target Entranced by their song, the attack deals 2d10+1 damage instead of their standard damage.
Enchanting Song - Action: Spend a Fear to sing a song that aff ects all targets within Close range. Targets must succeed on an Instinct Reaction Roll or become Entranced until they mark 2 Stress. Other Sirens within Close range of the target can mark a Stress to each add a +1 bonus to the Difficulty of the reaction roll. While Entranced, a target can't act and is Vulnerable.
幽灵弓箭手
位阶 2 远程
一名手持灵弓的幽灵战士,在其守护之人仍受威胁时无法安息。
SPECTRAL ARCHER
Tier Ranged
A ghostly fi ghter with an ethereal bow, unable to move on while their charge is vulnerable.
FEATURES
Ghost - Passive: The Archer has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Pick Your Target - Action: Spend a Fear to make an attack within Far range against a PC who is within Very Close range of at least two other PCs. On a success, the target takes 2d8+12 physical damage.
幽灵队长
位阶 2 头目
一位率领亡灵军队的幽灵指挥官。
SPECTRAL CAPTAIN
Tier Leader
A ghostly commander leading their troops beyond death.
FEATURES
Ghost - Passive: The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
- Unending Battle Action: Spend 2 Fear to return up to 1d4+1 defeated Spectral allies to the battle at the points where they fi rst appeared (with no marked HP or Stress).
- Hold Fast Reaction: When the Captain's Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.
Momentum - Reaction: When the Captain makes a successful attack against a PC, you gain a Fear.
幽灵守护者
位阶 2 标准
一位手持长矛和利剑,被职责束缚的幽灵战士。
SPECTRAL GUARDIAN
Tier Standard
A ghostly fi ghter with spears and swords, anchored by duty.
FEATURES
Ghost - Passive: The Guardian has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Grave Blade - Action: Spend a Fear to make an attack against a target within Very Close range. On a success, deal 2d10+6 physical damage and the target must mark a Stress.
间谍
位阶 2 社交
一位擅长间谍活动的能手,总能出现在最适合偷听秘密的地方。
SPY
Tier Social
A skilled espionage agent with a knack for being in the right place to overhear secrets.
FEATURES
Gathering Secrets - Action: Spend a Fear to describe how the Spy knows a secret about a PC in the scene.
Fly on the Wall - Reaction: When a PC or group is discussing something sensitive, you can mark a Stress to reveal that the Spy is present in the scene, observing them. If the Spy escapes the scene to report their fi ndings, you gain 1d4 Fear.
石影兽
位阶 2 潜伏
潜行的猎手,如同伏击的美洲豹,拥有板岩灰的石质身体。
特性
- 石行者 - 被动: 石影兽可以如同穿过空气般轻松地穿过石头和泥土。当身处石头或泥土中时,其处于 隐藏 状态并免疫所有伤害。
- 岩石伏击 - 动作: 在处于 隐藏 状态时,标记 1 压力点以跃至一个邻近范围内的目标的近战范围内。目标必须进行一次成功的敏捷或本能反应掷骰(15),否则将受到 2d8 点物理伤害并暂时处于 束缚 状态。
- 雪崩咆哮 - 动作: 在洞穴内时,花费 1 恐惧点进行咆哮并引发塌方。近距离范围内所有目标必须进行一次成功的敏捷反应掷骰(14),否则将受到 2d10 点物理伤害。碎石可以通过进展倒计时(8)清除。
- 乘胜追击 - 反应: 当石影兽成功命中玩家角色时,你获得 1 恐惧点。
STONEWRAITH
Tier Skulk
A prowling hunter, like a slinking mountain lion, with a slate-gray stone body.
FEATURES
- Stonestrider Passive: The Stonewraith can move through stone and earth as easily as air. While within stone or earth, they are Hidden and immune to all damage.
- Rocky Ambush Action: While Hidden, mark a Stress to leap into Melee range with a target within Very Close range. The target must succeed on an Agility or Instinct Reaction Roll (15) or take 2d8 physical damage and become temporarily Restrained.
- Avalanche Roar Action: Spend a Fear to roar while within a cave and cause a cave-in. All targets within Close range must succeed on an Agility Reaction Roll (14) or take 2d10 physical damage. The rubble can be cleared with a Progress Countdown (8).
- Momentum Reaction: When the Stonewraith makes a successful attack against a PC, you gain a Fear.
宝库守卫典狱长
位阶 2 辅助
一个方正、布满灰尘的构装体,躯干上有着厚重的金属摆门。
VAULT GUARDIAN GAOLER
Tier Support
A boxy, dust-covered construct with thick metallic swinging doors on their torso.
- Blocking Shield Passive: Creatures within Melee range of the Gaoler have disadvantage on attack rolls against them. Creatures trapped inside the Gaoler are immune to this feature.
- Lock Up Action: Mark a Stress to make an attack against a target within Very Close range. On a success, the target is Restrained within the Gaoler until freed with a successful Strength Roll (18). While Restrained, the target can only attack the Gaoler.
位阶 3Tier 35–7 级level(s)25
恐尸
位阶 3 斗士
一头领地意识极强的不死食人魔。
贪婪矿工
位阶 3 集群 (5/生命点)
一群被永不满足的贪婪所困的幽魂矿工。
崇拜魔仆
位阶 3 杂兵
一位卑躬屈膝向其主子致敬的恶魔。
成年闪光蜓
位阶 3 独狼
一只体型如大型房屋般大小的有翼昆虫,拥有彩虹色的鳞片和快到无法追踪的翅膀。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,此敌人可以至多被聚焦 4 次。像往常一样花费恐惧点来聚焦。
- 从不失手 - 被动: 当成年闪光蜓攻击时,目标在对抗此次攻击时闪避值减半。
- 致命飞行 - 被动: 飞行时,成年闪光蜓在使用一个动作前可以移动至远距离范围,而非近距离范围。
- 旋风猛袭 - 动作: 花费 1 恐惧点来旋转,对邻近范围内的所有目标发起攻击。成年闪光蜓成功命中的目标受到 3d8 直接物理伤害。
- 心灵舞动 - 动作: 标记 1 压力点以创造一个魔法炫目效果,影响附近敌人的心智。近距离范围内的所有目标必须进行一次本能反应掷骰。对于每个失败的目标而言,你获得 1 恐惧点,且成年闪光蜓得知一项目标所惧怕的事物。
- 幻觉吐息 - 反应: 倒计时 (循环 1d6 )。 当成年闪光蜓第一次受到伤害时,启动倒计时。当倒计时触发时,成年闪光蜓向其正前方远距范围内所有目标吐出幻觉气体。目标必须成功进行一次本能反应掷骰,否则被恐怖的幻觉折磨。若成年闪光蜓已知目标所惧怕的事物,则该目标掷骰时处于劣势。失败的目标须标记 1 压力点并失去 1 希望点。
- 奇异反射 - 反应: 当成年闪光蜓在近距离范围内受到攻击伤害时,你可以标记 1 压力点以承受一半的伤害。
ADULT FLICKERFLY
Tier Solo
A winged insect the size of a large house with iridescent scales and wings that move too fast to track.
FEATURES
- Relentless (4) Passive: The Flickerfl y can be spotlighted up to four times per GM turn. Spend Fear as usual to spotlight them.
- Never Misses Passive: When the Flickerfl y makes an attack, the target's Evasion is halved against the attack.
- Deadly Flight Passive: While fl ying, the Flickerfl y can move up to Far range instead of Close range before taking an action.
- Whirlwind Action: Spend a Fear to whirl, making an attack against all targets within Very Close range. Targets the Flickerfl y succeeds against take 3d8 direct physical damage.
- Mind Dance Action: Mark a Stress to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfl y learns one of the target's fears.
- Hallucinatory Breath Action: Countdown (Loop 1d6). When the Flickerfl y takes damage for the fi rst time, activate the countdown. When it triggers, the Flickerfl y breathes hallucinatory gas on all targets in front of them up to Far range. Targets must make an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the Flickerfl y have disadvantage on this roll. Targets who fail lose 2 Hope and take 3d8+3 direct magic damage.
- Uncanny Refl exes Reaction: When the Flickerfl y takes damage from an attack within Close range, you can mark a Stress to take half damage.
贪婪恶魔
位阶 3 辅助
身着华丽斗篷的怪兽,头顶环形犄角,犄角上镶嵌着珍宝。
DEMON OF AVARICE
Tier Support
A regal cloaked monstrosity with circular horns adorned with treasure.
- Money Talks Passive: Attacks against the Demon are made with disadvantage unless the attacker spends a handful of gold. This Demon starts with a number of handfuls equal to the number of PCs. When a target marks HP from the Demon's standard attack, they can spend a handful of gold instead of marking HP (1 handful per HP). Add a handful of gold to the Demon for each handful of gold spent by PCs on this feature.
- Numbers Must Go Up Passive: Add a bonus to the Demon's attack rolls equal to the number of handfuls of gold they have.
- Money Is Time Action: Spend 3 handfuls of gold (or a Fear) to spotlight 1d4+1 allies.
绝望恶魔
位阶 3 潜伏
一个身披斗篷的恶魔生物,拥有修长的四肢,不断渗出阴影。
DEMON OF DESPAIR
Tier Skulk
A cloaked demon-creature with long limbs, seeping shadows.
FEATURES
Depths of Despair - Passive: The Demon deals double damage to PCs with 0 Hope.
- Your Struggle Is Pointless Action: Spend a Fear to weigh down the spirits of all PCs within Far range. All targets aff ected replace their Hope Die with a d8 until they roll a success with Hope or their next rest.
- Your Friends Will Fail You Reaction: When a PC fails with Fear, you can mark a Stress to cause all other PCs within Close range to lose a Hope.
- Momentum Reaction: When the Demon makes a successful attack against a PC, you gain a Fear.
傲慢恶魔
位阶 3 头目
一个完美无瑕却残忍无比的恶魔,手持闪闪发光的长矛,身着优雅的长袍。
DEMON OF HUBRIS
Tier Leader
A perfectly beautiful and infi nitely cruel demon with a gleaming spear and elegant robes.
FEATURES
Terrifying - Passive: When the Demon makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.
Double or Nothing - Passive: When a PC within Far range fails a roll, they can choose to reroll their Fear Die and take the new result. If they still fail, they mark 2 Stress and the Demon clears a Stress.
Unparalleled Skill - Action: Mark a Stress to deal the Demon's standard attack damage to a target within Close range.
The Root of Villainy - Action: Spend a Fear to spotlight two other Demons within Far range.
You Pale in Comparison - Reaction: When a PC fails a roll within Close range of the Demon, they must mark a Stress.
嫉妒恶魔
位阶 3 远程
一个反复无常的生物,拥有细长的四肢和永不满足的欲望。
DEMON OF JEALOUSY
Tier Ranged
A fi ckle creature of spindly limbs and insatiable desires.
FEATURES
Unprotected Mind - Passive: The Demon's standard attack deals direct damage.
- My Turn Reaction: When the Demon marks HP from an attack, spend a number of Fear equal to the HP marked by the Demon to cause the attacker to mark the same number of HP.
- Rivalry Reaction: When a creature within Close range takes damage from a diff erent adversary, you can mark a Stress to add a d4 to the damage roll.
- What's Yours Is Mine Reaction: When a PC takes Severe damage within Very Close range of the Demon, you can spend a Fear to cause the target to make a Finesse Reaction Roll. On a failure, the Demon seizes one item or consumable of their choice from the target's inventory.
愤怒恶魔
位阶 3 斗士
一个体型庞大的恶魔,拥有巨石般大小的拳头,被无尽的愤怒驱使。
DEMON OF WRATH
Tier Bruiser
A hulking demon with boulder-sized fi sts, driven by endless rage.
FEATURES
Anger Unrelenting - Passive: The Demon's attacks deal direct damage.
- Battle Lust Action: Spend a Fear to boil the blood of all PCs within Far range. They use a d20 as their Fear Die until the end of the scene.
- Retaliation Reaction: When the Demon takes damage from an attack within Close range, you can mark a Stress to make a standard attack against the attacker.
- Blood and Souls Reaction: Countdown (Loop 6). Activate the fi rst time an attack is made within sight of the Demon. It ticks down when a PC takes a violent action. When it triggers, summon 1d4 Minor Demons, who appear at Close range.
巨型蝙蝠
位阶 3 潜伏
一种翼展宽大的宠物,对其吸血鬼主人无限忠诚。
DIRE BAT
Tier Skulk
A wide-winged pet endlessly loyal to their vampire owner.
FEATURES
Flying - Passive: While fl ying, the Bat gains a +3 bonus to their Difficulty.
- Screech Action: Mark a Stress to send a high-pitch screech out toward all targets in front of the Bat within Far range. Those targets must mark 1d4 Stress.
- Guardian Reaction: When an allied Vampire marks HP, you can mark a Stress to fl y into Melee range of the attacker and make an attack with advantage against them. On a success, deal 2d6+2 physical damage.
树精
位阶 3 头目
一个以人形树木形态存在的自然精灵。
DRYAD
Tier Leader
A nature spirit in the form of a humanoid tree.
FEATURES
- Bramble Patch Action: Mark a Stress to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take 2d6+2 physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the Dryad with an attack to leave the area.
- Grow Saplings Action: Spend a Fear to grow three Treant Sapling Minions, who appear at Close range and immediately take the spotlight.
We Are All One - Reaction: When an ally dies within Close range, you can spend a Fear to clear 2 HP and 2 Stress as the fallen ally's life force is returned to the forest.
元素火花
位阶 3 杂兵
一团炽热的元素火焰微粒。
ELEMENTAL SPARK
Tier Minion
A blazing mote of elemental fi re.
FEATURES
- Minion () Passive: The Elemental is defeated when they take any damage. For every 9 damage a PC deals to the Elemental, defeat an additional Minion within range the attack would succeed against.
- Group Attack Action: Spend a Fear to choose a target and spotlight all Elemental Sparks within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.
高阶土元素
位阶 3 斗士
由巨石和尘土组成的活体山崩,如同房屋般巨大。
特性
- 迟缓 - 被动: 当你聚焦高阶土元素,且其数据块上没有指示物时,它无法立即行动。在它的数据块上放置一个标记,并描述它正在准备做什么。当你聚焦高阶土元素,且其数据块上有指示物时,移除指示物,它才可以行动。
- 粉碎打击 - 被动: 当高阶土元素成功攻击时,目标必须标记 1 护甲槽,但不能获得其益处(其仍然可以使用护甲来减少伤害)。如果目标无法标记护甲槽,则必须额外标记 1 生命点。
- 不可撼动之物 - 被动: 当一个攻击会使高阶土元素移动时,减少两个范围等级(例如,远距离变为邻近范围)。当高阶土元素受到物理伤害时,将其减少 7 点。
- 石崩 - 动作: 标记 1 压力点制造一场石崩,用落石覆盖高阶土元素前方近距离范围内的区域。该区域内的所有目标必须进行一次敏捷反应掷骰(19)。失败则受到 2d12+5 点物理伤害,并在下次骰出希望结果之前处于 脆弱 状态。成功则受到一半伤害。
- 乘胜追击 - 反应: 当高阶土元素成功命中玩家角色时,你获得 1 恐惧点。
GREATER EARTH ELEMENTAL
Tier Bruiser
A living landslide of boulders and dust, as large as a house.
FEATURES
- Slow Passive: When you spotlight the Elemental and they don't have a token on their stat block, they can't act yet. Place a token on their stat block and describe what they're preparing to do. When you spotlight the Elemental and they have a token on their stat block, clear the token and they can act.
- Crushing Blows Passive: When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can't mark an Armor Slot, they must mark an additional HP.
- Immovable Object Passive: An attack that would move the Elemental moves them two fewer ranges (for example, Far becomes Very Close). When the Elemental takes physical damage, reduce it by 7.
- Rockslide Action: Mark a Stress to create a rockslide that buries the land in front of Elemental within Close range with rockfall. All targets in this area must make an Agility Reaction Roll (19). Targets who fail take 2d12+5 physical damage and become Vulnerable until their next roll with Hope. Targets who succeed take half damage.
- Momentum Reaction: When the Elemental makes a successful attack against a PC, you gain a Fear.
高阶水元素
位阶 3 辅助
一道巨大的活体波浪,向敌人汹涌扑去。
GREATER WATER ELEMENTAL
Tier Support
A huge living wave that crashes down upon enemies.
- Water Jet Action: Mark a Stress to attack a target within Very Close range. On a success, deal 2d4+7 physical damage and the target's next action has disadvantage. On a failure, the target must mark a Stress.
- Drowning Embrace Action: Spend a Fear to make an attack against all targets within Very Close range. Targets the Elemental succeeds against become Restrained and Vulnerable as they begin drowning. A target can break free, ending both conditions, with a successful Strength or Instinct Roll.
- High Tide Reaction: When the Elemental makes a successful standard attack, you can mark a Stress to knock the target back to Close range.
巨型绿色软泥怪
位阶 3 潜伏
一个比大多数人类都高的半透明绿色酸液堆。
特性
- 迟缓 - 被动: 当你聚焦巨型绿色软泥怪,且其数据块上没有指示物时,它无法立即行动。在它的数据块上放置一个标记,并描述它正在准备做什么。当你聚焦巨型绿色软泥怪,且其数据块上有指示物时,移除指示物,它才可以行动。
- 酸性形态 - 被动: 当巨型绿色软泥怪攻击成功时,目标必须标记 1 护甲槽,且不获得其效果(其仍然可以使用护甲来减少伤害)。如果目标无法标记护甲槽,则必须额外标记 1 生命点。
- 吞没 - 动作: 对近战范围内的一个目标进行一次普通攻击。成功时,巨型绿色软泥怪会将其 吞没 ,目标必须标记 2 压力点。处于 吞没 状态期间,目标每次进行动作掷骰时都必须额外标记 1 压力点。当巨型绿色软泥怪受到重伤时,所有处于 吞没 状态的目标都会被解放,且该状态被清除。
- 分裂 - 反应: 当巨型绿色软泥怪标记了 4 或更多生命点时,你可以花费 1 恐惧点将其分裂成两个绿色软泥怪(没有标记的生命点或压力点),并立即聚焦。
HUGE GREEN OOZE
Tier Skulk
A translucent green mound of acid taller than most humans.
FEATURES
- Slow Passive: When you spotlight the Ooze and they don't have a token on their stat block, they can't act yet. Place a token on their stat block and describe what they're preparing to do. When you spotlight the Ooze and they have a token on their stat block, clear the token and they can act.
- Acidic Form Passive: When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can't mark an Armor Slot, they must mark an additional HP.
- Envelop Action: Make an attack against a target within Melee range. On a success, the Ooze Envelops them and the target must mark 2 Stress. While Enveloped, the target must mark an additional Stress every time they make an action roll. When the Ooze takes Severe damage, all Enveloped targets are freed and the condition is cleared.
- Split Reaction: When the Ooze has 4 or more HP marked, you can spend a Fear to split them into two Green Oozes (with no marked HP or Stress). Immediately spotlight both of them.
多头蛇
位阶 3 独狼
一种四足有鳞的野兽,长着多个长颈头颅,每个头都长满了骇人的獠牙。
HYDRA
Tier Solo
A quadrupedal scaled beast with multiple long-necked heads, each fi lled with menacing fangs.
FEATURES
- Many-Headed Menace Passive: The Hydra begins with three heads and can have up to fi ve. When the Hydra takes Major or greater damage, they lose a head.
- Relentless (X) Passive: The Hydra can be spotlighted X times per GM turn, where X is the Hydra's number of heads. Spend Fear as usual to spotlight them.
- Regeneration Action: If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.
- Terrifying Chorus Action: All PCs within Far range lose 2 Hope.
- Magical Weakness Reaction: When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can't use their Regeneration action but are immune to magic damage.
君主
位阶 3 社交
统治一个国家的至高君主,身披传统赋予的特权,在其领土内拥有无与伦比的力量。
MONARCH
Tier Social
The sovereign ruler of a nation, wreathed in the privilege of tradition and wielding unmatched power in their domain.
FEATURES
- Execute Them! Action: Spend a Fear per PC in the party to have the group condemned for crimes real or imagined. A PC who succeeds on a Presence Roll can demand trial by combat or another special form of trial.
- Crownsguard Action: Once per scene, mark a Stress to summon six Tier 3 Minions, who appear at Close range to enforce the Monarch's will.
- Casus Belli Reaction: Long-Term Countdown (8). Spend a Fear to activate after the Monarch's desire for war is fi rst revealed. When it triggers, the Monarch has a reason to rally the nation to war and the support to act on that reason. You gain 1d4 Fear.
雄鹿骑士
位阶 3 标准
一位身披危险荆棘制成的盔甲,长着巨大、雄伟鹿角的骑士。
STAG KNIGHT
Tier Standard
A knight with huge, majestic antlers wearing armor made of dangerous thorns.
FEATURES
From Above - Passive: When the Knight succeeds on a standard attack from above a target, they deal 3d12+3 physical damage instead of their standard damage.
- Blade of the Forest Action: Spend a Fear to make an attack against all targets within Very Close range. Targets the Knight succeeds against take physical damage equal to 3d4 + the target's Major threshold.
- Thorny Armor Reaction: When the Knight takes damage from an attack within Melee range, you can mark a Stress to deal 1d10+5 physical damage to the attacker.
橡木树人
位阶 3 斗士
一棵坚固的活化古树。
OAK TREANT
Tier Bruiser
A sturdy animate old-growth tree.
FEATURES
- Just a Tree Passive: Before they make their fi rst attack in a fi ght or after they become Hidden, the Treant is indistinguishable from other trees until they next act or a PC succeeds on an Instinct Roll to identify them.
- Seed Barrage Action: Mark a Stress and make an attack against up to three targets within Close range, pummeling them with giant acorns. Targets the Treant succeeds against take 2d10+5 physical damage.
- Take Root Action: Mark a Stress to Root the Treant in place. The Treant is Restrained while Rooted, and can end this eff ect instead of moving while they are spotlighted. While Rooted, the Treant has resistance to physical damage.
树人幼苗
位阶 3 杂兵
一棵小型、有感知能力的树木幼苗。
TREANT SAPLING
Tier Minion
A small, sentient tree sapling.
FEATURES
Minion () - Passive: The Sapling is defeated when they take any damage. For every 6 damage a PC deals to the Sapling, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Treant Saplings within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 8 physical damage each. Combine this damage.
吸血鬼首领
位阶 3 头目
一位身着贵族华服的迷人亡灵。
HEAD VAMPIRE
Tier Leader
A captivating undead dressed in aristocratic fi nery.
FEATURES
Terrifying - Passive: When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
- Look into My Eyes Passive: A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear.
- Feed on Followers Action: When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.
- The Hunt Is On Action: Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight.
- Lifesuck Reaction: When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP.
吸血鬼
位阶 3 标准
一个拥有智力的亡灵,嘴唇上沾满鲜血,嘴角带着掠食者的微笑。
VAMPIRE
Tier Standard
An intelligent undead with blood-stained lips and a predator's smile.
FEATURES
- Draining Bite Action: Make an attack against a target within Melee range. On a success, deal 5d4 physical damage. A target who marks HP from this attack loses a Hope and must mark a Stress. The Vampire then clears a HP.
- Mistform Reaction: When the Vampire takes physical damage, you can spend a Fear to take half damage.
宝库守卫哨兵
位阶 3 斗士
一个布满灰尘的金色构装体,有着方正的肢体和一只巨大的钉头锤作为手。
VAULT GUARDIAN SENTINEL
Tier Bruiser
A dust-covered golden construct with boxy limbs and a huge mace for a hand.
FEATURES
Kinetic Slam - Passive: Targets who take damage from the Sentinel's standard attack are knocked back to Very Close range.
Box In - Action: Mark a Stress to choose a target within Very Close range to focus on. That target has disadvantage on attack rolls when they're within Very Close range of the Sentinel. The Sentinel can only focus on one target at a time.
Mana Bolt - Action: Spend a Fear to lob explosive magic at a point within Far range. All targets within Very Close range of that point must make an Agility Reaction Roll. Targets who fail take 2d8+20 magic damage and are knocked back to Close range. Targets who succeed take half damage and aren't knocked back.
Momentum - Reaction: When the Sentinel makes a successful attack against a PC, you gain a Fear.
宝库守卫炮台
位阶 3 远程
一座巨大的活动炮台,拥有加固装甲和十二条活塞驱动的机械腿。
特性
- 慢速射击 - 被动: 当你聚焦宝库守卫炮台且其数据块上没有指示物时,其无法进行普通攻击。在其数据块放置一个指示物,并描述其正在准备做什么。当你聚焦宝库守卫炮台且其数据块上有指示物时,移除指示物,其可以进行攻击。
- 标记目标 - 动作: 花费 1 恐惧点以 标记远距离范围内的一个目标,直到宝库守卫炮台被摧毁或被标记的目标处于 隐藏 状态。当目标处于 标记 状态时,其闪避值减半。
- 集中火力 - 反应: 当另一个敌人对宝库守卫炮台远距离范围内的一个目标造成伤害时,你可以标记 1 压力点将宝库守卫炮台的普通攻击伤害加到伤害掷骰中。
- 引爆 - 反应: 当宝库守卫炮台被摧毁时,其会爆炸。近距离范围内的所有目标必须进行一次敏捷反应掷骰。失败的目标受到 3d20 点物理伤害。成功的目标受到一半伤害。
VAULT GUARDIAN TURRET
Tier Ranged
A massive living turret with reinforced armor and twelve pistondriven mechanical legs.
FEATURES
- Slow Firing Passive: When you spotlight the Turret and they don't have a token on their stat block, they can't make a standard attack. Place a token on their stat block and describe what they're preparing to do. When you spotlight the Turret and they have a token on their stat block, clear the token and they can attack.
- Mark Target Action: Spend a Fear to Mark a target within Far range until the Turret is destroyed or the Marked target becomes Hidden. While the target is Marked, their Evasion is halved.
- Concentrate Fire Reaction: When another adversary deals damage to a target within Far range of the Turret, you can mark a Stress to add the Turret's standard attack damage to the damage roll.
- Detonation Reaction: When the Turret is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take 3d20 physical damage. Targets who succeed take half damage.
青年冰龙
位阶 3 独狼
一条冰川蓝色的巨龙,拥有四条强健的肢体和带霜的翅膀。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,青年冰龙可以至多被聚焦 3 次。像往常一样花费恐惧点来聚焦。
- 撕裂与碾碎 - 被动: 如果受到青年冰龙伤害的目标没有标记护甲槽来减少伤害,其必须标记 1 压力点。
- 扑灭希望 - 被动: 当玩家角色在青年冰龙的远距离范围内骰出恐惧结果时,其失去 1 希望点。
- 暴风雪吐息 - 动作: 花费 2 恐惧点在青年冰龙前方的近距离范围内释放一道寒冰旋风。该区域内的所有目标必须进行一次敏捷反应掷骰。失败的目标受到 4d6+5 点魔法伤害并被冻结处于 束缚 状态,直到其进行一次成功的力量掷骰挣脱为止。成功的目标必须标记 2 压力点或受到一半伤害。
- 雪崩 - 动作: 花费 1 恐惧点让青年冰龙释放一场巨大的冰雪崩塌,覆盖远距离范围内的所有其他生物。该区域内的所有目标必须进行一次成功的本能反应掷骰,否则将被埋在雪和岩石中,处于 脆弱 状态,直到其清除自身的掩埋物。每有一个玩家角色在该反应掷骰中失败,你获得 1 恐惧点。
- 冰冻鳞片 - 反应: 当一个生物在极近距离范围内对青年冰龙进行一次成功的攻击时,其必须标记 1 压力点并处于 寒冷 状态,直到其下次休息或清除 1 压力点为止。当其处于 寒冷 状态时,其在攻击掷骰中具有劣势。
- 乘胜追击 - 反应: 当青年冰龙成功命中玩家角色时,你获得 1 恐惧点。
YOUNG ICE DRAGON
Tier Solo
A glacier-blue dragon with four powerful limbs and frost-tinged wings.
FEATURES
Relentless (3) - Passive: The Dragon can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
- Rend and Crush Passive: If a target damaged by the Dragon doesn't mark an Armor Slot to reduce the damage, they must mark a Stress.
- No Hope Passive: When a PC rolls with Fear while within Far range of the Dragon, they lose a Hope.
- Blizzard Breath Action: Spend 2 Fear to release an icy whorl in front of the Dragon within Close range. All targets in this area must make an Agility Reaction Roll. Targets who fail take 4d6+5 magic damage and are Restrained by ice until they break free with a successful Strength Roll. Targets who succeed must mark 2 Stress or take half damage.
- Avalanche Action: Spend a Fear to have the Dragon unleash a huge downfall of snow and ice, covering all other creatures within Far range. All targets within this area must succeed on an Instinct Reaction Roll or be buried in snow and rocks, becoming Vulnerable until they dig themselves out from the debris. For each PC that fails the reaction roll, you gain a Fear.
- Frozen Scales Reaction: When a creature makes a successful attack against the Dragon from within Very Close range, they must mark a Stress and become Chilled until their next rest or they clear a Stress. While they are Chilled, they have disadvantage on attack rolls.
- Momentum Reaction: When the Dragon makes a successful attack against a PC, you gain a Fear.
位阶 4Tier 48–10 级level(s)19
刃舞小丑
位阶 4 标准
一名身姿轻盈、与异界之舞共鸣的马戏表演者。
至高死灵师
位阶 4 头目
身披破烂法袍的衰朽魔法师
特性
- 死骸之舞 - 动作: 标记 1 压力点以聚焦1d4名盟友。以此法被聚焦的盟友的攻击仅会造成一半伤害,你也可以花费 1 恐惧点改为造成全部伤害。
- 衰朽光束 - 动作: 标记 2 压力点以令远距离范围内的所有目标进行一次力量反应掷骰。失败者受2d20+12点魔法伤害且你获得 1 恐惧点。成功则仅受半额伤害。标记 2 或更多 生命点的生物还必须再 标记 2 压力点,且处于 脆弱 状态,直至骰出希望结果。
- 开启冥途之门 - 动作: 花费 1 恐惧点以召唤一支丧尸军团,其将在近距离范围内出现且立即获得聚焦。
- 后会有期,朋友们 - 反应: *当至高死灵师 标记 7或更多 生命点 后,你可以花费 1 恐惧点以将其传送至某个可以令其休整的安全地点。玩家角色可以进行一次本能掷骰,成功即可追踪到此次传送魔法的目的地。
- 你命归我 - 反应: 倒计时(循环 2d6 )。*当至高死灵师 标记 6或更多 生命点 后,启动倒计时。其在触发时将会对一个近距离范围内的生物造成2d10+6点直接魔法伤害。至高死灵师随后清除一定数量压力点或恢复一定数量的生命点,数量等于目标因此次攻击而标记的生命点数量。
ARCH-NECROMANCER
Tier Leader
A decaying mage adorned in dark, tattered robes.
FEATURES
- Dance of Death Action: Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage, or full damage if you spend a Fear.
- Beam of Decay Action: Mark 2 Stress to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take 2d20+12 magic damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also mark 2 Stress and becomes Vulnerable until they roll with Hope.
- Open the Gates of Death Action: Spend a Fear to summon a Zombie Legion, which appears at Close range and immediately takes the spotlight.
- Not Today, My Dears Reaction: When the Necromancer has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.
- Your Life Is Mine Reaction: Countdown (Loop 2d6). When the Necromancer has marked 6 or more of their HP, activate the countdown. When it triggers, deal 2d10+6 direct magic damage to a target within Close range. The Necromancer then clears a number of Stress or HP equal to the number of HP marked by the target from this attack.
堕天突击兵
位阶 4 杂兵
身缠诅咒的亡魂,被那陨天之神的意志所缚
FALLEN SHOCK TROOP
Tier Minion
A cursed soul bound to the Fallen's will.
FEATURES
- Minion (12) Passive: The Shock Troop is defeated when they take any damage. For every 12 damage a PC deals to the Shock Troop, defeat an additional Minion within range the attack would succeed against.
- Aura of Doom Passive: When a PC marks HP from an attack by the Shock Troop, they lose a Hope.
- Group Attack Action: Spend a Fear to choose a target and spotlight all Fallen Shock Troops within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 12 physical damage each. Combine this damage.
堕天术士
位阶 4 辅助
被生前所缔结的契约束缚的强大魔法师
特性
- 焚天业火 - 动作: 花费 1 恐惧点释放毁灭万物的业火风暴,对近距离内的所有目标发动一次攻击。堕天术士对被攻击成功的目标造成 2d10+6 点直接魔法伤害。
- 编织噩梦 - 动作: 标记 1 压力点将远距离范围内的一个生物以其内心深处最害怕的事物形成的幻象所缚。目标在被缚期间处于 束缚 和 脆弱 状态。目标可以通过成功的本能掷骰挣脱,以结束这两种状态。
- 滑移 - 反应: 当堕天术士因一次攻击而受到伤害时,其可以传送至多至远距离范围。
- 孽罪枷锁 - 反应: 倒计时(循环 2d6 )。当堕天术士首次被聚焦时,启动倒计时。其在触发时将令远距离范围内的所有目标处于 脆弱 状态且因直面其所经历过最大的愧疚而必须标记 1 压力点。目标可以通过一次成功的风度或力量掷骰来重获自由,但若该尝试失败则会失去 1 希望点。
FALLEN SORCERER
Tier Support
A powerful mage bound by the bargains they made in life.
FEATURES
- Confl agration Action: Spend a Fear to unleash an all-consuming fi restorm and make an attack against all targets within Close range. Targets the Sorcerer succeeds against take 2d10+6 direct magic damage.
- Nightmare Tableau Action: Mark a Stress to trap a target within Far range in a powerful illusion of their worst fears. While trapped, the target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Instinct Roll.
- Slippery Reaction: When the Sorcerer takes damage from an attack, they can teleport up to Far range.
- Shackles of Guilt Reaction: Countdown (Loop 2d6). When the Sorcerer is in the spotlight for the fi rst time, activate the countdown. When it triggers, all targets within Far range become Vulnerable and must mark a Stress as they relive their greatest regrets. A target can break free from their regret with a successful Presence or Strength Roll. When a PC fails to break free, they lose a Hope.
堕天战神:破域者
位阶 4 独狼
一位堕落之神,沉沦于怨念与愤恨之中,无数英灵殁于其锋。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,破域者可以至多被聚焦 2 次。像往常一样花费恐惧点来聚焦。
- 恨火之铠 - 被动: 破域者受到伤害时将其数值降低 2d10 。
- 磨难鞭笞 - 动作: 标记 1 压力点对邻近范围的所有目标发动一次普通攻击。若目标使用护甲降低此次攻击的伤害,则其必须标记 2 护甲槽。
- 怒噬万物 - 反应: 倒计时(下降 8 )。当破域者首次被聚焦时,启动倒计时。其在触发时将创造盛怒具现而成的洪流,搅碎血肉,磨灭骨骸。远距离范围内的每个生物都必须进行一次风度反应掷骰。失败者受到 2d6+10 点直接魔法伤害,成功则伤害减半。目标每因此伤害标记 1 生命点,就会有一个堕天突击兵被召唤现身于其邻近范围内。若倒计时的上限值降至 0 ,则破域者标记其所有剩余的生命点且远距离范围内的所有目标都必须标记其所有剩余的生命点并进行死亡行动。
- 末日凶兆 - 反应: 当目标因破域者的攻击而标记生命点时,所有位于目标远距离范围内的玩家角色都失去 1 希望点。
- 未尝一败 - 反应: (形态切换 Phase Change),当破域者标记其最后 1 生命点时,将其替换为无败冠军并立即给予其聚焦。
FALLEN WARLORD: REALM-BREAKER
Tier Solo
A Fallen God, wreathed in rage and resentment, bearing millennia of experience in breaking heroes' spirits.
FEATURES
Relentless (2) - Passive: The Realm-Breaker can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
- Firespite Plate Armor Passive: When the Realm-Breaker takes damage, reduce it by 2d10.
- Tormenting Lash Action: Mark a Stress to make a standard attack against all targets within Very Close range. When a target uses armor to reduce damage from this attack, they must mark 2 Armor Slots.
- All-Consuming Rage Reaction: Countdown (Decreasing 8). When the Realm-Breaker is in the spotlight for the fi rst time, activate the countdown. When it triggers, create a torrent of incarnate rage that rends fl esh from bone. All targets within Far range must make a Presence Reaction Roll. Targets who fail take 2d6+10 direct magic damage. Targets who succeed take half damage. For each HP marked from this damage, summon a Fallen Shock Troop within Very Close range of the target who marked that HP. If the countdown ever decreases its maximum value to 0, the Realm-Breaker marks their remaining HP and all targets within Far range must mark all remaining HP and make a death move.
- Doombringer Reaction: When a target marks HP from an attack by the Realm-Breaker, all PCs within Far range of the target must lose a Hope.
- I Have Never Known Defeat (Phase Change) Reaction: When the Realm-Breaker marks their last HP, replace them with the Undefeated Champion and immediately spotlight them.
堕天战神:无败冠军
位阶 4 独狼
最令尘世畏惧,也只能在其面前堕入恐惧。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,无败冠军可以至多被聚焦 3 次。像往常一样花费恐惧点来聚焦。
- 残破甲胄 - 被动: 无败冠军受到伤害时将其数值降低 1d10 。
- 粉碎强袭 - 动作: 标记 1 压力点,对邻近范围内的所有目标发动一次普通攻击。被该攻击击中的玩家角色还会失去与其因此次攻击而标记的生命点的等量希望点。
- 无尽军团 - 动作: 花费 1 恐惧点在远距离范围内召唤数量等于玩家角色两倍的堕天突击兵。
- 污邪法环 - 反应: 倒计时(1d8)。当无败冠军首次被聚焦时,启动倒计时。其在触发时会启动一道覆盖至无败冠军的远距离范围的法阵。区域内的目标处于脆弱状态,直至其离开法阵。对无败冠军造成严重伤害即可破除此这一法阵。
- 乘胜追击 - 反应: 当无败冠军成功命中玩家角色时,你获得 1 恐惧点。
- 末日凶兆 - 反应: 当目标因无败冠军的攻击而标记生命点时,所有位于目标远距离范围内的玩家角色都失去 1 希望点。
FALLEN WARLORD: UNDEFEATED CHAMPION
Tier Solo
That which only the most feared have a chance to fear.
FEATURES
- Relentless (3) Passive: The Undefeated Champion can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
- Faltering Armor Passive: When the Undefeated Champion takes damage, reduce it by 1d10.
- Shattering Strike Action: Mark a Stress to make a standard attack against all targets within Very Close range. PCs the Champion succeeds against lose a number of Hope equal to the HP they marked from this attack.
- Endless Legions Action: Spend a Fear to summon a number of Fallen Shock Troops equal to twice the number of PCs. The Shock Troops appear at Far range.
- Circle of Defi lement Reaction: Countdown (1d8). When the Undefeated Champion is in the spotlight for the fi rst time, activate the countdown. When it triggers, activate a magical circle covering an area within Far range of the Champion. A target within that area is Vulnerable until they leave the circle. The circle can be removed by dealing Severe damage to the Undefeated Champion.
- Momentum Reaction: When the Undefeated Champion makes a successful attack against a PC, you gain a Fear.
- Doombringer Reaction: When a target marks HP from an attack by the Undefeated Champion, all PCs within Far range of the target lose a Hope.
圣化弓手
位阶 4 远程
手执祝圣之弓的灵体军士。
HALLOWED ARCHER
Tier Ranged
Spirit soldiers with sanctifi ed bows.
FEATURES
Punish the Guilty - Passive: The Archer deals double damage to targets marked Guilty by a High Seraph.
Divine Volley - Action: Mark a Stress to make a standard attack against up to three targets.
圣化士兵
位阶 4 杂兵
高举至圣兵刃的虔信圣灵。
HALLOWED SOLDIER
Tier Minion
Souls of the faithful, lifted up with divine weaponry.
FEATURES
- Minion (13) Passive: The Soldier is defeated when they take any damage. For every 13 damage a PC deals to the Soldier, defeat an additional Minion within range the attack would succeed against.
- Divine Flight Passive: While the Soldier is fl ying, spend a Fear to move up to Far range instead of Close range before taking an action.
- Group Attack Action: Spend a Fear to choose a target and spotlight all Hallowed Soldiers within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 10 physical damage each. Combine this damage.
上位神使
位阶 4 头目
圣洁的勇者,统领着执行神祇之志的圣化军团。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,上位神使可以至多被聚焦 2 次。像往常一样花费恐惧点来聚焦。
- 至圣之翼 - 被动: 当上位神使飞行时,花费 1 恐惧点即可在执行一项动作前移动至多至远距离范围,而非近距离范围。
- 圣裁 - 动作: 花费 1 恐惧点令一个生物在上位神使的神祇眼中处于有罪状态,持续至上位神使被击败。目标在处于有罪状态时,无法因掷出希望结果而获得希望。上位神使的普通攻击会在成功命中处于有罪状态的目标时,造成严重伤害而非原本的伤害。同一时间段内上位神使只能标记一个目标。
- 神力光束 - 动作: 标记 1 压力点展现些许神力本源,将之化作炽烈的光束射线,令其射向极远范围内至多 20 个目标。目标必须进行一次风度反应掷骰(处于有罪状态时在此掷骰中具有劣势),失败时受到 4d6+12 点魔法伤害,成功则所受伤害减半。
- 万军齐心 - 动作: 每场景一次,花费 1 恐惧点聚焦远距离范围内所有其余敌人。因此被聚焦者的攻击伤害减半。
HIGH SERAPH
Tier Leader
A divine champion, head of a hallowed host of warriors who enforce their god's will.
- Relentless (3) Passive: The Seraph can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
- Divine Flight Passive: While the Seraph is fl ying, spend a Fear to move up to Far range instead of Close range before taking an action.
- Judgment Action: Spend a Fear to make a target Guilty in the eyes of the Seraph's god until the Seraph is defeated. While Guilty, the target doesn't gain Hope on a result with Hope. When the Seraph succeeds on a standard attack against a Guilty target, they deal Severe damage instead of their standard damage. The Seraph can only mark one target at a time.
- God Rays Action: Mark a Stress to refl ect a sliver of divinity as a searing beam of light that hits up to twenty targets within Very Far range. Targets must make a Presence Reaction Roll, with disadvantage if they are marked Guilty. Targets who fail take 4d6+12 magic damage. Targets who succeed take half damage.
- We Are One Action: Once per scene, spend a Fear to spotlight all other adversaries within Far range. Attacks they make while spotlighted in this way deal half damage.
克拉肯
位阶 4 独狼
一种传奇海怪,生着遍布吸盘的触手与怖人的巨颚,就连最大的帆船都无法与其身形相匹。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,克拉肯可以至多被聚焦 3 次。像往常一样花费恐惧点来聚焦。
- 触腕狂舞 - 被动: 若克拉肯标记的生命点数量小于等于 7 ,其在发动普通攻击时即可同时指定两个位于射程内的目标。
- 拖入深渊 - 动作: 对近距离范围内的一个目标发动一次攻击掷骰。成功时,标记 1 压力点令目标被一条触腕抓住并拖入水下。目标处于束缚与脆弱状态,且在进行一次动作掷骰时必须标记 1 压力点。这些效果会在目标通过一次成功的力量掷骰重获自由、或是当克拉肯受到重度或更严重的伤害时解除。
- 腾浪喷涌 - 动作: 花费 1 恐惧点向位于一道至多至远距离范围的线上任意数量的目标喷出一条翻腾的巨浪。每个目标都必须成功通过一次敏捷反射掷骰否则受到 4d6+9 物理伤害。若目标想标记 1 护甲槽点以降低该伤害,则其还必须标记 1 压力点。
- 乘胜追击 - 反应: 当克拉肯成功命中玩家角色时,你获得 1 恐惧点。
KRAKEN
Tier Solo
A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.
FEATURES
Relentless (3) - Passive: The Kraken can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Many Tentacles - Passive: While the Kraken has 7 or fewer marked HP, they can make their standard attack against two targets within range.
Grapple and Drown - Action: Make an attack roll against a target within Close range. On a success, mark a Stress to grab them with a tentacle and drag them beneath the water. The target is Restrained and Vulnerable until they break free with a successful Strength Roll or the Kraken takes Major or greater damage. While Restrained and Vulnerable in this way, a target must mark a Stress when they make an action roll.
Boiling Blast - Action: Spend a Fear to spew a line of boiling water at any number of targets in a line up to Far range. All targets must succeed on an Agility Reaction Roll or take 4d6+9 physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress.
Momentum - Reaction: When the Kraken makes a successful attack against a PC, you gain a Fear.
末日神谕者
位阶 4 独狼
身姿高大的不朽者,命运伟岸的化身。深陷诅咒之中,所见皆为末日。
特性
- 惊怖 - 被动: 当末日神谕者成功攻击时,所有远距离范围内的玩家角色失去 1 希望点,而你获得 1 恐惧点。
- 巨物威压 - 被动: 位于末日神谕者极远范围内的生物掷骰失败时,必须标记 1 压力点。
- 宣昭宿命 - 动作: 花费 1 恐惧点向远距离范围内的一个目标展现其心中的梦魇。目标必须进行一次知识反应掷骰。失败则失去所有希望点并受到 2d20+4 点直接魔法伤害。成功时受到一半伤害并失去 1 希望点。
- 召唤苦难 - 动作: 每天一次,花费 2 恐惧点召唤 2d4 个位阶 2 或更低的、与某个玩家角色心中的梦魇相关联的杂兵,其将出现在该玩家角色的近距离范围内。
- 噩兆学识 - 反应: 末日神谕者在看到一个凡人生物时即可知晓其心中的一道梦魇。
- 宿命轮回 - 反应: 末日神谕者因临近范围内的一次攻击标记生命点时,你可以标记 1 压力点来将攻击者击飞至远距离范围并造成 2d10+4 点物理伤害。
ORACLE OF DOOM
Tier Solo
A towering immortal and incarnation of fate, cursed to only see bad outcomes.
FEATURES
Terrifying - Passive: When the Oracle makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
Walls Closing In - Passive: When a creature rolls a failure while within Very Far range of the Oracle, they must mark a Stress.
- Pronounce Fate Action: Spend a Fear to present a target within Far range with a vision of their personal nightmare. The target must make a Knowledge Reaction Roll. On a failure, they lose all Hope and take 2d20+4 direct magic damage. On a success, they take half damage and lose a Hope.
- Summon Tormentors Action: Once per day, spend 2 Fear to summon 2d4 Tier 2 or below Minions relevant to one of the PC's personal nightmares. They appear at Close range relative to that PC.
- Ominous Knowledge Reaction: When the Oracle sees a mortal creature, they instantly know one of their personal nightmares.
- Vengeful Fate Reaction: When the Oracle marks HP from an attack within Very Close range, you can mark a Stress to knock the attacker back to Far range and deal 2d10+4 physical damage.
异界憎恶体
位阶 4 斗士
不断蠕变、不可名状的混沌生命体。
特性
- 混沌形体 - 被动: 当异界憎恶体攻击时,掷骰 2d4 并将其作为该次攻击的调整值。
- 迷惘之物 - 被动: 当一个目标受到异界憎恶体的伤害时,其必须进行一次本能反应掷骰。若失败,则其下次动作掷骰具有劣势,且你获得 1 恐惧点。
- 实界震荡 - 动作: 花费 1 恐惧点令异界憎恶体远距离范围内的现实边界发出惊怖的嗡鸣。所有位于该区域内的目标都必须成功通过一次知识反应掷骰,否则将处于紊乱状态直至该场景结束。处于紊乱状态的目标在消耗希望点、标记护甲槽、生命点、压力点时,都必须加倍其消耗量或标记量。
- 虚妄形体 - 反应: 当异界憎恶体受到伤害时,该伤害将减少 1d20 。若异界憎恶体受到一次成功击中它的攻击但只标记了 1 点或更少的生命点,则你获得 1 恐惧点。
OUTER REALMS ABOMINATION
Tier Bruiser
A chaotic mockery of life, constantly in fl ux.
FEATURES
Chaotic Form - Passive: When the Abomination attacks, roll 2d4 and use the result as their attack modifi er.
- Disorienting Presence Passive: When a target takes damage from the Abomination, they must make an Instinct Reaction Roll. On a failure, they gain disadvantage on their next action roll and you gain a Fear.
- Reality Quake Action: Spend a Fear to rattle the edges of reality within Far range of the Abomination. All targets within that area must succeed on a Knowledge Reaction Roll or become Unstuck from reality until the end of the scene. When an Unstuck target spends Hope or marks Armor Slots, HP, or Stress, they must double the amount spent or marked.
- Unreal Form Reaction: When the Abomination takes damage, reduce it by 1d20. If the Abomination marks 1 or fewer Hit Points from a successful attack against them, you gain a Fear.
异界腐曜体
位阶 4 辅助
由繁彩幻光交织而成、不停变化着的无形之物。
OUTER REALMS CORRUPTER
Tier Support
A shifting, formless mass seemingly made of chromatic light.
FEATURES
Will-Shattering Touch - Passive: When a PC takes damage from the Corrupter, they lose a Hope.
Disgorge Reality Flotsam - Action: Mark a Stress to spew partially digested portions of consumed realities at all targets within Close range. Targets must succeed on a Knowledge Reaction Roll or mark 2 Stress.
异界仆从
位阶 4 杂兵
被剥离了记忆与个性,勉强保留着人型外形的生命体。
OUTER REALMS THRALL
Tier Minion
A vaguely humanoid form stripped of memory and identity.
FEATURES
Minion (13) - Passive: The Thrall is defeated when they take any damage. For every 13 damage a PC deals to the Thrall, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Outer Realm Thralls within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 11 physical damage each. Combine this damage.
火山巨龙:黑曜猎手
位阶 4 独狼
巨翼遮天,黑鳞覆体,锐爪开山,巨型骇兽。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,黑曜猎手可以至多被聚焦 2 次。像往常一样花费恐惧点来聚焦。
- 飞行 - 被动: 飞行时,黑曜猎手的难度获得 +3 加值。
- 黑曜龙鳞 - 被动: 黑曜猎手具有对物理伤害的抗性。
- 山崩尾扫 - 动作: 标记 1 压力点对近距离范围内的所有目标发动一次攻击。被黑曜猎手成功命中的目标受 4d6+4 物理伤害被击飞至远距离范围并处于脆弱状态,直至其下次掷出希望结果。
- 俯冲猛袭 - 动作: 若黑曜猎手正在飞行,标记 1 压力点并选择远距离范围内的一点。移动至该点并对邻近范围内的所有目标发动一次攻击。被黑曜猎手成功命中的目标受到 2d10+6 物理伤害,必须标记 1 压力点并失去 1 希望点。
- 怒炎爆发 - 反应: 当黑曜猎手标记其最后 1 点生命点时,将其替换为熔炎天灾并立即给予其聚焦。
VOLCANIC DRAGON: OBSIDIAN PREDATOR
Tier Solo
A massive winged creature with obsidian scales and impossibly sharp claws.
FEATURES
Relentless (2) - Passive: The Obsidian Predator can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
- Flying Passive: While fl ying, the Obsidian Predator gains a +3 bonus to their Difficulty.
- Obsidian Scales Passive: The Obsidian Predator is resistant to physical damage.
Avalanche Tail - Action: Mark a Stress to make an attack against all targets within Close range. Targets the Obsidian Predator succeeds against take 4d6+4 physical damage and are knocked back to Far range and Vulnerable until their next roll with Hope.
Dive-Bomb - Action: If the Obsidian Predator is fl ying, mark a Stress to choose a point within Far range. Move to that point and make an attack against all targets within Very Close range. Targets the Obsidian Predator succeeds against take 2d10+6 physical damage and must mark a Stress and lose a Hope.
Erupting Rage (Phase Change) - Reaction: When the Obsidian Predator marks their last HP, replace them with the Molten Scourge and immediately spotlight them.
火山巨龙:熔炎天灾
位阶 4 独狼
伤痕令巨龙狂怒,其躯体化作熔融的岩浆。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,熔岩天灾可以至多被聚焦 3 次。像往常一样花费恐惧点来聚焦。
- 崩裂龙鳞 - 被动: 当熔炎天灾受到伤害时,掷出等同于其标记生命点数量的 d6 。每掷出一次 4 或更高的结果,你获得 1 恐惧点。
- 粉碎狂袭 - 动作: 标记 1 压力点对邻近范围内的一个目标发动一次攻击。若成功命中,则目标受 4d8+1 物理伤害,失去 1 希望点,且被击飞至近距离范围。熔炎天灾则清除 1 压力点。
- 火山爆发 - 动作: 花费 1 恐惧点令岩浆自熔炎天灾的鳞片之间爆发,使其邻近范围被熔融的岩浆所覆盖。所有位于该区域内的目标都必须成功通过一次敏捷反应掷骰,否则受到 4d6+6 物理伤害且被击飞至近距离范围。岩浆会持续覆盖该区域。每当一个除熔炎天灾外的生物进入该区域或在其中行动时,都必须标记 6 生命点。
- 火山吐息 - 反应: 当熔炎天灾受到重度伤害时,掷 1d10 。若掷出 8 点或更高,则熔炎天灾向面前呼出一道岩浆洪流,直至其远距离范围。所有位于区域内的目标都必须进行一次敏捷反应掷骰。失败者受 2d10+4 物理伤害且标记 1d4 压力点且处于脆弱状态直至清除至少 1 压力点;成功则只受到一半伤害且不标记压力点。
- 熔岩之血 - 反应: 当熔炎天灾因临近范围内的生物而受到严重伤害时,熔融的炎血将会自伤口中迸出,对攻击者造成 2d10+4 的直接物理伤害。
- 复仇余烬 - 反应: 当熔炎天灾标记其最后 1 点生命点时,将其替换为火山巨龙:暴君余烬并立即给予其聚焦。
VOLCANIC DRAGON: MOLTEN SCOURGE
Tier Solo
Enraged by their wounds, the dragon bursts into molten lava.
- Relentless (3) Passive: The Molten Scourge can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
- Cracked Scales Passive: When the Molten Scourge takes damage, roll a number of d6s equal to HP marked. For each result of 4 or higher, you gain a Fear.
- Shattering Might Action: Mark a Stress to make an attack against a target within Very Close range. On a success, the target takes 4d8+1 physical damage, loses a Hope, and is knocked back to Close range. The Molten Scourge clears a Stress.
- Eruption Action: Spend a Fear to erupt lava from beneath the Molten Scourge's scales, fi lling the area within Very Close range with molten lava. All targets in that area must succeed on an Agility Reaction Roll or take 4d6+6 physical damage and be knocked back to Close range. This area remains lava. When a creature other than the Molten Scourge enters that area or acts while inside of it, they must mark 6 HP.
- Volcanic Breath Reaction: When the Molten Scourge takes Major damage, roll a d10. On a result of 8 or higher, the Molten Scourge breathes a fl ow of lava in front of them within Far range. All targets in that area must make an Agility Reaction Roll. Targets who fail take 2d10+4 physical damage, mark 1d4 Stress, and are Vulnerable until they clear a Stress. Targets who succeed take half damage and must mark a Stress.
- Lava Splash Reaction: When the Molten Scourge takes Severe damage from an attack within Very Close range, molten blood gushes from the wound and deals 2d10+4 direct physical damage to the attacker.
- Ashen Vengeance (Phase Change) Reaction: When the Molten Scourge marks their last HP, replace them with the Ashen Tyrant and immediately spotlight them.
火山巨龙:暴君余烬
位阶 4 独狼
从没有敌人对巨龙造成过如此严重的伤痕。岩浆凝结,巨龙的残躯如同它昔日消灭的那些敌人一般化作灰烬。
特性
- 无情 - 被动: 在每个游戏主持人轮次中,余烬暴君可以至多被聚焦 4 次。像往常一样花费恐惧点来聚焦。
- 绝境反扑 - 被动: 标记 1 压力点以无需消耗恐惧点地聚焦余烬暴君。
- 残翼 - 被动: 飞行时,余烬暴君的难度获得 +1 加值。
- 尘归尘 - 被动: 当玩家角色在余烬暴君的近战范围内掷出失败结果时,其将失去 1 希望点且你获得 1 恐惧点。如果玩家角色没有希望点可以失去,则其必须标记 1 生命点。
- 绝望残杀 - 动作: 标记 1 压力点以对近距离范围内的所有目标发动一次攻击。被余烬暴君成功命中的目标受 2d20+2 物理伤害,且被击飞至相对于其当前位置的近距离范围,且必须标记 1 压力点。
- 焚灰火云 - 动作: 花费 1 恐惧点猛击地面并掀起烟尘,覆盖远距离范围。位于灰云内的目标进行动作掷骰具有劣势。该灰云会在下一次聚焦敌人时消失。
- 末日大灾 - 动作: 倒计时(1d12),花费 1 恐惧点以启动。倒计时会在一名玩家掷出恐惧结果时减少 1 。当倒计时触发时,余烬暴君挣扎着引动天灾(例如地震、山崩、城墙倒塌)。所有位于远距离范围内的目标都必须进行一次力量反应掷骰。失败者受 2d10+10 物理伤害且因碎石而处于 束缚 状态,直至其通过一次成功的风度或力量掷骰来重获自由。若暴君余烬在该倒计时启动期间被击败,则该倒计时将作为其焚身自爆立即触发。
VOLCANIC DRAGON: ASHEN TYRANT
Tier Solo
No enemy has ever had the insolence to wound the dragon so. As the lava settles, it's ground to ash like the dragon's past foes.
FEATURES
Relentless (4) - Passive: The Ashen Tyrant can be spotlighted up to four times per GM turn. Spend Fear as usual to spotlight them.
- Cornered Passive: Mark a Stress instead of spending a Fear to spotlight the Ashen Tyrant.
- Injured Wings Passive: While fl ying, the Ashen Tyrant gains a +1 bonus to their Difficulty.
- Ashes to Ashes Passive: When a PC rolls a failure while within Close range of the Ashen Tyrant, they lose a Hope and you gain a Fear. If the PC can't lose a Hope, they must mark a HP.
- Desperate Rampage Action: Mark a Stress to make an attack against all targets within Close range. Targets the Ashen Tyrant succeeds against take 2d20+2 physical damage, are knocked back to Close range of where they were, and must mark a Stress.
- Ashen Cloud Action: Spend a Fear to smash the ground and kick up ash within Far range. While within the ash cloud, a target has disadvantage on action rolls. The ash cloud clears the next time an adversary is spotlighted.
- Apocalyptic Thrashing Action: Countdown (1d12). Spend a Fear to activate. It ticks down when a PC rolls with Fear. When it triggers, the Ashen Tyrant thrashes about, causing environmental damage (such as an earthquake, avalanche, or collapsing walls). All targets within Far range must make a Strength Reaction Roll. Targets who fail take 2d10+10 physical damage and are Restrained by the rubble until they break free with a successful Strength Roll. Targets who succeed take half damage. If the Ashen Tyrant is defeated while this countdown is active, trigger the countdown immediately as the destruction caused by their death throes.
完化丧尸
位阶 4 斗士
高大、健硕,承载着魔法注入的力量与技能的丧尸。
PERFECTED ZOMBIE
Tier Bruiser
A towering, muscular zombie with magically infused strength and skill.
FEATURES
Terrifying - Passive: When the Zombie makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
- Fearsome Presence Passive: PCs can't spend Hope to use features against the Zombie.
- Perfect Strike Action: Mark a Stress to make a standard attack against all targets within Very Close range. Targets the Zombie succeeds against are Vulnerable until their next rest.
Skilled Opportunist - Reaction: When another adversary deals damage to a target within Very Close range of the Zombie, you can spend a Fear to add the Zombie's standard attack damage to the damage roll.
丧尸军团
位阶 4 集群(3/生命点)
群聚的不死生物,血肉虽腐,但力量依旧。
ZOMBIE LEGION
Tier Horde (/HP)
A large pack of undead, still powerful despite their rotting fl esh.
FEATURES
Horde (2d+) - Passive: When the Legion has marked half or more of their HP, their standard attack deals 2d6+5 physical damage instead.
Unyielding - Passive: The Legion has resistance to physical damage. Relentless (2) - Passive: The Legion can be spotlighted up to
two times per GM turn. Spend Fear as usual to spotlight them. Overwhelm - Reaction: When the Legion takes Minor damage from an attack within Melee range, you can mark a Stress to make a standard attack with advantage against the attacker.
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