护甲表
| 名称 | 位阶 | 阈值 | 护甲值 | 特性 |
|---|---|---|---|---|
| 填充布甲 | 1 | 5 / 11 | 3 | 灵活:闪避值 +1 。 |
| 皮甲 | 1 | 6 / 13 | 3 | — |
| 链甲 | 1 | 7 / 15 | 4 | 重型:闪避值 -1 。 |
| 全板甲 | 1 | 8 / 17 | 4 | 极重:闪避值 -2 ,敏捷 -1 。 |
| 改良填充布甲 | 2 | 7 / 16 | 4 | 灵活:闪避值 +1 。 |
| 改良皮甲 | 2 | 9 / 20 | 4 | — |
| 改良链甲 | 2 | 11 / 24 | 5 | 重型:闪避值 -1 。 |
| 改良全板甲 | 2 | 13 / 28 | 5 | 极重:闪避值 -2 ,敏捷 -1 。 |
| 埃伦德里安链甲 | 2 | 9 / 21 | 4 | 防护:受魔法伤害时,在计算伤害阈值前按护甲值减免伤害。 |
| 掠骸护甲 | 2 | 9 / 21 | 4 | 坚韧:在标记最后一个护甲槽之前,掷一个 d6 。如果掷出 6 ,则可以降低伤害一个等级而无需标记槽位。 |
| 铁木胸甲 | 2 | 9 / 20 | 4 | 强化:当你标记最后一个护甲槽时,你的伤害阈值提升 +2 ,直至你清除至少 1 个护甲槽。 |
| 符文浮甲 | 2 | 9 / 20 | 4 | 转移:当你成为攻击目标时,可以标记 1 护甲槽,使针对你的攻击检定具有劣势。 |
| 泰瑞斯软甲 | 2 | 8 / 18 | 5 | 安静:任何试图不被人听到的移动动作掷骰 +2 。 |
| 蔷薇野甲 | 2 | 11 / 23 | 5 | 希冀:每当你需要花费希望点时,可以改为标记护甲槽。 |
| 高级填充布甲 | 3 | 9 / 23 | 5 | 灵活:闪避值 +1 。 |
| 高级皮甲 | 3 | 11 / 27 | 5 | — |
| 高级链甲 | 3 | 13 / 31 | 6 | 重型:闪避值 -1 。 |
| 高级全板甲 | 3 | 15 / 35 | 6 | 极重:闪避值 -2 ,敏捷 -1 。 |
| 贝拉莫伊精致护甲 | 3 | 11 / 27 | 5 | 鎏金:风度 +1 。 |
| 龙鳞护甲 | 3 | 11 / 27 | 5 | 坚不可摧:每短休一次,当你的生命点即将归零时,可以改为标记 1 压力点。 |
| 尖刺护甲 | 3 | 10 / 25 | 5 | 锋利:每当你成功进行近战攻击时,伤害骰加 1d4 。 |
| 剑刃护甲 | 3 | 16 / 39 | 6 | 物理防御:你不能使用此护甲抵消魔法伤害。 |
| 莫奈特的斗篷 | 3 | 16 / 39 | 6 | 魔法防御:你不能使用此护甲抵消物理伤害。 |
| 强化符文 | 3 | 17 / 43 | 6 | 苦痛:每当你因受到攻击而标记 1 点或更多的护甲槽时,需标记 1 压力点。 |
| 传奇填充布甲 | 4 | 11 / 32 | 6 | 灵活:闪避值 +1 。 |
| 传奇皮甲 | 4 | 13 / 36 | 6 | — |
| 传奇链甲 | 4 | 15 / 40 | 7 | 重型:闪避值 -1 。 |
| 传奇全板甲 | 4 | 17 / 44 | 7 | 极重:闪避值 -2 ,敏捷 -1 。 |
| 威能丝甲 | 4 | 13 / 36 | 7 | 时缓:标记 1 护甲槽,掷一个 d4 ,并将结果作为闪避加值应用于对抗此次来袭攻击。 |
| 引导护甲 | 4 | 13 / 36 | 5 | 引导:当装备此护甲时,所有施法掷骰 +1 |
| 织烬护甲 | 4 | 13 / 36 | 6 | 燃烧:每当有敌人在近战范围内击中你时,其立即标记 1 压力点。 |
| 全面强化护甲 | 4 | 15 / 40 | 4 | 坚毅:当你标记 1 护甲槽时,可将攻击的严重程度降低两级而非一级。 |
| 诚实蛋白石护甲 | 4 | 13 / 36 | 6 | 求真:当任何人在近距离范围内说谎时,此护甲将会发光。 |
| 救世主链甲 | 4 | 18 / 48 | 8 | 困难:装备角色所有属性以及闪避值 -1 。 |
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ARMOR TABLES
| Name | Tier | Thresholds | Armor score | Feature |
|---|---|---|---|---|
| Gambeson Armor | 1 | 5 / 11 | 3 | Flexible: +1 to Evasion |
| Leather Armor | 1 | 6 / 13 | 3 | — |
| Chainmail Armor | 1 | 7 / 15 | 4 | Heavy: −1 to Evasion |
| Full Plate Armor | 1 | 8 / 17 | 4 | Very Heavy: −2 to Evasion; −1 to Agility |
| Improved Gambeson Armor | 2 | 7 / 16 | 4 | Flexible: +1 to Evasion |
| Improved Leather Armor | 2 | 9 / 20 | 4 | — |
| Improved Chainmail Armor | 2 | 11 / 24 | 5 | Heavy: −1 to Evasion |
| Improved Full Plate Armor | 2 | 13 / 28 | 5 | Very Heavy: −2 to Evasion; −1 to Agility |
| Elundrian Chain Armor | 2 | 9 / 21 | 4 | Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds. |
| Harrowbone Armor | 2 | 9 / 21 | 4 | Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot. |
| Irontree Breastplate Armor | 2 | 9 / 20 | 4 | Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot. |
| Runetan Floating Armor | 2 | 9 / 20 | 4 | Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage. |
| Tyris Soft Armor | 2 | 8 / 18 | 5 | Quiet: You gain a +2 bonus to rolls you make to move silently. |
| Rosewild Armor | 2 | 11 / 23 | 5 | Hopeful: When you would spend a Hope, you can mark an Armor Slot instead. |
| Advanced Gambeson Armor | 3 | 9 / 23 | 5 | Flexible: +1 to Evasion |
| Advanced Leather Armor | 3 | 11 / 27 | 5 | — |
| Advanced Chainmail Armor | 3 | 13 / 31 | 6 | Heavy: −1 to Evasion |
| Advanced Full Plate Armor | 3 | 15 / 35 | 6 | Very Heavy: −2 to Evasion; −1 to Agility |
| Bellamoi Fine Armor | 3 | 11 / 27 | 5 | Gilded: +1 to Presence |
| Dragonscale Armor | 3 | 11 / 27 | 5 | Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress. |
| Spiked Plate Armor | 3 | 10 / 25 | 5 | Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll. |
| Bladefare Armor | 3 | 16 / 39 | 6 | Physical: You can't mark an Armor Slot to reduce magic damage. |
| Monett's Cloak | 3 | 16 / 39 | 6 | Magic: You can't mark an Armor Slot to reduce physical damage. |
| Runes of Fortification | 3 | 17 / 43 | 6 | Painful: Each time you mark an Armor Slot, you must mark a Stress. |
| Legendary Gambeson Armor | 4 | 11 / 32 | 6 | Flexible: +1 to Evasion |
| Legendary Leather Armor | 4 | 13 / 36 | 6 | — |
| Legendary Chainmail Armor | 4 | 15 / 40 | 7 | Heavy: −1 to Evasion |
| Legendary Full Plate Armor | 4 | 17 / 44 | 7 | Very Heavy: −2 to Evasion; −1 to Agility |
| Dunamis Silkchain | 4 | 13 / 36 | 7 | Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack. |
| Channeling Armor | 4 | 13 / 36 | 5 | Channeling: +1 to Spellcast Rolls |
| Emberwoven Armor | 4 | 13 / 36 | 6 | Burning: When an adversary attacks you within Melee range, they mark a Stress. |
| Full Fortified Armor | 4 | 15 / 40 | 4 | Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one. |
| Veritas Opal Armor | 4 | 13 / 36 | 6 | Truthseeking: This armor glows when another creature within Close range tells a lie. |
| Savior Chainmail | 4 | 18 / 48 | 8 | Difficult: −1 to all character traits and Evasion |
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