消耗品
消耗品是只能使用一次的战利品。每种消耗品每人最多可以持有五份。使用消耗品无需掷骰,除非游戏主持人或故事情节另有要求。
生成随机消耗品时,确定你想要的稀有度,掷相应数量的 d12 ,将总值与表格中的消耗品相匹配。
- *常见 (1d12 或 2d12 )。
- *不常见 (2d12 或 3d12 )。
- *稀有 (3d12 或 4d12 )。
- *传说 (4d12 或 5d12 )。
| 名称 | 掷骰编号 | 效果 |
|---|---|---|
| 神行药水 | 01 | 下一次敏捷掷骰 +1 。 |
| 强力药水 | 02 | 下一次力量掷骰 +1 。 |
| 控制药水 | 03 | 下一次灵巧掷骰 +1 。 |
| 调和药水 | 04 | 下一次本能掷骰 +1 。 |
| 魅力药水 | 05 | 下一次风度掷骰 +1 。 |
| 启迪药水 | 06 | 下一次知识掷骰 +1 。 |
| 小型生命药水 | 07 | 立刻恢复 1d4 生命点。 |
| 小型精力药水 | 08 | 立刻清除 1d4 压力点。 |
| 磨牙毒液 | 09 | 附在物理武器上,在其下一次的伤害掷骰中增加 1d6 。 |
| 瓦里克叶 | 10 | 服下一对,立刻获得 2 希望点。 |
| 月滴瓶 | 11 | 直至你的下一次休息,你可以在完全黑暗的环境中看到东西。 |
| 不稳定的奥术碎片 | 12 | 使用灵巧掷骰将其投掷到远距离范围内的一群敌人,所有成功命中的敌人受到 1d20 魔法伤害。 |
| 稳定药水 | 13 | 使用后立刻执行一次额外的休整行动。 |
| 改良磨牙毒液 | 14 | 附在物理武器上,在其下一次的伤害掷骰中增加 1d8 。 |
| 变形黏土 | 15 | 花费 1 希望点,使用者将会改变他们的容貌使其他人认不出来,直到下次休息。 |
| 黑烟瓶 | 16 | 面对即将到来的攻击时,掷骰等同于你敏捷数的 d6 ,将其中最高的结果加入到你应对此次攻击的的闪避值中。 |
| 跳跃树根 | 17 | 你可以立即执行一次无需掷骰的跳跃,到远距离内的任何地方。 |
| 小憩粉 | 18 | 标记 1 压力点然后恢复 1 生命点。 |
| 生命药水 | 19 | 立刻恢复 1d4+1 生命点。 |
| 精力药水 | 20 | 立刻清除 1d4+1 压力点。 |
| 护甲缝合剂 | 21 | 使用此物品并花费 任意 希望点,修复 等量的 护甲槽。 |
| 鳃膏 | 22 | 涂抹在脖子处后,你可以在水下呼吸,持续时间分钟数等同于你的等级数。 |
| 复制羊皮纸 | 23 | 当你将这张羊皮纸与另一张羊皮纸接触时,它会精确复制。一旦该副本制作完成,它就变成普通的羊皮纸了。 |
| 改良奥术碎片 | 24 | 使用灵巧掷骰将其投掷到远距离范围内的一群敌人,所有成功对抗的敌人受到 2d20 魔法伤害。 |
| 强效神行药水 | 25 | 直到下一次长休或短休时,敏捷掷骰 +1 。 |
| 强效强力药水 | 26 | 直到下一次长休或短休时,力量掷骰 +1 。 |
| 强效控制药水 | 27 | 直到下一次长休或短休时,灵巧掷骰 +1 。 |
| 强效调和药水 | 28 | 直到下一次长休或短休时,本能掷骰 +1 。 |
| 强效魅力药水 | 29 | 直到下一次长休或短休时,风度掷骰 +1 。 |
| 强效启迪药水 | 30 | 直到下一次长休或短休时,知识掷骰 +1 。 |
| 约尔吉之血 | 31 | 瞬移至可目视的极远范围内任意地方。 |
| 霍莫特的秘药 | 32 | 饮用后,你的下一次攻击掷骰自动关键成功。 |
| 红棘唾液 | 33 | 附在物理武器上,在其下一次的伤害掷骰中增加 1d12 。 |
| 引导石 | 34 | 选择你宝库中的一个法术或术典,使用一次然后将其放回宝库。 |
| 秘尘 | 35 | 附在魔法武器上,在其下一次的伤害掷骰中增加 1d12 。 |
| 酸膏 | 36 | 在明亮的闪光中侵蚀墙壁和其他表面。 |
| 希望火炬 | 37 | 使用时,近距离内的盟友每花费 1 希望点时掷一个 d6 。掷出 6 时可无需花费 1 希望点。效果持续到下一个场景。 |
| 强效奥术碎片 | 38 | 使用灵巧将其投掷到远距离范围内的一群敌人,所有成功对抗的敌人受到 4d20 魔法伤害。 |
| 羽骨 | 39 | 控制你的下坠速度,持续时间分钟数等同于你的等级数。 |
| 虚空之环 | 40 | 标记 1 压力点,创造一个延伸至远距范围的虚空区域。虚空内无法施放任何法术,区域内生物对魔法伤害免疫。 |
| 太阳树液 | 41 | 骰 1d6 。若掷出 5 -6,恢复 2 生命点。若掷出 2 -4,清除 3 压力点。若掷出 1 ,你短暂地面对死亡并回生,获得一道伤痕。 |
| 滴牙毒药 | 42 | 对饮用此物品的生物造成 8d10 的直接伤害。 |
| 强效生命药水 | 43 | 立刻恢复 1d4+2 生命点。 |
| 强效精力药水 | 44 | 立刻清除 1d4+2 压力点 。 |
| 食人魔麝香 | 45 | 避免任何人使用物理或魔法手段追踪你,直至你的下一次休息。 |
| 翼芽 | 46 | 你获得一对魔法翅膀,允许你短暂地飞行,持续时间分钟数等同于你的等级数。 |
| 失落声音之罐 | 47 | 释放出一股让人耳聋的声波,持续时间分钟数等同于你的本能属性。任何在远距离范围内没有准备应对的生物受到 6d8 的魔法伤害。 |
| 龙息茶 | 48 | 使用本能掷骰,对你面前的所有近距离敌人进行火焰吐息攻击。成功时,造成熟练值*d20 物理伤害。 |
| 搭桥种子 | 49 | 一束厚重的藤蔓从你所在的地方长出,延伸至远距离范围内的一处,允许你在其上安全地攀爬或步行。藤蔓在你的下一次短休时消散。 |
| 睡眠树液 | 50 | 饮用后陷入一整晚的沉睡。醒来时消除所有压力。 |
| 舒利亚大餐 | 51 | 食用后可以恢复所有生命点与清除所有压力点,并获得 1d4 希望点 。 |
| 捆绑蜂蜜 | 52 | 将两件物品永久性地粘连在一起。 |
| 缩小药水 | 53 | 饮用者的体型会缩小至一半,敏捷 +2 ,熟练 -1 ,直到他选择放弃这种形态或进行下一次休息。 |
| 生长药水 | 54 | 饮用者的体型会放大至两倍,力量 +2 ,熟练 +1 ,直到他选择放弃这种形态或进行下一次休息。 |
| 知识石 | 55 | 如果你持有此石头时死亡,一名盟友可以从你的配置中拿取一张卡加入其配置或宝库。当盟友如此做后,石头将会粉碎。 |
| 甜蜜苔藓 | 56 | 在休息期间食用,可以恢复 1d10 生命点或清除 1d10 压力点。 |
| 目盲法球 | 57 | 创造一道明亮的闪光,使近距离范围内的所有生物处于脆弱状态,直至生物下一次失去生命点。 |
| 死亡茶 | 58 | 饮下此茶后,若你在攻击时取得关键成功,将立即杀死目标。若在下次长休前未取得攻击关键成功,你将死亡。 |
| 万寿菊之镜 | 59 | 当你受到伤害时,可花费 1 希望点完全抵消该伤害,随后镜子碎裂。 |
| 星之泪 | 60 | 使用以召唤一场流星雨,对以使用地点为圆心的极远距离内所有生物自动造成 8d20 物理伤害。 |
没有符合条件的条目,请调整或清除查询条件。
Consumables
Consumables are loot that can only be used once. You can hold up to five of each consumable at a time. Using a consumable doesn't require a roll unless required by the GM or the demands of the fiction.
To generate a random consumable, choose a rarity, roll the designated dice, and match the total to the item in the table:
- Common: 1d12 or 2d12
- Uncommon: 2d12 or 3d12
- Rare: 3d12 or 4d12
- Legendary: 4d12 or 5d12
| Name | Roll | Effect |
|---|---|---|
| Stride Potion | 01 | You gain a +1 bonus to your next Agility Roll. |
| Bolster Potion | 02 | You gain a +1 bonus to your next Strength Roll. |
| Control Potion | 03 | You gain a +1 bonus to your next |
| Attune Potion | 04 | Finesse Roll. You gain a +1 bonus to your next Instinct Roll. |
| Charm Potion | 05 | You gain a +1 bonus to your next Presence Roll. |
| Enlighten Potion | 06 | You gain a +1 bonus to your next Knowledge Roll. |
| Minor Health Potion | 07 | Clear 1d4 HP. |
| Minor Stamina Potion | 08 | Clear 1d4 Stress. |
| Grindletooth Venom | 09 | You can apply this venom to a weapon that deals physical damage to add a d6 to your next damage roll with that weapon. |
| Varik Leaves | 10 | You can eat these paired leaves to immediately gain 2 Hope. |
| Vial of Moondrip | 11 | When you drink the contents of this vial, you can see in total darkness until your next rest. |
| Unstable Arcane Shard | 12 | You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 1d20 magic damage. |
| Potion of Stability | 13 | You can drink this potion to choose one additional downtime move. |
| Improved Grindletooth Venom | 14 | You can apply this venom to a weapon that deals physical damage to add a d8 to your next damage roll with that weapon. |
| Morphing Clay | 15 | You can spend a Hope to use this clay, altering your face enough to make you unrecognizable until your next rest. |
| Vial of Darksmoke | 16 | When an adversary attacks you, use this vial and roll a number of d6s equal to your Agility. Add the highest result to your Evasion against the attack. |
| Jumping Root | 17 | Eat this root to leap up to Far range once without needing to roll. |
| Snap Powder | 18 | Mark a Stress and clear a HP. |
| Health Potion | 19 | Clear 1d4+1 HP. |
| Stamina Potion | 20 | Clear 1d4+1 Stress. |
| Armor Stitcher | 21 | You can use this stitcher to spend any number of Hope and clear that many Armor Slots. |
| Gill Salve | 22 | You can apply this salve to your neck to breathe underwater for a number of minutes equal to your level. |
| Replication Parchment | 23 | By touching this piece of parchment to another, you can perfectly copy the second parchment's contents. Once used, this parchment becomes mundane paper. |
| Improved Arcane Shard | 24 | You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 2d20 magic damage. |
| Major Stride Potion | 25 | You gain a +1 bonus to your Agility until your next rest. |
| Major Bolster Potion | 26 | You gain a +1 bonus to your Strength until your next rest. |
| Major Control Potion | 27 | You gain a +1 bonus to your Finesse until your next rest. |
| Major Attune Potion | 28 | You gain a +1 bonus to your Instinct until your next rest. |
| Major Charm Potion | 29 | You gain a +1 bonus to your Presence until your next rest. |
| Major Enlighten Potion | 30 | You gain a +1 bonus to your Knowledge until your next rest. |
| Blood of the Yorgi | 31 | You can drink this blood to disappear from where you are and immediately reappear at a point you can see within Very Far range. |
| Homet's Secret Potion | 32 | After drinking this potion, the next successful attack you make critically succeeds. |
| Redthorn Saliva | 33 | You can apply this saliva to a weapon that deals physical damage to add a d12 to your next damage roll with that weapon. |
| Channelstone | 34 | You can use this stone to take a spell or grimoire from your vault, use it once, and return it to your vault. |
| Mythic Dust | 35 | You can apply this dust to a weapon that deals magic damage to add a d12 to your next damage roll with that weapon. |
| Acidpaste | 36 | This paste eats away walls and other surfaces in bright flashes. |
| Hopehold Flare | 37 | When you use this flare, allies within Close range roll a d6 when they spend a Hope. On a result of 6, they gain the effect of that Hope without spending it. The flare lasts until the end of the scene. |
| Major Arcane Shard | 38 | You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 4d20 magic damage. |
| Featherbone | 39 | You can use this bone to control your falling speed for a number of minutes equal to your level. |
| Circle of the Void | 40 | Mark a Stress to create a void that extends up to Far range. No magic can be cast inside the void, and creatures within the void are immune to magic damage. |
| Sun Tree Sap | 41 | Consume this sap to roll a d6. On a result of 5–6, clear 2 HP. On a result of 2–4, clear 3 Stress. On a result of 1, see through the veil of death and return changed, gaining one scar. |
| Dripfang Poison | 42 | A creature who consumes this poison takes 8d10 direct magic damage. |
| Major Health Potion | 43 | Clear 1d4+2 HP. |
| Major Stamina Potion | 44 | Clear 1d4+2 Stress. |
| Ogre Musk | 45 | You can use this musk to prevent anyone from tracking you by mundane or magical means until your next rest. |
| Wingsprout | 46 | You gain magic wings that allow you to fly for a number of minutes equal to your level. |
| Jar of Lost Voices | 47 | You can open this jar to release a deafening echo of voices for a number of minutes equal to your Instinct. Creatures within Far range unprepared for the sound take 6d8 magic damage. |
| Dragonbloom Tea | 48 | You can drink this tea to unleash a fiery breath attack. Make an Instinct Roll against all adversaries in front of you within Close range. Targets you succeed against take d20 physical damage using your Proficiency. |
| Bridge Seed | 49 | Thick vines grow from your location to a point of your choice within Far range, allowing you to climb up or across them. The vines dissipate on your next short rest. |
| Sleeping Sap | 50 | You can drink this potion to fall asleep for a full night's rest. You clear all Stress upon waking. |
| Feast of Xuria | 51 | You can eat this meal to clear all HP and Stress and gain 1d4 Hope. |
| Bonding Honey | 52 | This honey can be used to glue two objects together permanently. |
| Shrinking Potion | 53 | You can drink this potion to halve your size until you choose to drop this form or your next rest. While in this form, you have a +2 bonus to Agility and a −1 penalty to your Proficiency. |
| Growing Potion | 54 | You can drink this potion to double your size until you choose to drop this form or your next rest. While in this form, you have a +2 bonus to Strength and a +1 bonus to your Proficiency. |
| Knowledge Stone | 55 | If you die while holding this stone, an ally can take a card from your loadout to place in their loadout or vault. After they take this knowledge, the stone crumbles. |
| Sweet Moss | 56 | You can consume this moss during a rest to clear 1d10 HP or 1d10 Stress. |
| Blinding Orb | 57 | You can activate this orb to create a flash of bright light. All targets within Close range become Vulnerable until they mark HP. |
| Death Tea | 58 | After you drink this tea, you instantly kill your target when you critically succeed on an attack. If you don't critically succeed on an attack before your next long rest, you die. |
| Mirror of Marigold | 59 | When you take damage, you can spend a Hope to negate that damage, after which the mirror shatters. |
| Stardrop | 60 | You can use this stardrop to summon a hailstorm of comets that deals 8d20 physical damage to all targets within Very Far range. |
No matching items. Adjust or clear your search.