消耗品

消耗品是只能使用一次的战利品。每种消耗品每人最多可以持有五份。使用消耗品无需掷骰,除非游戏主持人或故事情节另有要求。

生成随机消耗品时,确定你想要的稀有度,掷相应数量的 d12 ,将总值与表格中的消耗品相匹配。

  • *常见 (1d12 或 2d12 )。
  • *不常见 (2d12 或 3d12 )。
  • *稀有 (3d12 或 4d12 )。
  • *传说 (4d12 或 5d12 )。
名称掷骰编号效果
神行药水01下一次敏捷掷骰 +1 。
强力药水02下一次力量掷骰 +1 。
控制药水03下一次灵巧掷骰 +1 。
调和药水04下一次本能掷骰 +1 。
魅力药水05下一次风度掷骰 +1 。
启迪药水06下一次知识掷骰 +1 。
小型生命药水07立刻恢复 1d4 生命点。
小型精力药水08立刻清除 1d4 压力点。
磨牙毒液09附在物理武器上,在其下一次的伤害掷骰中增加 1d6 。
瓦里克叶10服下一对,立刻获得 2 希望点。
月滴瓶11直至你的下一次休息,你可以在完全黑暗的环境中看到东西。
不稳定的奥术碎片12使用灵巧掷骰将其投掷到远距离范围内的一群敌人,所有成功命中的敌人受到 1d20 魔法伤害。
稳定药水13使用后立刻执行一次额外的休整行动。
改良磨牙毒液14附在物理武器上,在其下一次的伤害掷骰中增加 1d8 。
变形黏土15花费 1 希望点,使用者将会改变他们的容貌使其他人认不出来,直到下次休息。
黑烟瓶16面对即将到来的攻击时,掷骰等同于你敏捷数的 d6 ,将其中最高的结果加入到你应对此次攻击的的闪避值中。
跳跃树根17你可以立即执行一次无需掷骰的跳跃,到远距离内的任何地方。
小憩粉18标记 1 压力点然后恢复 1 生命点。
生命药水19立刻恢复 1d4+1 生命点。
精力药水20立刻清除 1d4+1 压力点。
护甲缝合剂21使用此物品并花费 任意 希望点,修复 等量的 护甲槽。
鳃膏22涂抹在脖子处后,你可以在水下呼吸,持续时间分钟数等同于你的等级数。
复制羊皮纸23当你将这张羊皮纸与另一张羊皮纸接触时,它会精确复制。一旦该副本制作完成,它就变成普通的羊皮纸了。
改良奥术碎片24使用灵巧掷骰将其投掷到远距离范围内的一群敌人,所有成功对抗的敌人受到 2d20 魔法伤害。
强效神行药水25直到下一次长休或短休时,敏捷掷骰 +1 。
强效强力药水26直到下一次长休或短休时,力量掷骰 +1 。
强效控制药水27直到下一次长休或短休时,灵巧掷骰 +1 。
强效调和药水28直到下一次长休或短休时,本能掷骰 +1 。
强效魅力药水29直到下一次长休或短休时,风度掷骰 +1 。
强效启迪药水30直到下一次长休或短休时,知识掷骰 +1 。
约尔吉之血31瞬移至可目视的极远范围内任意地方。
霍莫特的秘药32饮用后,你的下一次攻击掷骰自动关键成功。
红棘唾液33附在物理武器上,在其下一次的伤害掷骰中增加 1d12 。
引导石34选择你宝库中的一个法术或术典,使用一次然后将其放回宝库。
秘尘35附在魔法武器上,在其下一次的伤害掷骰中增加 1d12 。
酸膏36在明亮的闪光中侵蚀墙壁和其他表面。
希望火炬37使用时,近距离内的盟友每花费 1 希望点时掷一个 d6 。掷出 6 时可无需花费 1 希望点。效果持续到下一个场景。
强效奥术碎片38使用灵巧将其投掷到远距离范围内的一群敌人,所有成功对抗的敌人受到 4d20 魔法伤害。
羽骨39控制你的下坠速度,持续时间分钟数等同于你的等级数。
虚空之环40标记 1 压力点,创造一个延伸至远距范围的虚空区域。虚空内无法施放任何法术,区域内生物对魔法伤害免疫。
太阳树液41骰 1d6 。若掷出 5 -6,恢复 2 生命点。若掷出 2 -4,清除 3 压力点。若掷出 1 ,你短暂地面对死亡并回生,获得一道伤痕。
滴牙毒药42对饮用此物品的生物造成 8d10 的直接伤害。
强效生命药水43立刻恢复 1d4+2 生命点。
强效精力药水44立刻清除 1d4+2 压力点 。
食人魔麝香45避免任何人使用物理或魔法手段追踪你,直至你的下一次休息。
翼芽46你获得一对魔法翅膀,允许你短暂地飞行,持续时间分钟数等同于你的等级数。
失落声音之罐47释放出一股让人耳聋的声波,持续时间分钟数等同于你的本能属性。任何在远距离范围内没有准备应对的生物受到 6d8 的魔法伤害。
龙息茶48使用本能掷骰,对你面前的所有近距离敌人进行火焰吐息攻击。成功时,造成熟练值*d20 物理伤害。
搭桥种子49一束厚重的藤蔓从你所在的地方长出,延伸至远距离范围内的一处,允许你在其上安全地攀爬或步行。藤蔓在你的下一次短休时消散。
睡眠树液50饮用后陷入一整晚的沉睡。醒来时消除所有压力。
舒利亚大餐51食用后可以恢复所有生命点与清除所有压力点,并获得 1d4 希望点 。
捆绑蜂蜜52将两件物品永久性地粘连在一起。
缩小药水53饮用者的体型会缩小至一半,敏捷 +2 ,熟练 -1 ,直到他选择放弃这种形态或进行下一次休息。
生长药水54饮用者的体型会放大至两倍,力量 +2 ,熟练 +1 ,直到他选择放弃这种形态或进行下一次休息。
知识石55如果你持有此石头时死亡,一名盟友可以从你的配置中拿取一张卡加入其配置或宝库。当盟友如此做后,石头将会粉碎。
甜蜜苔藓56在休息期间食用,可以恢复 1d10 生命点或清除 1d10 压力点。
目盲法球57创造一道明亮的闪光,使近距离范围内的所有生物处于脆弱状态,直至生物下一次失去生命点。
死亡茶58饮下此茶后,若你在攻击时取得关键成功,将立即杀死目标。若在下次长休前未取得攻击关键成功,你将死亡。
万寿菊之镜59当你受到伤害时,可花费 1 希望点完全抵消该伤害,随后镜子碎裂。
星之泪60使用以召唤一场流星雨,对以使用地点为圆心的极远距离内所有生物自动造成 8d20 物理伤害。

Consumables

Consumables are loot that can only be used once. You can hold up to five of each consumable at a time. Using a consumable doesn't require a roll unless required by the GM or the demands of the fiction.

To generate a random consumable, choose a rarity, roll the designated dice, and match the total to the item in the table:

  • Common: 1d12 or 2d12
  • Uncommon: 2d12 or 3d12
  • Rare: 3d12 or 4d12
  • Legendary: 4d12 or 5d12
NameRollEffect
Stride Potion01You gain a +1 bonus to your next
Agility Roll.
Bolster Potion02You gain a +1 bonus to your next
Strength Roll.
Control Potion03You gain a +1 bonus to your next
Attune Potion04Finesse Roll.
You gain a +1 bonus to your next
Instinct Roll.
Charm Potion05You gain a +1 bonus to your next
Presence Roll.
Enlighten Potion06You gain a +1 bonus to your next
Knowledge Roll.
Minor Health
Potion
07Clear 1d4 HP.
Minor Stamina
Potion
08Clear 1d4 Stress.
Grindletooth
Venom
09You can apply this venom to a weapon
that deals physical damage to add a
d6 to your next damage roll with that
weapon.
Varik Leaves10You can eat these paired leaves to
immediately gain 2 Hope.
Vial of Moondrip11When you drink the contents of this
vial, you can see in total darkness until
your next rest.
Unstable Arcane
Shard
12You can make a Finesse Roll to throw
this shard at a group of adversaries
within Far range. Targets you succeed
against take 1d20 magic damage.
Potion of
Stability
13You can drink this potion to choose
one additional downtime move.
Improved
Grindletooth
Venom
14You can apply this venom to a weapon
that deals physical damage to add a
d8 to your next damage roll with that
weapon.
Morphing Clay15You can spend a Hope to use this clay,
altering your face enough to make you
unrecognizable until your next rest.
Vial of
Darksmoke
16When an adversary attacks you, use
this vial and roll a number of d6s equal
to your Agility. Add the highest result
to your Evasion against the attack.
Jumping Root17Eat this root to leap up to Far range
once without needing to roll.
Snap Powder18Mark a Stress and clear a HP.
Health Potion19Clear 1d4+1 HP.
Stamina Potion20Clear 1d4+1 Stress.
Armor Stitcher21You can use this stitcher to spend any
number of Hope and clear that many
Armor Slots.
Gill Salve22You can apply this salve to your neck
to breathe underwater for a number
of minutes equal to your level.
Replication
Parchment
23By touching this piece of parchment
to another, you can perfectly copy
the second parchment's contents.
Once used, this parchment becomes
mundane paper.
Improved
Arcane Shard
24You can make a Finesse Roll to throw
this shard at a group of adversaries
within Far range. Targets you succeed
against take 2d20 magic damage.
Major Stride
Potion
25You gain a +1 bonus to your Agility
until your next rest.
Major Bolster
Potion
26You gain a +1 bonus to your Strength
until your next rest.
Major Control
Potion
27You gain a +1 bonus to your Finesse
until your next rest.
Major Attune
Potion
28You gain a +1 bonus to your Instinct
until your next rest.
Major Charm
Potion
29You gain a +1 bonus to your Presence
until your next rest.
Major Enlighten
Potion
30You gain a +1 bonus to your
Knowledge until your next rest.
Blood of the
Yorgi
31You can drink this blood to disappear
from where you are and immediately
reappear at a point you can see within
Very Far range.
Homet's Secret
Potion
32After drinking this potion, the next
successful attack you make critically
succeeds.
Redthorn Saliva33You can apply this saliva to a weapon
that deals physical damage to add a
d12 to your next damage roll with that
weapon.
Channelstone34You can use this stone to take a spell
or grimoire from your vault, use it
once, and return it to your vault.
Mythic Dust35You can apply this dust to a weapon
that deals magic damage to add a d12
to your next damage roll with that
weapon.
Acidpaste36This paste eats away walls and other
surfaces in bright flashes.
Hopehold Flare37When you use this flare, allies within
Close range roll a d6 when they spend
a Hope. On a result of 6, they gain the
effect of that Hope without spending
it. The flare lasts until the end of the
scene.
Major Arcane
Shard
38You can make a Finesse Roll to throw
this shard at a group of adversaries
within Far range. Targets you succeed
against take 4d20 magic damage.
Featherbone39You can use this bone to control your
falling speed for a number of minutes
equal to your level.
Circle of the
Void
40Mark a Stress to create a void that
extends up to Far range. No magic can
be cast inside the void, and creatures
within the void are immune to magic
damage.
Sun Tree Sap41Consume this sap to roll a d6. On a
result of 5–6, clear 2 HP. On a result
of 2–4, clear 3 Stress. On a result
of 1, see through the veil of death and
return changed, gaining one scar.
Dripfang Poison42A creature who consumes this poison
takes 8d10 direct magic damage.
Major Health
Potion
43Clear 1d4+2 HP.
Major Stamina
Potion
44Clear 1d4+2 Stress.
Ogre Musk45You can use this musk to prevent
anyone from tracking you by mundane
or magical means until your next rest.
Wingsprout46You gain magic wings that allow you
to fly for a number of minutes equal to
your level.
Jar of Lost
Voices
47You can open this jar to release
a deafening echo of voices for a
number of minutes equal to your
Instinct. Creatures within Far range
unprepared for the sound take 6d8
magic damage.
Dragonbloom
Tea
48You can drink this tea to unleash a
fiery breath attack. Make an Instinct
Roll against all adversaries in front of
you within Close range. Targets you
succeed against take d20 physical
damage using your Proficiency.
Bridge Seed49Thick vines grow from your location
to a point of your choice within Far
range, allowing you to climb up or
across them. The vines dissipate on
your next short rest.
Sleeping Sap50You can drink this potion to fall asleep for a full night's rest. You clear all Stress upon waking.
Feast of Xuria51You can eat this meal to clear all HP and Stress and gain 1d4 Hope.
Bonding Honey52This honey can be used to glue two objects together permanently.
Shrinking Potion53You can drink this potion to halve your size until you choose to drop this form or your next rest. While in this form, you have a +2 bonus to Agility and a −1 penalty to your Proficiency.
Growing Potion54You can drink this potion to double your size until you choose to drop this form or your next rest. While in this form, you have a +2 bonus to Strength and a +1 bonus to your Proficiency.
Knowledge Stone55If you die while holding this stone, an ally can take a card from your loadout to place in their loadout or vault. After they take this knowledge, the stone crumbles.
Sweet Moss56You can consume this moss during a rest to clear 1d10 HP or 1d10 Stress.
Blinding Orb57You can activate this orb to create a flash of bright light. All targets within Close range become Vulnerable until they mark HP.
Death Tea58After you drink this tea, you instantly kill your target when you critically succeed on an attack. If you don't critically succeed on an attack before your next long rest, you die.
Mirror of Marigold59When you take damage, you can spend a Hope to negate that damage, after which the mirror shatters.
Stardrop60You can use this stardrop to summon a hailstorm of comets that deals 8d20 physical damage to all targets within Very Far range.