战利品

战利品包括团队获得的消耗品与物品。

物品在售卖、丢弃或丢失前均可使用。

生成随机物品时,确定你想要的稀有度,掷相应数量的 d12 ,将总值与表格中的物品相匹配。

  • *常见 (1d12 或 2d12 )。
  • *不常见 (2d12 或 3d12 )。
  • *稀有 (3d12 或 4d12 )。
  • *传说 (4d12 或 5d12 )。
名称掷骰编号效果
高级床单01在任何休息期间,你总是会自动清除 1 压力点。
风笛哨02手工制作的哨子。每只哨子都有独特的声音,刺耳的声音在半径一英里的地方都能听到。
充能箭袋03当你使用此箭袋中的箭矢攻击并成功命中时,伤害掷骰获得等同于你当前位阶的加值。
阿利斯泰尔的火炬04一把可以随心所欲点亮的魔法火炬,它发出的光比看起来要远得多。它可以让洞穴充满光亮,让人感觉就像白天一样。
通话法球05一对球体,任何持有它们的生物都可以在任意距离内相互交流。
手铐06一副带有钥匙的可锁手铐。
奥术斗篷07任何拥有施法能力的使用者穿着它时都可以随意调整其颜色、纹理和尺寸的斗篷。
编织网08你可以用这张网进行 灵巧检定 来捕捉小型生物。被网住的目标可通过成功的 攻击检定 (DC16)挣脱。
生火罐09你可以倾倒此罐中奇异的液体来立即产生火焰。液体将在你完成长休后重新生成。
悬空之杖10这根刻有符文的扁平短棒被激活时会立即悬停在原地。在解除激活前,短棒将不受重力影响且无法移动,始终固定在原位。
魅力石11激活这颗卵石大小的宝石,可记录你所见之人的外貌。花费 1 希望点,便能以幻象形式将这副伪装神奇地复现在自己身上。
空箱子12一个魔法箱子,即使里面有物品,看起来也是空的。主人可以在打开箱子时使用特定的单词、短语或其他触发条件来显示这些物品。
伙伴箱13用于携带小型动物伙伴的箱子。当它们在里面时,箱子和里面的生物动物都不会受到任何伤害和负面效果。
穿刺箭14使用弓进行攻击时,你可以使用穿刺箭将你的熟练值添加到伤害掷骰中。每次休息可使用 3 次。
勇气石15附在盔甲上。为尚未具备以下功能的盔甲添加以下特性:坚韧:在标记最后一个护甲槽之前,掷一个 d6 。如果掷出 6 ,则可以降低伤害一个等级而无需标记槽位
万能钥匙16使尝试打开锁着的门时的灵巧掷骰具有优势
奥术棱镜17将此棱镜置于指定位置并激活。其近距离范围内的所有盟友在施法检定上获得 +1 加值。激活期间棱镜不可移动。解除激活后,需完成一次长休才能再次启用。
小型精力药水配方18花费一项休整行动和动物骨骼来制作一瓶小型精力药水。
小型生命药水配方19花费一项休整行动和一瓶血液来制作一瓶小型生命药水。
归航罗盘20两个罗盘无论相距多远,都只能指向对方。
修正者精魂21一只坐在你耳道弯曲处的小精魂,在战斗中低声说着有用的建议。每短休一次,你可以在攻击检定中获得一次优势。
壁虎手套22你可以爬上垂直表面并穿过天花板。
博学守护者23存储最多三个敌对生物的名字。下次面对它们时,在针对它们的任何动作掷骰上获得 +1。
黑烟瓶配方24在休息时间,花费一次休整行动并标记 1 压力点来制作一个黑烟瓶。
血石25附在武器上。为尚未具备以下功能的武器添加以下特性:残暴: 伤害骰每掷出一次最大值,就额外掷出一个伤害骰。
巨石26附在武器上。为尚未具备以下功能的武器添加以下特性:强力: 额外掷一个伤害骰并去掉其中最小的一个。
滑翔机27可以通过标记 1 压力点来展开的小型降落伞。它可以让使用者从高处安全地滑翔到下面的地面。
寂静戒指28花费 1 希望点激活此戒指,直到你的下一次休息,你的脚步声是无声的。
镇静吊坠29如果你必须标记最后一个压力槽,请掷一个 d6 。如果掷出 5 +,则无需标记。
双用瓶30可容纳两种不同液体的瓶子。侧面的小按钮可让饮用者在两种液体之间切换。
幻沙袋31这是一小袋沙子,可以通过 风度掷骰(DC10)将其调整为比实际重量重得多或轻得多。你还可以通过 灵巧掷骰(DC10) 将沙子吹到对手的脸上,使对手暂时处于脆弱状态。
抵抗戒指32每长休一次,激活这枚戒指将使成功命中你的攻击伤害减少一半。
凤凰羽毛33只要你拥有任意数量的凤凰羽毛,当你失去知觉并掷骰决定是否选择留下伤痕时,骰子结果总是 +1 。
百宝箱34一个只能每长休打开一次的小盒子。打开时,骰一个 d12 ,如果你掷出 1 -6,盒子是空的;如果你掷出 7 -10,盒子里会随机出现一个常见消耗品;如果你掷出 11 -12,盒子里会随机出现两个常见消耗品。
空刃护符35附在近战武器上,使其能够在近距离范围内攻击。每休息能激活三次。
传送点种子36将此种子埋入土中可在该处培育传送门。 24 小时后传送门即可使用。通过此传送门可抵达任何其他已种植传送门种子的地点。对传送门造成任意魔法伤害即可将其摧毁。
典范之链37花费一项休整行动,你可以对你所珍视的理想或原则进行冥想,并将你的意志集中到这根链条之中。每长休一次,你可以在进行与该原则一致的掷骰时,花费 1 希望点,使用 d20 作为你的希望骰。
匿踪护身符38每长休一次,激活此护符进入隐匿状态直至移动。以此法隐匿期间,即使敌人移动至通常能看见你的位置,你仍保持不可见状态。
希望守护者的小盒39在长休期间,若你拥有 6 希望点,可花费 1 希望点将丰沛的决心灌注于此挂坠中。当希望点归零时,可使用该挂坠立即获得 1 希望点。挂坠必须重新灌注后才能再次以此法使用。
无限袋40放入此袋中的物品将存储在一个独立且无限的次元中,并随时可以取出。
神行遗宝41敏捷 +1 ,你不能同时持有其他遗宝。
强力遗宝42力量 +1 ,你不能同时持有其他遗宝。
控制遗宝43灵巧 +1 ,你不能同时持有其他遗宝。
调和遗宝44本能 +1 ,你不能同时持有其他遗宝。
魅力遗宝45风度 +1 ,你不能同时持有其他遗宝。
启迪遗宝46知识 +1 ,你不能同时持有其他遗宝。
珩磨遗宝47你的一项经历 +1 ,你不能同时持有其他遗宝。
闪烁飞虫吊坠48佩戴时,你的物理近战武器会迸发出轻盈的光彩,使你可以攻击邻近范围内的生物。
湖行者长靴49你可以如同在柔软地面一般行走在水面上。
粘土伙伴50当你将这块黏土塑造成黏土动物伙伴时,它会表现出相应动物的特性。例如黏土蜘蛛能编织黏土蛛网,黏土飞鸟则可翱翔天际。黏土伙伴在不同形态间会保留记忆与身份认同,但可以适应每一个形态的新的习性。
秘尘配方51在休息时,花费一项休整行动和一包金币来制作一份秘尘。
记忆碎片52每次长休一次,花费 2 希望点以回想一张宝库内的领域卡,而不是支付其回想费用。
欢欣宝石53附在武器上,允许你使用敏捷进行攻击掷骰。
威力宝石54附在武器上,允许你使用力量进行攻击掷骰。
精准宝石55附在武器上,允许你使用灵巧进行攻击掷骰。
洞察宝石56附在武器上,允许你使用本能进行攻击掷骰。
无畏宝石57附在武器上,允许你使用风度进行攻击掷骰。
睿智宝石58附在武器上,允许你使用知识进行攻击掷骰。
坚毅之戒59每场游戏一次,当游戏主持人花费 1 恐惧点时,你可以花费 4 希望点以取消因为使用恐惧而产生的效应。
团结腰带60每场游戏一次,你可以花费 5 希望点进行一次三名角色的接力掷骰,而不是两名。

LOOT

Loot comprises any consumables or reusable items the party acquires.

Items can be used until sold, discarded, or lost.

To generate a random item, choose a rarity, roll the designated dice, and match the total to the item in the table:

  • Common: 1d12 or 2d12

  • Rare: 3d12 or 4d12

  • Uncommon: 2d12 or 3d12

  • Legendary: 4d12 or 5d12

NameRollEffect
Premium Bedroll01During downtime, you automatically clear a Stress.
Piper Whistle02This handcrafted whistle has a distinctive sound. When you blow this whistle, its piercing tone can be heard
within a 1-mile radius.
Charging Quiver03When you succeed on an attack with an arrow stored in this quiver, gain a bonus to the damage roll equal to
your current tier.
Alistair's Torch04You can light this magic torch at will. The flame's light fills a much larger space than it should, enough to
illuminate a cave bright as day.
Speaking Orbs05This pair of orbs allows any creatures holding them to communicate with each other across any distance.
Manacles06This pair of locking cuffs comes with a key.
Arcane Cloak07A creature with a Spellcast trait wearing this cloak can adjust its color, texture, and size at will.
Woven Net08You can make a Finesse Roll using this net to trap a small creature. A trapped target can break free with a
successful Attack Roll (16).
Fire Jar09You can pour out the strange liquid contents of this jar to instantly produce fire. The contents regenerate when
you take a long rest.
Suspended Rod10This flat rod is inscribed with runes. When you activate the rod, it is immediately suspended in place. Until the
rod is deactivated, it can't move, doesn't abide by the rules of gravity, and remains in place.
Glamour Stone11Activate this pebble-sized stone to memorize the appearance of someone you can see. Spend a Hope to
magically recreate this guise on yourself as an illusion.
Empty Chest12This magical chest appears empty. When you speak a specific trigger word or action and open the chest, you
can see the items stored within it.
Companion Case13This case can fit a small animal companion. While the companion is inside, the animal and case are immune to
all damage and harmful effects.
Piercing Arrows14Three times per rest when you succeed on an attack with one of these arrows, you can add your Proficiency to
the damage roll.
Valorstone15You can attach this stone to armor that doesn't already have a feature. The armor gains the following feature.
Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold
without marking an Armor Slot.
Skeleton Key16When you use this key to open a locked door, you gain advantage on the Finesse Roll.
Arcane Prism17Position this prism in a location of your choosing and activate it. All allies within Close range of it gain a +1
bonus to their Spellcast Rolls. While activated, the prism can't be moved. Once the prism is deactivated, it can't
be activated again until your next long rest.
Minor Stamina
Potion Recipe
18As a downtime move, you can use the bone of a creature to craft a Minor Stamina Potion.
Minor Health
Potion Recipe
19As a downtime move, you can use a vial of blood to craft a Minor Health Potion.
Homing
Compasses
20These two compasses point toward each other no matter how far apart they are.
Corrector Sprite21This tiny sprite sits in the curve of your ear canal and whispers helpful advice during combat. Once per short
rest, you can gain advantage on an attack roll.
Gecko Gloves22You can climb up vertical surfaces and across ceilings.
Lorekeeper23You can store the name and details of up to three hostile creatures inside this book. You gain a +1 bonus to
action rolls against those creatures.
Vial of
Darksmoke
Recipe
24As a downtime move, you can mark a Stress to craft a Vial of Darksmoke.
Bloodstone25You can attach this stone to a weapon that doesn't already have a feature. The weapon gains the following
feature.
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Greatstone26You can attach this stone to a weapon that doesn't already have a feature. The weapon gains the following
feature.
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Glider27While falling, you can mark a Stress to deploy this small parachute and glide safely to the ground.
Ring of Silence28Spend a Hope to activate this ring. Your footsteps are silent until your next rest.
Calming Pendant29When you would mark your last Stress, roll a d6. On a result of 5 or higher, don't mark it.
Dual Flask30This flask can hold two different liquids. You can swap between them by flipping a small switch on the flask's
side.
Bag of Ficklesand31You can convince this small bag of sand to be much heavier or lighter with a successful Presence Roll (10).
Additionally, on a successful Finesse Roll (10), you can blow a bit of sand into a target's face to make them
temporarily Vulnerable.
Ring of
Resistance
32Once per long rest, you can activate this ring after a successful attack against you to halve the damage.
Phoenix Feather33If you have at least one Phoenix Feather on you when you fall unconscious, you gain a +1 bonus to the roll you
make to determine whether you gain a scar.
Box of Many
Goods
34Once per long rest, you can open this small box and roll a d12. On a result of 1–6, it's empty. On a result of
7–10, it contains one random common consumable. On a result of 11–12, it contains two random common
consumables.
Airblade Charm35You can attach this charm to a weapon with a Melee range. Three times per rest, you can activate the charm
and attack a target within Close range.
Portal Seed36You can plant this seed in the ground to grow a portal in that spot. The portal is ready to use in 24 hours. You
can use this portal to travel to any other location where you planted a portal seed. A portal can be destroyed by
dealing any amount of magic damage to it.
Paragon's Chain37As a downtime move, you can meditate on an ideal or principle you hold dear and focus your will into this chain.
Once per long rest, you can spend a Hope to roll a d20 as your Hope Die for rolls that directly align with that
principle.
Elusive Amulet38Once per long rest, you can activate this amulet to become Hidden until you move. While Hidden in this way, you
remain unseen even if an adversary moves to where they would normally see you.
Hopekeeper
Locket
39During a long rest, if you have 6 Hope, you can spend a Hope to imbue this locket with your bountiful resolve.
When you have 0 Hope, you can use the locket to immediately gain a Hope. The locket must be re-imbued
before it can be used this way again.
Infinite Bag40When you store items in this bag, they are kept in a pocket dimension that never runs out of space. You can
retrieve an item at any time.
Stride Relic41You gain a +1 bonus to your Agility. You can only carry one relic.
Bolster Relic42You gain a +1 bonus to your Strength. You can only carry one relic.
Control Relic43You gain a +1 bonus to your Finesse. You can only carry one relic.
Attune Relic44You gain a +1 bonus to your Instinct. You can only carry one relic.
Charm Relic45You gain a +1 bonus to your Presence. You can only carry one relic.
Enlighten Relic46You gain a +1 bonus to your Knowledge. You can only carry one relic.
Honing Relic47You gain a +1 bonus to an Experience of your choice. You can only carry one relic.
Flickerfly
Pendant
48While you carry this pendant, your weapons with a Melee range that deal physical damage have a gossamer
sheen and can attack targets within Very Close range.
Lakestrider
Boots
49You can walk on the surface of water as if it were soft ground.
Clay Companion50When you sculpt this ball of clay into a clay animal companion, it behaves as that animal. For example, a clay
spider can spin clay webs, while a clay bird can fly. The clay companion retains memory and identity across
different shapes, but they can adopt new mannerisms with each form.
Mythic Dust
Recipe
51As a downtime move, you can use a handful of fine gold dust to craft Mythic Dust.
Shard of Memory52Once per long rest, you can spend 2 Hope to recall a domain card from your vault instead of paying its Recall
Cost.
Gem of Alacrity53You can attach this gem to a weapon, allowing you to use your Agility when making an attack with that weapon.
Gem of Might54You can attach this gem to a weapon, allowing you to use your Strength when making an attack with that
weapon.
Gem of Precision55You can attach this gem to a weapon, allowing you to use your Finesse when making an attack with that
weapon.
Gem of Insight56You can attach this gem to a weapon, allowing you to use your Instinct when making an attack with that
weapon.
Gem of Audacity57You can attach this gem to a weapon, allowing you to use your Presence when making an attack with that
weapon.
Gem of Sagacity58You can attach this gem to a weapon, allowing you to use your Knowledge when making an attack with that
weapon.
Ring of
Unbreakable
Resolve
59Once per session, when the GM spends a Fear, you can spend 4 Hope to cancel the effects of that spent Fear.
Belt of Unity60Once per session, you can spend 5 Hope to lead a Tag Team Roll with three PCs instead of two.