主武器表格
玩家可以在角色创建时选择一件位阶 1 的主武器。随着角色们升级,游戏主持人可以在整个战役中提供其他武器。
| 名称 | 位阶 | 属性 | 距离 | 伤害 | 类型 | 负荷 | 特性 |
|---|---|---|---|---|---|---|---|
| 阔剑 | 1 | 敏捷 | 近战 | d8 | 物理 | 单手 | 可靠:你的攻击掷骰 +1 。 |
| 长剑 | 1 | 敏捷 | 近战 | d10+3 | 物理 | 双手 | — |
| 战斧 | 1 | 力量 | 近战 | d10+3 | 物理 | 双手 | — |
| 巨剑 | 1 | 力量 | 近战 | d10+3 | 物理 | 双手 | 巨型:闪避值 -1 ,额外掷一个伤害骰并去掉其中最小的一个。 |
| 钉头锤 | 1 | 力量 | 近战 | d8+1 | 物理 | 单手 | — |
| 战锤 | 1 | 力量 | 近战 | d12+3 | 物理 | 双手 | 重型:闪避值 -1 。 |
| 匕首 | 1 | 灵巧 | 近战 | d8+1 | 物理 | 单手 | — |
| 铁头棍 | 1 | 本能 | 近战 | d10+3 | 物理 | 双手 | — |
| 短刀 | 1 | 风度 | 近战 | d8+1 | 物理 | 单手 | — |
| 刺剑 | 1 | 风度 | 近战 | d8 | 物理 | 单手 | 迅捷:标记 1 压力点以额外攻击一个范围内的目标。 |
| 戟 | 1 | 力量 | 邻近 | d10+2 | 物理 | 双手 | 繁琐:灵巧 -1 。 |
| 长矛 | 1 | 灵巧 | 邻近 | d8+3 | 物理 | 双手 | — |
| 短弓 | 1 | 敏捷 | 远距离 | d6+3 | 物理 | 双手 | — |
| 弩 | 1 | 灵巧 | 远距离 | d6+1 | 物理 | 单手 | — |
| 长弓 | 1 | 敏捷 | 极远 | d8+3 | 物理 | 双手 | 繁琐:灵巧 -1 。 |
| 奥术护手 | 1 | 力量 | 近战 | d10+3 | 魔法 | 双手 | — |
| 圣斧 | 1 | 力量 | 近战 | d8+1 | 魔法 | 单手 | — |
| 发光戒指 | 1 | 敏捷 | 邻近 | d10+2 | 魔法 | 双手 | — |
| 手持符文 | 1 | 本能 | 邻近 | d10 | 魔法 | 单手 | — |
| 回力剑 | 1 | 灵巧 | 近距离 | d8 | 魔法 | 单手 | 回力:当此武器在射程内被投掷后,会在完成攻击的瞬间重新出现在你手中。 |
| 短杖 | 1 | 本能 | 近距离 | d8+1 | 魔法 | 单手 | — |
| 双手法杖 | 1 | 本能 | 远距离 | d6+3 | 魔法 | 双手 | — |
| 权杖 | 1 | 风度 | 远距离 | d6 | 魔法 | 双手 | 多用:这把武器也可以此方式使用 - 风度 近战 d8 。 |
| 魔杖 | 1 | 知识 | 远距离 | d6+1 | 魔法 | 单手 | — |
| 巨杖 | 1 | 知识 | 极远 | d6 | 魔法 | 双手 | 强力:额外掷一个伤害骰并去掉其中最小的一个。 |
| 改良阔剑 | 2 | 敏捷 | 近战 | d8+3 | 物理 | 单手 | 可靠:你的攻击掷骰 +1 。 |
| 改良长剑 | 2 | 敏捷 | 近战 | d10+6 | 物理 | 双手 | — |
| 改良战斧 | 2 | 力量 | 近战 | d10+6 | 物理 | 双手 | — |
| 改良巨剑 | 2 | 力量 | 近战 | d10+6 | 物理 | 双手 | 巨型:闪避值 -1 ,额外掷一个伤害骰并去掉其中最小的一个。 |
| 改良钉头锤 | 2 | 力量 | 近战 | d8+4 | 物理 | 单手 | — |
| 改良战锤 | 2 | 力量 | 近战 | d12+6 | 物理 | 双手 | 重型:闪避值 -1 。 |
| 改良匕首 | 2 | 灵巧 | 近战 | d8+4 | 物理 | 单手 | — |
| 改良铁头棍 | 2 | 本能 | 近战 | d10+6 | 物理 | 双手 | — |
| 改良短刀 | 2 | 风度 | 近战 | d8+4 | 物理 | 单手 | — |
| 改良刺剑 | 2 | 风度 | 近战 | d8+3 | 物理 | 单手 | 迅捷:标记 1 压力点以额外攻击一个范围内的目标。 |
| 改良戟 | 2 | 力量 | 邻近 | d10+5 | 物理 | 双手 | 繁琐:灵巧 -1 。 |
| 改良长矛 | 2 | 灵巧 | 邻近 | d8+6 | 物理 | 双手 | — |
| 改良短弓 | 2 | 敏捷 | 远距离 | d6+6 | 物理 | 双手 | — |
| 改良弩 | 2 | 灵巧 | 远距离 | d6+4 | 物理 | 单手 | — |
| 改良长弓 | 2 | 敏捷 | 极远 | d8+6 | 物理 | 双手 | 繁琐:灵巧 -1 。 |
| 鎏金弯刀 | 2 | 力量 | 近战 | d10+4 | 物理 | 单手 | 强力:额外掷一个伤害骰并去掉其中最小的一个。 |
| 拳刃 | 2 | 力量 | 近战 | d10+6 | 物理 | 双手 | 残暴:伤害骰每掷出一次最大值,就额外掷出一个伤害骰。 |
| 乌洛克阔剑 | 2 | 灵巧 | 近战 | d8+3 | 物理 | 单手 | 致命:造成严重伤害时,额外造成 1 生命点的伤害。 |
| 刃鞭 | 2 | 敏捷 | 邻近 | d8+3 | 物理 | 单手 | 迅捷:标记 1 压力点以额外攻击一个范围内的目标 。 |
| 钢铸戟 | 2 | 力量 | 邻近 | d8+4 | 物理 | 双手 | 恐惧:成功的攻击同时会额外标记 1 压力点。 |
| 战镰 | 2 | 灵巧 | 邻近 | d8+5 | 物理 | 双手 | 可靠:你的攻击掷骰 +1 。 |
| 火铳 | 2 | 灵巧 | 近距离 | d8+6 | 物理 | 双手 | 装填:攻击后掷一个 d6 ,掷出 1 时,下次攻击前你必须标记 1 压力点进行装填。 |
| 巨弓 | 2 | 力量 | 远距离 | d6+6 | 物理 | 双手 | 强力:额外掷一个伤害骰并去掉其中最小的一个。 |
| 细弦弓 | 2 | 敏捷 | 极远 | d6+5 | 物理 | 双手 | 可靠:你的攻击掷骰 +1 。 |
| 改良奥术护手 | 2 | 力量 | 近战 | d10+6 | 魔法 | 双手 | — |
| 改良圣斧 | 2 | 力量 | 近战 | d8+4 | 魔法 | 单手 | — |
| 改良发光戒指 | 2 | 敏捷 | 邻近 | d10+5 | 魔法 | 双手 | — |
| 改良手持符文 | 2 | 本能 | 邻近 | d10+3 | 魔法 | 单手 | — |
| 改良回力剑 | 2 | 灵巧 | 近距离 | d8+3 | 魔法 | 单手 | 回力:当此武器在射程内被投掷后,会在完成攻击的瞬间重新出现在你手中。 |
| 改良短杖 | 2 | 本能 | 近距离 | d8+4 | 魔法 | 单手 | — |
| 改良双手法杖 | 2 | 本能 | 远距离 | d6+6 | 魔法 | 双手 | — |
| 改良权杖 | 2 | 风度 | 远距离 | d6+3 | 魔法 | 双手 | 多用:这把武器也可以此方式使用 - 风度 近战 d8+3 。 |
| 改良魔杖 | 2 | 知识 | 远距离 | d6+4 | 魔法 | 单手 | — |
| 改良巨杖 | 2 | 知识 | 极远 | d6+3 | 魔法 | 双手 | 强力:额外掷一个伤害骰并去掉其中最小的一个。 |
| 自我之刃 | 2 | 敏捷 | 近战 | d12+4 | 魔法 | 单手 | 傲慢:0 或者更低的风度才可以使用该武器。 |
| 施法剑 | 2 | 力量 | 近战 | d10+4 | 魔法 | 双手 | 多用:这把武器也可以此方式使用 - 知识 远距离 d6+3 。 |
| 吞噬匕首 | 2 | 灵巧 | 近战 | d8+4 | 魔法 | 单手 | 恐惧:成功攻击的同时会额外标记 1 压力点。 |
| 异界之锤 | 2 | 本能 | 近战 | d8+6 | 魔法 | 双手 | 爆发:当你在近战中击中一个生物时,每个邻近的敌人都必须进行反应掷骰(14),否则也会受到一半的伤害。 |
| 尤塔里血弓 | 2 | 灵巧 | 远距离 | d6+4 | 魔法 | 双手 | 残暴:伤害骰每掷出一次最大值,就额外掷出一个伤害骰。 |
| 长者之弓 | 2 | 本能 | 远距离 | d6+4 | 魔法 | 双手 | 强力:额外掷一个伤害骰并去掉其中最小的一个。 |
| 伊利亚斯的权杖 | 2 | 风度 | 远距离 | d6+3 | 魔法 | 单手 | 振奋:当你成功攻击时,掷一个 d4 。掷出 4 时,清除 1 压力点 。 |
| 迷惑魔杖 | 2 | 风度 | 远距离 | d6+4 | 魔法 | 单手 | 说服:在进行风度掷骰前可标记 1 压力点以获得 +2 加值。 |
| 看守者之杖 | 2 | 知识 | 远距离 | d6+4 | 魔法 | 双手 | 可靠:你的攻击掷骰 +1 。 |
| 高级阔剑 | 3 | 敏捷 | 近战 | d8+6 | 物理 | 单手 | 可靠:你的攻击掷骰 +1 。 |
| 高级长剑 | 3 | 敏捷 | 近战 | d10+9 | 物理 | 双手 | — |
| 高级战斧 | 3 | 力量 | 近战 | d10+9 | 物理 | 双手 | — |
| 高级巨剑 | 3 | 力量 | 近战 | d10+9 | 物理 | 双手 | 巨型:闪避值 -1 ,额外掷一个伤害骰并去掉其中最小的一个。 |
| 高级钉头锤 | 3 | 力量 | 近战 | d8+7 | 物理 | 单手 | — |
| 高级战锤 | 3 | 力量 | 近战 | d12+9 | 物理 | 双手 | 重型:闪避值 -1 。 |
| 高级匕首 | 3 | 灵巧 | 近战 | d8+7 | 物理 | 单手 | — |
| 高级铁头棍 | 3 | 本能 | 近战 | d10+9 | 物理 | 双手 | — |
| 高级短刀 | 3 | 风度 | 近战 | d8+7 | 物理 | 单手 | — |
| 高级刺剑 | 3 | 风度 | 近战 | d8+6 | 物理 | 单手 | 迅捷:标记 1 压力点以额外攻击一个范围内的目标。 |
| 高级戟 | 3 | 力量 | 邻近 | d10+8 | 物理 | 双手 | 繁琐:灵巧 -1 。 |
| 高级长矛 | 3 | 灵巧 | 邻近 | d8+9 | 物理 | 双手 | — |
| 高级短弓 | 3 | 敏捷 | 远距离 | d6+9 | 物理 | 双手 | — |
| 高级弩 | 3 | 灵巧 | 远距离 | d6+7 | 物理 | 单手 | — |
| 高级长弓 | 3 | 敏捷 | 极远 | d8+9 | 物理 | 双手 | 繁琐:灵巧 -1 。 |
| 闪蝶之刃 | 3 | 敏捷 | 近战 | d8+5 | 物理 | 单手 | 锐翼:将你的敏捷属性值加入该武器的伤害掷骰加值中。 |
| 勇气之剑 | 3 | 力量 | 近战 | d12+7 | 物理 | 双手 | 勇气:闪避值 -1 ,严重伤害阈值 +3 。 |
| 愤怒之锤 | 3 | 力量 | 近战 | d10+7 | 物理 | 双手 | 毁灭:在攻击掷骰之前标记 1 压力点,在进行伤害掷骰时,把你的伤害骰改为 d20 |
| 拉布里斯斧 | 3 | 力量 | 近战 | d10+7 | 物理 | 双手 | 保护:护甲值 +1 。 |
| 经络短刀 | 3 | 风度 | 近战 | d10+5 | 物理 | 单手 | 决斗:当近距离内除了当前目标外没有其他生物时,攻击掷骰时获得优势。 |
| 伸缩军刀 | 3 | 风度 | 近战 | d10+7 | 物理 | 单手 | 伸缩:刀片可以隐藏在刀柄中以避免被识别为武器。 |
| 双连枷 | 3 | 敏捷 | 邻近 | d10+8 | 物理 | 双手 | 强力:额外掷一个伤害骰并去掉其中最小的一个。 |
| 利爪之刃 | 3 | 灵巧 | 近距离 | d10+7 | 物理 | 双手 | 残暴:伤害骰每掷出一次最大值,就额外掷出一个伤害骰。 |
| 黑火药左轮 | 3 | 灵巧 | 远距离 | d6+8 | 物理 | 单手 | 装填:攻击后掷一个 d6 ,掷出 1 时,下次攻击前你必须标记 1 压力点进行装填 |
| 尖刺弓 | 3 | 敏捷 | 极远 | d6+7 | 物理 | 双手 | 多用:这把武器也可以此方式使用 - 敏捷 近战 d10+5 。 |
| 高级奥术护手 | 3 | 力量 | 近战 | d10+9 | 魔法 | 双手 | — |
| 高级圣斧 | 3 | 力量 | 近战 | d8+7 | 魔法 | 单手 | — |
| 高级发光戒指 | 3 | 敏捷 | 邻近 | d10+8 | 魔法 | 双手 | — |
| 高级手持符文 | 3 | 本能 | 邻近 | d10+6 | 魔法 | 单手 | — |
| 高级回力剑 | 3 | 灵巧 | 近距离 | d8+6 | 魔法 | 单手 | 回力:当此武器在射程内被投掷后,会在完成攻击的瞬间重新出现在你手中。 |
| 高级短杖 | 3 | 本能 | 近距离 | d8+7 | 魔法 | 单手 | — |
| 高级双手法杖 | 3 | 本能 | 远距离 | d6+9 | 魔法 | 双手 | — |
| 高级权杖 | 3 | 风度 | 远距离 | d6+6 | 魔法 | 双手 | 多用:这把武器也可以此方式使用 - 本能 近战 d8+4 。 |
| 高级魔杖 | 3 | 知识 | 远距离 | d6+7 | 魔法 | 单手 | — |
| 高级巨杖 | 3 | 知识 | 极远 | d6+6 | 魔法 | 双手 | 强力:额外掷一个伤害骰并去掉其中最小的一个。 |
| 运气之斧 | 3 | 力量 | 近战 | d10+8 | 魔法 | 双手 | 幸运:花费 1 压力点重骰一次失败的掷骰,并接受新的结果。 |
| 祝福匕首 | 3 | 本能 | 近战 | d10+6 | 魔法 | 单手 | 治愈:休息时间时,自动恢复 1 生命点 |
| 鬼魂之刃 | 3 | 风度 | 近战 | d10+7 | 物理 / 魔法 | 单手 | 异界:你可以选择造成物理或者魔法伤害。 |
| 毁灭符文 | 3 | 知识 | 邻近 | d20+4 | 魔法 | 单手 | 苦痛:每次你使用此武器成功攻击时,你需标记 1 压力点。 |
| 维多加斯特的吊坠 | 3 | 知识 | 近距离 | d10+5 | 魔法 | 单手 | 时间扭曲者:你可以在攻击掷骰后选择攻击目标。 |
| 鎏金弓 | 3 | 灵巧 | 远距离 | d6+7 | 魔法 | 双手 | 自省:伤害掷骰中的所有 1 都视为 6 。 |
| 火焰杖 | 3 | 本能 | 远距离 | d6+7 | 魔法 | 双手 | 灼烧:伤害掷骰中掷出的每个 6 都使目标标记 1 压力点。 |
| 法师球 | 3 | 知识 | 远距离 | d6+7 | 魔法 | 单手 | 强力:额外掷一个伤害骰并去掉其中最小的一个。 |
| 伊尔玛里的步枪 | 3 | 灵巧 | 极远 | d6+6 | 魔法 | 单手 | 装填:攻击后掷一个 d6 ,掷出 1 时,下次攻击前你必须标记 1 压力点进行装填。 |
| 传奇阔剑 | 4 | 敏捷 | 近战 | d8+9 | 物理 | 单手 | 可靠:你的攻击掷骰 +1 。 |
| 传奇长剑 | 4 | 敏捷 | 近战 | d10+12 | 物理 | 双手 | — |
| 传奇战斧 | 4 | 力量 | 近战 | d10+12 | 物理 | 双手 | — |
| 传奇巨剑 | 4 | 力量 | 近战 | d10+12 | 物理 | 双手 | 巨型:闪避值 -1 ,额外掷一个伤害骰并去掉其中最小的一个。 |
| 传奇钉头锤 | 4 | 力量 | 近战 | d8+10 | 物理 | 单手 | — |
| 传奇战锤 | 4 | 力量 | 近战 | d12+12 | 物理 | 双手 | 重型:闪避值 -1 。 |
| 传奇匕首 | 4 | 灵巧 | 近战 | d8+10 | 物理 | 单手 | — |
| 传奇铁头棍 | 4 | 本能 | 近战 | d10+12 | 物理 | 双手 | — |
| 传奇短刀 | 4 | 风度 | 近战 | d8+10 | 物理 | 单手 | — |
| 传奇刺剑 | 4 | 风度 | 近战 | d8+9 | 物理 | 单手 | 迅捷:标记 1 压力点以额外攻击一个范围内的目标。 |
| 传奇戟 | 4 | 力量 | 邻近 | d10+11 | 物理 | 双手 | 繁琐:灵巧 -1 。 |
| 传奇长矛 | 4 | 灵巧 | 邻近 | d8+12 | 物理 | 双手 | — |
| 传奇短弓 | 4 | 敏捷 | 远距离 | d6+12 | 物理 | 双手 | — |
| 传奇弩 | 4 | 灵巧 | 远距离 | d6+10 | 物理 | 单手 | — |
| 传奇长弓 | 4 | 敏捷 | 极远 | d8+12 | 物理 | 双手 | 繁琐:灵巧 -1 。 |
| 双头剑 | 4 | 敏捷 | 近战 | d10+9 | 物理 | 双手 | 迅捷:标记 1 压力点以额外攻击一个范围内的目标。 |
| 冲击拳套 | 4 | 力量 | 近战 | d10+11 | 物理 | 单手 | 震荡:在一次成功攻击后花费 1 希望点,将目标击退至远距离。 |
| 巨斧 | 4 | 力量 | 近战 | d12+13 | 物理 | 双手 | 破坏:敏捷 -1 ,成功攻击后为所有邻近范围内的敌人标记 1 压力点。 |
| 弧形匕首 | 4 | 灵巧 | 近战 | d8+9 | 物理 | 单手 | 锯齿:伤害掷骰中的所有 1 都视为 8 。 |
| 延伸长柄武器 | 4 | 灵巧 | 邻近 | d8+10 | 物理 | 双手 | 延长:你能够将范围内所有处于一条直线上的敌人同时作为你的攻击目标。 |
| 摆动绳刃 | 4 | 风度 | 近距离 | d8+9 | 物理 | 双手 | 捕获:在一次成功攻击后花费 1 希望点,使目标处于束缚状态或者将其拉至你的近战范围。 |
| 弹跳斧 | 4 | 敏捷 | 远距离 | d6+11 | 物理 | 双手 | 弹跳:标记任意压力点,可同时攻击范围内等量的敌人。 |
| 安塔利弓 | 4 | 灵巧 | 远距离 | d6+11 | 物理 | 双手 | 可靠:你的攻击掷骰 +1 。 |
| 手炮 | 4 | 灵巧 | 极远 | d6+12 | 物理 | 单手 | 装填:攻击后掷一个 d6 ,掷出 1 时,下次攻击前你必须标记 1 压力点进行装填。 |
| 传奇奥术护手 | 4 | 力量 | 近战 | d10+12 | 魔法 | 双手 | — |
| 传奇圣斧 | 4 | 力量 | 近战 | d8+10 | 魔法 | 单手 | — |
| 传奇发光戒指 | 4 | 敏捷 | 邻近 | d10+11 | 魔法 | 双手 | — |
| 传奇手持符文 | 4 | 本能 | 邻近 | d10+9 | 魔法 | 单手 | — |
| 传奇回力剑 | 4 | 灵巧 | 近距离 | d8+9 | 魔法 | 单手 | 回力:当此武器在射程内被投掷后,会在完成攻击的瞬间重新出现在你手中。 |
| 传奇短杖 | 4 | 本能 | 近距离 | d8+10 | 魔法 | 单手 | — |
| 传奇双手法杖 | 4 | 本能 | 远距离 | d8+12 | 魔法 | 双手 | — |
| 传奇权杖 | 4 | 风度 | 远距离 | d6+9 | 魔法 | 双手 | 多用:这把武器也可以此方式使用 - 本能 近战 d8+6 。 |
| 传奇魔杖 | 4 | 知识 | 远距离 | d6+10 | 魔法 | 单手 | — |
| 传奇巨杖 | 4 | 知识 | 极远 | d6+9 | 魔法 | 双手 | 强力:额外掷一个伤害骰并去掉其中最小的一个。 |
| 光焰剑 | 4 | 力量 | 近战 | d10+11 | 魔法 | 双手 | 烧融:可以切开坚固的材质。 |
| 虹吸拳套 | 4 | 风度 | 近战 | d10+9 | 魔法 | 双手 | 系命:在一次成功攻击后掷一个 6 ,如果掷出 6 则恢复 1 生命点或清除 1 压力点 |
| 迈达斯镰刀 | 4 | 知识 | 近战 | d10+9 | 魔法 | 双手 | 贪婪:你可以花费一把金币,使你的伤害掷骰熟练值 +1 。 |
| 漂浮碎刃 | 4 | 本能 | 近距离 | d8+9 | 魔法 | 单手 | 强力:额外掷一个伤害骰并去掉其中最小的一个。 |
| 血杖 | 4 | 本能 | 远距离 | d20+7 | 魔法 | 双手 | 苦痛:每次你使用此武器攻击时,你需标记 1 压力点。 |
| 蓟弓 | 4 | 本能 | 远距离 | d6+13 | 魔法 | 双手 | 可靠:你的攻击掷骰 +1 。 |
| 埃塞克之杖 | 4 | 知识 | 远距离 | d8+13 | 魔法 | 单手 | 时间扭曲者:你可以在攻击掷骰后选择攻击目标。 |
| 魔战士左轮 | 4 | 灵巧 | 极远 | d6+13 | 魔法 | 单手 | 装填:攻击后掷一个 6 ,如果掷出 1 ,下次攻击前你必须标记 1 压力点进行装填。 |
| 融合手套 | 4 | 知识 | 极远 | d6+9 | 魔法 | 双手 | 绑定:将你的等级数添加到伤害掷骰中。 |
没有符合条件的条目,请调整或清除查询条件。
PRIMARY WEAPON TABLES
Players can choose one Tier 1 primary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.
| Name | Tier | Trait | Range | Damage | Type | Burden | Feature |
|---|---|---|---|---|---|---|---|
| Broadsword | 1 | Agility | Melee | d8 | Physical | One-Handed | Reliable: +1 to attack rolls |
| Longsword | 1 | Agility | Melee | d10+3 | Physical | Two-Handed | — |
| Battleaxe | 1 | Strength | Melee | d10+3 | Physical | Two-Handed | — |
| Greatsword | 1 | Strength | Melee | d10+3 | Physical | Two-Handed | Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Mace | 1 | Strength | Melee | d8+1 | Physical | One-Handed | — |
| Warhammer | 1 | Strength | Melee | d12+3 | Physical | Two-Handed | Heavy: −1 to Evasion |
| Dagger | 1 | Finesse | Melee | d8+1 | Physical | One-Handed | — |
| Quarterstaff | 1 | Instinct | Melee | d10+3 | Physical | Two-Handed | — |
| Cutlass | 1 | Presence | Melee | d8+1 | Physical | One-Handed | — |
| Rapier | 1 | Presence | Melee | d8 | Physical | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Halberd | 1 | Strength | Very Close | d10+2 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Spear | 1 | Finesse | Very Close | d8+3 | Physical | Two-Handed | — |
| Shortbow | 1 | Agility | Far | d6+3 | Physical | Two-Handed | — |
| Crossbow | 1 | Finesse | Far | d6+1 | Physical | One-Handed | — |
| Longbow | 1 | Agility | Very Far | d8+3 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Arcane Gauntlets | 1 | Strength | Melee | d10+3 | Magic | Two-Handed | — |
| Hallowed Axe | 1 | Strength | Melee | d8+1 | Magic | One-Handed | — |
| Glowing Rings | 1 | Agility | Very Close | d10+2 | Magic | Two-Handed | — |
| Hand Runes | 1 | Instinct | Very Close | d10 | Magic | One-Handed | — |
| Returning Blade | 1 | Finesse | Close | d8 | Magic | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Shortstaff | 1 | Instinct | Close | d8+1 | Magic | One-Handed | — |
| Dualstaff | 1 | Instinct | Far | d6+3 | Magic | Two-Handed | — |
| Scepter | 1 | Presence | Far | d6 | Magic | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8. |
| Wand | 1 | Knowledge | Far | d6+1 | Magic | One-Handed | — |
| Greatstaff | 1 | Knowledge | Very Far | d6 | Magic | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Improved Broadsword | 2 | Agility | Melee | d8+3 | Physical | One-Handed | Reliable: +1 to attack rolls |
| Improved Longsword | 2 | Agility | Melee | d10+6 | Physical | Two-Handed | — |
| Improved Battleaxe | 2 | Strength | Melee | d10+6 | Physical | Two-Handed | — |
| Improved Greatsword | 2 | Strength | Melee | d10+6 | Physical | Two-Handed | Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Improved Mace | 2 | Strength | Melee | d8+4 | Physical | One-Handed | — |
| Improved Warhammer | 2 | Strength | Melee | d12+6 | Physical | Two-Handed | Heavy: −1 to Evasion |
| Improved Dagger | 2 | Finesse | Melee | d8+4 | Physical | One-Handed | — |
| Improved Quarterstaff | 2 | Instinct | Melee | d10+6 | Physical | Two-Handed | — |
| Improved Cutlass | 2 | Presence | Melee | d8+4 | Physical | One-Handed | — |
| Improved Rapier | 2 | Presence | Melee | d8+3 | Physical | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Improved Halberd | 2 | Strength | Very Close | d10+5 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Improved Spear | 2 | Finesse | Very Close | d8+6 | Physical | Two-Handed | — |
| Improved Shortbow | 2 | Agility | Far | d6+6 | Physical | Two-Handed | — |
| Improved Crossbow | 2 | Finesse | Far | d6+4 | Physical | One-Handed | — |
| Improved Longbow | 2 | Agility | Very Far | d8+6 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Gilded Falchion | 2 | Strength | Melee | d10+4 | Physical | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Knuckle Blades | 2 | Strength | Melee | d10+6 | Physical | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
| Urok Broadsword | 2 | Finesse | Melee | d8+3 | Physical | One-Handed | Deadly: When you deal Severe damage, the target must mark an additional HP. |
| Bladed Whip | 2 | Agility | Very Close | d8+3 | Physical | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Steelforged Halberd | 2 | Strength | Very Close | d8+4 | Physical | Two-Handed | Scary: On a successful attack, the target must mark a Stress. |
| War Scythe | 2 | Finesse | Very Close | d8+5 | Physical | Two-Handed | Reliable: +1 to attack rolls |
| Blunderbuss | 2 | Finesse | Close | d8+6 | Physical | Two-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Greatbow | 2 | Strength | Far | d6+6 | Physical | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Finehair Bow | 2 | Agility | Very Far | d6+5 | Physical | Two-Handed | Reliable: +1 to attack rolls |
| Improved Arcane Gauntlets | 2 | Strength | Melee | d10+6 | Magic | Two-Handed | — |
| Improved Hallowed Axe | 2 | Strength | Melee | d8+4 | Magic | One-Handed | — |
| Improved Glowing Rings | 2 | Agility | Very Close | d10+5 | Magic | Two-Handed | — |
| Improved Hand Runes | 2 | Instinct | Very Close | d10+3 | Magic | One-Handed | — |
| Improved Returning Blade | 2 | Finesse | Close | d8+3 | Magic | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Improved Shortstaff | 2 | Instinct | Close | d8+4 | Magic | One-Handed | — |
| Improved Dualstaff | 2 | Instinct | Far | d6+6 | Magic | Two-Handed | — |
| Improved Scepter | 2 | Presence | Far | d6+3 | Magic | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. |
| Improved Wand | 2 | Knowledge | Far | d6+4 | Magic | One-Handed | — |
| Improved Greatstaff | 2 | Knowledge | Very Far | d6+3 | Magic | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Ego Blade | 2 | Agility | Melee | d12+4 | Magic | One-Handed | Pompous: You must have a Presence of 0 or lower to use this weapon. |
| Casting Sword | 2 | Strength | Melee | d10+4 | Magic | Two-Handed | Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3. |
| Devouring Dagger | 2 | Finesse | Melee | d8+4 | Magic | One-Handed | Scary: On a successful attack, the target must mark a Stress. |
| Hammer of Exota | 2 | Instinct | Melee | d8+6 | Magic | Two-Handed | Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. |
| Yutari Bloodbow | 2 | Finesse | Far | d6+4 | Magic | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
| Elder Bow | 2 | Instinct | Far | d6+4 | Magic | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Scepter of Elias | 2 | Presence | Far | d6+3 | Magic | One-Handed | Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. |
| Wand of Enthrallment | 2 | Presence | Far | d6+4 | Magic | One-Handed | Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result. |
| Keeper's Staff | 2 | Knowledge | Far | d6+4 | Magic | Two-Handed | Reliable: +1 to attack rolls |
| Advanced Broadsword | 3 | Agility | Melee | d8+6 | Physical | One-Handed | Reliable: +1 to attack rolls |
| Advanced Longsword | 3 | Agility | Melee | d10+9 | Physical | Two-Handed | — |
| Advanced Battleaxe | 3 | Strength | Melee | d10+9 | Physical | Two-Handed | — |
| Advanced Greatsword | 3 | Strength | Melee | d10+9 | Physical | Two-Handed | Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Advanced Mace | 3 | Strength | Melee | d8+7 | Physical | One-Handed | — |
| Advanced Warhammer | 3 | Strength | Melee | d12+9 | Physical | Two-Handed | Heavy: −1 to Evasion |
| Advanced Dagger | 3 | Finesse | Melee | d8+7 | Physical | One-Handed | — |
| Advanced Quarterstaff | 3 | Instinct | Melee | d10+9 | Physical | Two-Handed | — |
| Advanced Cutlass | 3 | Presence | Melee | d8+7 | Physical | One-Handed | — |
| Advanced Rapier | 3 | Presence | Melee | d8+6 | Physical | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Advanced Halberd | 3 | Strength | Very Close | d10+8 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Advanced Spear | 3 | Finesse | Very Close | d8+9 | Physical | Two-Handed | — |
| Advanced Shortbow | 3 | Agility | Far | d6+9 | Physical | Two-Handed | — |
| Advanced Crossbow | 3 | Finesse | Far | d6+7 | Physical | One-Handed | — |
| Advanced Longbow | 3 | Agility | Very Far | d8+9 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Flickerfly Blade | 3 | Agility | Melee | d8+5 | Physical | One-Handed | Sharpwing: Gain a bonus to your damage rolls equal to your Agility. |
| Bravesword | 3 | Strength | Melee | d12+7 | Physical | Two-Handed | Brave: −1 to Evasion; +3 to Severe damage threshold |
| Hammer of Wrath | 3 | Strength | Melee | d10+7 | Physical | Two-Handed | Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. |
| Labrys Axe | 3 | Strength | Melee | d10+7 | Physical | Two-Handed | Protective: +1 to Armor Score |
| Meridian Cutlass | 3 | Presence | Melee | d10+5 | Physical | One-Handed | Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them. |
| Retractable Saber | 3 | Presence | Melee | d10+7 | Physical | One-Handed | Retractable: The blade can be hidden in the hilt to avoid detection. |
| Double Flail | 3 | Agility | Very Close | d10+8 | Physical | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Talon Blades | 3 | Finesse | Close | d10+7 | Physical | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
| Black Powder Revolver | 3 | Finesse | Far | d6+8 | Physical | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Spiked Bow | 3 | Agility | Very Far | d6+7 | Physical | Two-Handed | Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5. |
| Advanced Arcane Gauntlets | 3 | Strength | Melee | d10+9 | Magic | Two-Handed | — |
| Advanced Hallowed Axe | 3 | Strength | Melee | d8+7 | Magic | One-Handed | — |
| Advanced Glowing Rings | 3 | Agility | Very Close | d10+8 | Magic | Two-Handed | — |
| Advanced Hand Runes | 3 | Instinct | Very Close | d10+6 | Magic | One-Handed | — |
| Advanced Returning Blade | 3 | Finesse | Close | d8+6 | Magic | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Advanced Shortstaff | 3 | Instinct | Close | d8+7 | Magic | One-Handed | — |
| Advanced Dualstaff | 3 | Instinct | Far | d6+9 | Magic | Two-Handed | — |
| Advanced Scepter | 3 | Presence | Far | d6+6 | Magic | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4. |
| Advanced Wand | 3 | Knowledge | Far | d6+7 | Magic | One-Handed | — |
| Advanced Greatstaff | 3 | Knowledge | Very Far | d6+6 | Magic | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Axe of Fortunis | 3 | Strength | Melee | d10+8 | Magic | Two-Handed | Lucky: On a failed attack, you can mark a Stress to reroll your attack. |
| Blessed Anlace | 3 | Instinct | Melee | d10+6 | Magic | One-Handed | Healing: During downtime, automatically clear a Hit Point. |
| Ghostblade | 3 | Presence | Melee | d10+7 | Physical / Magic | One-Handed | Otherworldly: On a successful attack, you can deal physical or magic damage. |
| Runes of Ruination | 3 | Knowledge | Very Close | d20+4 | Magic | One-Handed | Painful: Each time you make a successful attack, you must mark a Stress. |
| Widogast Pendant | 3 | Knowledge | Close | d10+5 | Magic | One-Handed | Timebending: You choose the target of your attack after making your attack roll. |
| Gilded Bow | 3 | Finesse | Far | d6+7 | Magic | Two-Handed | Self-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead. |
| Firestaff | 3 | Instinct | Far | d6+7 | Magic | Two-Handed | Burning: When you roll a 6 on a damage die, the target must mark a Stress. |
| Mage Orb | 3 | Knowledge | Far | d6+7 | Magic | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Ilmari's Rifle | 3 | Finesse | Very Far | d6+6 | Magic | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Legendary Broadsword | 4 | Agility | Melee | d8+9 | Physical | One-Handed | Reliable: +1 to attack rolls |
| Legendary Longsword | 4 | Agility | Melee | d10+12 | Physical | Two-Handed | — |
| Legendary Battleaxe | 4 | Strength | Melee | d10+12 | Physical | Two-Handed | — |
| Legendary Greatsword | 4 | Strength | Melee | d10+12 | Physical | Two-Handed | Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Legendary Mace | 4 | Strength | Melee | d8+10 | Physical | One-Handed | — |
| Legendary Warhammer | 4 | Strength | Melee | d12+12 | Physical | Two-Handed | Heavy: −1 to Evasion |
| Legendary Dagger | 4 | Finesse | Melee | d8+10 | Physical | One-Handed | — |
| Legendary Quarterstaff | 4 | Instinct | Melee | d10+12 | Physical | Two-Handed | — |
| Legendary Cutlass | 4 | Presence | Melee | d8+10 | Physical | One-Handed | — |
| Legendary Rapier | 4 | Presence | Melee | d8+9 | Physical | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Legendary Halberd | 4 | Strength | Very Close | d10+11 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Legendary Spear | 4 | Finesse | Very Close | d8+12 | Physical | Two-Handed | — |
| Legendary Shortbow | 4 | Agility | Far | d6+12 | Physical | Two-Handed | — |
| Legendary Crossbow | 4 | Finesse | Far | d6+10 | Physical | One-Handed | — |
| Legendary Longbow | 4 | Agility | Very Far | d8+12 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Dual-Ended Sword | 4 | Agility | Melee | d10+9 | Physical | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Impact Gauntlet | 4 | Strength | Melee | d10+11 | Physical | One-Handed | Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. |
| Sledge Axe | 4 | Strength | Melee | d12+13 | Physical | Two-Handed | Destructive: −1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. |
| Curved Dagger | 4 | Finesse | Melee | d8+9 | Physical | One-Handed | Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. |
| Extended Polearm | 4 | Finesse | Very Close | d8+10 | Physical | Two-Handed | Long: This weapon's attack targets all adversaries in a line within range. |
| Swinging Ropeblade | 4 | Presence | Close | d8+9 | Physical | Two-Handed | Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. |
| Ricochet Axes | 4 | Agility | Far | d6+11 | Physical | Two-Handed | Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack. |
| Aantari Bow | 4 | Finesse | Far | d6+11 | Physical | Two-Handed | Reliable: +1 to attack rolls |
| Hand Cannon | 4 | Finesse | Very Far | d6+12 | Physical | One-Handed | Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Legendary Arcane Gauntlets | 4 | Strength | Melee | d10+12 | Magic | Two-Handed | — |
| Legendary Hallowed Axe | 4 | Strength | Melee | d8+10 | Magic | One-Handed | — |
| Legendary Glowing Rings | 4 | Agility | Very Close | d10+11 | Magic | Two-Handed | — |
| Legendary Hand Runes | 4 | Instinct | Very Close | d10+9 | Magic | One-Handed | — |
| Legendary Returning Blade | 4 | Finesse | Close | d8+9 | Magic | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Legendary Shortstaff | 4 | Instinct | Close | d8+10 | Magic | One-Handed | — |
| Legendary Dualstaff | 4 | Instinct | Far | d8+12 | Magic | Two-Handed | — |
| Legendary Scepter | 4 | Presence | Far | d6+9 | Magic | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6. |
| Legendary Wand | 4 | Knowledge | Far | d6+10 | Magic | One-Handed | — |
| Legendary Greatstaff | 4 | Knowledge | Very Far | d6+9 | Magic | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Sword of Light & Flame | 4 | Strength | Melee | d10+11 | Magic | Two-Handed | Hot: This weapon cuts through solid material. |
| Siphoning Gauntlets | 4 | Presence | Melee | d10+9 | Magic | Two-Handed | Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress. |
| Midas Scythe | 4 | Knowledge | Melee | d10+9 | Magic | Two-Handed | Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll. |
| Floating Bladeshards | 4 | Instinct | Close | d8+9 | Magic | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Bloodstaff | 4 | Instinct | Far | d20+7 | Magic | Two-Handed | Painful: Each time you make a successful attack, you must mark a Stress. |
| Thistlebow | 4 | Instinct | Far | d6+13 | Magic | Two-Handed | Reliable: +1 to attack rolls |
| Wand of Essek | 4 | Knowledge | Far | d8+13 | Magic | One-Handed | Timebending: You can choose the target of your attack after making your attack roll. |
| Magus Revolver | 4 | Finesse | Very Far | d6+13 | Magic | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Fusion Gloves | 4 | Knowledge | Very Far | d6+9 | Magic | Two-Handed | Bonded: Gain a bonus to your damage rolls equal to your level. |
No matching items. Adjust or clear your search.