主武器表格

玩家可以在角色创建时选择一件位阶 1 的主武器。随着角色们升级,游戏主持人可以在整个战役中提供其他武器。

名称位阶属性距离伤害类型负荷特性
阔剑1敏捷近战d8物理单手可靠:你的攻击掷骰 +1 。
长剑1敏捷近战d10+3物理双手—
战斧1力量近战d10+3物理双手—
巨剑1力量近战d10+3物理双手巨型:闪避值 -1 ,额外掷一个伤害骰并去掉其中最小的一个。
钉头锤1力量近战d8+1物理单手—
战锤1力量近战d12+3物理双手重型:闪避值 -1 。
匕首1灵巧近战d8+1物理单手—
铁头棍1本能近战d10+3物理双手—
短刀1风度近战d8+1物理单手—
刺剑1风度近战d8物理单手迅捷:标记 1 压力点以额外攻击一个范围内的目标。
戟1力量邻近d10+2物理双手繁琐:灵巧 -1 。
长矛1灵巧邻近d8+3物理双手—
短弓1敏捷远距离d6+3物理双手—
弩1灵巧远距离d6+1物理单手—
长弓1敏捷极远d8+3物理双手繁琐:灵巧 -1 。
奥术护手1力量近战d10+3魔法双手—
圣斧1力量近战d8+1魔法单手—
发光戒指1敏捷邻近d10+2魔法双手—
手持符文1本能邻近d10魔法单手—
回力剑1灵巧近距离d8魔法单手回力:当此武器在射程内被投掷后,会在完成攻击的瞬间重新出现在你手中。
短杖1本能近距离d8+1魔法单手—
双手法杖1本能远距离d6+3魔法双手—
权杖1风度远距离d6魔法双手多用:这把武器也可以此方式使用 - 风度 近战 d8 。
魔杖1知识远距离d6+1魔法单手—
巨杖1知识极远d6魔法双手强力:额外掷一个伤害骰并去掉其中最小的一个。
改良阔剑2敏捷近战d8+3物理单手可靠:你的攻击掷骰 +1 。
改良长剑2敏捷近战d10+6物理双手—
改良战斧2力量近战d10+6物理双手—
改良巨剑2力量近战d10+6物理双手巨型:闪避值 -1 ,额外掷一个伤害骰并去掉其中最小的一个。
改良钉头锤2力量近战d8+4物理单手—
改良战锤2力量近战d12+6物理双手重型:闪避值 -1 。
改良匕首2灵巧近战d8+4物理单手—
改良铁头棍2本能近战d10+6物理双手—
改良短刀2风度近战d8+4物理单手—
改良刺剑2风度近战d8+3物理单手迅捷:标记 1 压力点以额外攻击一个范围内的目标。
改良戟2力量邻近d10+5物理双手繁琐:灵巧 -1 。
改良长矛2灵巧邻近d8+6物理双手—
改良短弓2敏捷远距离d6+6物理双手—
改良弩2灵巧远距离d6+4物理单手—
改良长弓2敏捷极远d8+6物理双手繁琐:灵巧 -1 。
鎏金弯刀2力量近战d10+4物理单手强力:额外掷一个伤害骰并去掉其中最小的一个。
拳刃2力量近战d10+6物理双手残暴:伤害骰每掷出一次最大值,就额外掷出一个伤害骰。
乌洛克阔剑2灵巧近战d8+3物理单手致命:造成严重伤害时,额外造成 1 生命点的伤害。
刃鞭2敏捷邻近d8+3物理单手迅捷:标记 1 压力点以额外攻击一个范围内的目标 。
钢铸戟2力量邻近d8+4物理双手恐惧:成功的攻击同时会额外标记 1 压力点。
战镰2灵巧邻近d8+5物理双手可靠:你的攻击掷骰 +1 。
火铳2灵巧近距离d8+6物理双手装填:攻击后掷一个 d6 ,掷出 1 时,下次攻击前你必须标记 1 压力点进行装填。
巨弓2力量远距离d6+6物理双手强力:额外掷一个伤害骰并去掉其中最小的一个。
细弦弓2敏捷极远d6+5物理双手可靠:你的攻击掷骰 +1 。
改良奥术护手2力量近战d10+6魔法双手—
改良圣斧2力量近战d8+4魔法单手—
改良发光戒指2敏捷邻近d10+5魔法双手—
改良手持符文2本能邻近d10+3魔法单手—
改良回力剑2灵巧近距离d8+3魔法单手回力:当此武器在射程内被投掷后,会在完成攻击的瞬间重新出现在你手中。
改良短杖2本能近距离d8+4魔法单手—
改良双手法杖2本能远距离d6+6魔法双手—
改良权杖2风度远距离d6+3魔法双手多用:这把武器也可以此方式使用 - 风度 近战 d8+3 。
改良魔杖2知识远距离d6+4魔法单手—
改良巨杖2知识极远d6+3魔法双手强力:额外掷一个伤害骰并去掉其中最小的一个。
自我之刃2敏捷近战d12+4魔法单手傲慢:0 或者更低的风度才可以使用该武器。
施法剑2力量近战d10+4魔法双手多用:这把武器也可以此方式使用 - 知识 远距离 d6+3 。
吞噬匕首2灵巧近战d8+4魔法单手恐惧:成功攻击的同时会额外标记 1 压力点。
异界之锤2本能近战d8+6魔法双手爆发:当你在近战中击中一个生物时,每个邻近的敌人都必须进行反应掷骰(14),否则也会受到一半的伤害。
尤塔里血弓2灵巧远距离d6+4魔法双手残暴:伤害骰每掷出一次最大值,就额外掷出一个伤害骰。
长者之弓2本能远距离d6+4魔法双手强力:额外掷一个伤害骰并去掉其中最小的一个。
伊利亚斯的权杖2风度远距离d6+3魔法单手振奋:当你成功攻击时,掷一个 d4 。掷出 4 时,清除 1 压力点 。
迷惑魔杖2风度远距离d6+4魔法单手说服:在进行风度掷骰前可标记 1 压力点以获得 +2 加值。
看守者之杖2知识远距离d6+4魔法双手可靠:你的攻击掷骰 +1 。
高级阔剑3敏捷近战d8+6物理单手可靠:你的攻击掷骰 +1 。
高级长剑3敏捷近战d10+9物理双手—
高级战斧3力量近战d10+9物理双手—
高级巨剑3力量近战d10+9物理双手巨型:闪避值 -1 ,额外掷一个伤害骰并去掉其中最小的一个。
高级钉头锤3力量近战d8+7物理单手—
高级战锤3力量近战d12+9物理双手重型:闪避值 -1 。
高级匕首3灵巧近战d8+7物理单手—
高级铁头棍3本能近战d10+9物理双手—
高级短刀3风度近战d8+7物理单手—
高级刺剑3风度近战d8+6物理单手迅捷:标记 1 压力点以额外攻击一个范围内的目标。
高级戟3力量邻近d10+8物理双手繁琐:灵巧 -1 。
高级长矛3灵巧邻近d8+9物理双手—
高级短弓3敏捷远距离d6+9物理双手—
高级弩3灵巧远距离d6+7物理单手—
高级长弓3敏捷极远d8+9物理双手繁琐:灵巧 -1 。
闪蝶之刃3敏捷近战d8+5物理单手锐翼:将你的敏捷属性值加入该武器的伤害掷骰加值中。
勇气之剑3力量近战d12+7物理双手勇气:闪避值 -1 ,严重伤害阈值 +3 。
愤怒之锤3力量近战d10+7物理双手毁灭:在攻击掷骰之前标记 1 压力点,在进行伤害掷骰时,把你的伤害骰改为 d20
拉布里斯斧3力量近战d10+7物理双手保护:护甲值 +1 。
经络短刀3风度近战d10+5物理单手决斗:当近距离内除了当前目标外没有其他生物时,攻击掷骰时获得优势。
伸缩军刀3风度近战d10+7物理单手伸缩:刀片可以隐藏在刀柄中以避免被识别为武器。
双连枷3敏捷邻近d10+8物理双手强力:额外掷一个伤害骰并去掉其中最小的一个。
利爪之刃3灵巧近距离d10+7物理双手残暴:伤害骰每掷出一次最大值,就额外掷出一个伤害骰。
黑火药左轮3灵巧远距离d6+8物理单手装填:攻击后掷一个 d6 ,掷出 1 时,下次攻击前你必须标记 1 压力点进行装填
尖刺弓3敏捷极远d6+7物理双手多用:这把武器也可以此方式使用 - 敏捷 近战 d10+5 。
高级奥术护手3力量近战d10+9魔法双手—
高级圣斧3力量近战d8+7魔法单手—
高级发光戒指3敏捷邻近d10+8魔法双手—
高级手持符文3本能邻近d10+6魔法单手—
高级回力剑3灵巧近距离d8+6魔法单手回力:当此武器在射程内被投掷后,会在完成攻击的瞬间重新出现在你手中。
高级短杖3本能近距离d8+7魔法单手—
高级双手法杖3本能远距离d6+9魔法双手—
高级权杖3风度远距离d6+6魔法双手多用:这把武器也可以此方式使用 - 本能 近战 d8+4 。
高级魔杖3知识远距离d6+7魔法单手—
高级巨杖3知识极远d6+6魔法双手强力:额外掷一个伤害骰并去掉其中最小的一个。
运气之斧3力量近战d10+8魔法双手幸运:花费 1 压力点重骰一次失败的掷骰,并接受新的结果。
祝福匕首3本能近战d10+6魔法单手治愈:休息时间时,自动恢复 1 生命点
鬼魂之刃3风度近战d10+7物理 / 魔法单手异界:你可以选择造成物理或者魔法伤害。
毁灭符文3知识邻近d20+4魔法单手苦痛:每次你使用此武器成功攻击时,你需标记 1 压力点。
维多加斯特的吊坠3知识近距离d10+5魔法单手时间扭曲者:你可以在攻击掷骰后选择攻击目标。
鎏金弓3灵巧远距离d6+7魔法双手自省:伤害掷骰中的所有 1 都视为 6 。
火焰杖3本能远距离d6+7魔法双手灼烧:伤害掷骰中掷出的每个 6 都使目标标记 1 压力点。
法师球3知识远距离d6+7魔法单手强力:额外掷一个伤害骰并去掉其中最小的一个。
伊尔玛里的步枪3灵巧极远d6+6魔法单手装填:攻击后掷一个 d6 ,掷出 1 时,下次攻击前你必须标记 1 压力点进行装填。
传奇阔剑4敏捷近战d8+9物理单手可靠:你的攻击掷骰 +1 。
传奇长剑4敏捷近战d10+12物理双手—
传奇战斧4力量近战d10+12物理双手—
传奇巨剑4力量近战d10+12物理双手巨型:闪避值 -1 ,额外掷一个伤害骰并去掉其中最小的一个。
传奇钉头锤4力量近战d8+10物理单手—
传奇战锤4力量近战d12+12物理双手重型:闪避值 -1 。
传奇匕首4灵巧近战d8+10物理单手—
传奇铁头棍4本能近战d10+12物理双手—
传奇短刀4风度近战d8+10物理单手—
传奇刺剑4风度近战d8+9物理单手迅捷:标记 1 压力点以额外攻击一个范围内的目标。
传奇戟4力量邻近d10+11物理双手繁琐:灵巧 -1 。
传奇长矛4灵巧邻近d8+12物理双手—
传奇短弓4敏捷远距离d6+12物理双手—
传奇弩4灵巧远距离d6+10物理单手—
传奇长弓4敏捷极远d8+12物理双手繁琐:灵巧 -1 。
双头剑4敏捷近战d10+9物理双手迅捷:标记 1 压力点以额外攻击一个范围内的目标。
冲击拳套4力量近战d10+11物理单手震荡:在一次成功攻击后花费 1 希望点,将目标击退至远距离。
巨斧4力量近战d12+13物理双手破坏:敏捷 -1 ,成功攻击后为所有邻近范围内的敌人标记 1 压力点。
弧形匕首4灵巧近战d8+9物理单手锯齿:伤害掷骰中的所有 1 都视为 8 。
延伸长柄武器4灵巧邻近d8+10物理双手延长:你能够将范围内所有处于一条直线上的敌人同时作为你的攻击目标。
摆动绳刃4风度近距离d8+9物理双手捕获:在一次成功攻击后花费 1 希望点,使目标处于束缚状态或者将其拉至你的近战范围。
弹跳斧4敏捷远距离d6+11物理双手弹跳:标记任意压力点,可同时攻击范围内等量的敌人。
安塔利弓4灵巧远距离d6+11物理双手可靠:你的攻击掷骰 +1 。
手炮4灵巧极远d6+12物理单手装填:攻击后掷一个 d6 ,掷出 1 时,下次攻击前你必须标记 1 压力点进行装填。
传奇奥术护手4力量近战d10+12魔法双手—
传奇圣斧4力量近战d8+10魔法单手—
传奇发光戒指4敏捷邻近d10+11魔法双手—
传奇手持符文4本能邻近d10+9魔法单手—
传奇回力剑4灵巧近距离d8+9魔法单手回力:当此武器在射程内被投掷后,会在完成攻击的瞬间重新出现在你手中。
传奇短杖4本能近距离d8+10魔法单手—
传奇双手法杖4本能远距离d8+12魔法双手—
传奇权杖4风度远距离d6+9魔法双手多用:这把武器也可以此方式使用 - 本能 近战 d8+6 。
传奇魔杖4知识远距离d6+10魔法单手—
传奇巨杖4知识极远d6+9魔法双手强力:额外掷一个伤害骰并去掉其中最小的一个。
光焰剑4力量近战d10+11魔法双手烧融:可以切开坚固的材质。
虹吸拳套4风度近战d10+9魔法双手系命:在一次成功攻击后掷一个 6 ,如果掷出 6 则恢复 1 生命点或清除 1 压力点
迈达斯镰刀4知识近战d10+9魔法双手贪婪:你可以花费一把金币,使你的伤害掷骰熟练值 +1 。
漂浮碎刃4本能近距离d8+9魔法单手强力:额外掷一个伤害骰并去掉其中最小的一个。
血杖4本能远距离d20+7魔法双手苦痛:每次你使用此武器攻击时,你需标记 1 压力点。
蓟弓4本能远距离d6+13魔法双手可靠:你的攻击掷骰 +1 。
埃塞克之杖4知识远距离d8+13魔法单手时间扭曲者:你可以在攻击掷骰后选择攻击目标。
魔战士左轮4灵巧极远d6+13魔法单手装填:攻击后掷一个 6 ,如果掷出 1 ,下次攻击前你必须标记 1 压力点进行装填。
融合手套4知识极远d6+9魔法双手绑定:将你的等级数添加到伤害掷骰中。

PRIMARY WEAPON TABLES

Players can choose one Tier 1 primary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.

NameTierTraitRangeDamageTypeBurdenFeature
Broadsword1AgilityMeleed8PhysicalOne-HandedReliable: +1 to attack rolls
Longsword1AgilityMeleed10+3PhysicalTwo-Handed—
Battleaxe1StrengthMeleed10+3PhysicalTwo-Handed—
Greatsword1StrengthMeleed10+3PhysicalTwo-HandedMassive: −1 to Evasion; on a successful attack, roll an
additional damage die and discard the lowest result.
Mace1StrengthMeleed8+1PhysicalOne-Handed—
Warhammer1StrengthMeleed12+3PhysicalTwo-HandedHeavy: −1 to Evasion
Dagger1FinesseMeleed8+1PhysicalOne-Handed—
Quarterstaff1InstinctMeleed10+3PhysicalTwo-Handed—
Cutlass1PresenceMeleed8+1PhysicalOne-Handed—
Rapier1PresenceMeleed8PhysicalOne-HandedQuick: When you make an attack, you can mark a
Stress to target another creature within range.
Halberd1StrengthVery Closed10+2PhysicalTwo-HandedCumbersome: −1 to Finesse
Spear1FinesseVery Closed8+3PhysicalTwo-Handed—
Shortbow1AgilityFard6+3PhysicalTwo-Handed—
Crossbow1FinesseFard6+1PhysicalOne-Handed—
Longbow1AgilityVery Fard8+3PhysicalTwo-HandedCumbersome: −1 to Finesse
Arcane
Gauntlets
1StrengthMeleed10+3MagicTwo-Handed—
Hallowed Axe1StrengthMeleed8+1MagicOne-Handed—
Glowing Rings1AgilityVery Closed10+2MagicTwo-Handed—
Hand Runes1InstinctVery Closed10MagicOne-Handed—
Returning
Blade
1FinesseClosed8MagicOne-HandedReturning: When this weapon is thrown within its
range, it appears in your hand immediately after the
attack.
Shortstaff1InstinctClosed8+1MagicOne-Handed—
Dualstaff1InstinctFard6+3MagicTwo-Handed—
Scepter1PresenceFard6MagicTwo-HandedVersatile: This weapon can also be used with these
statistics—Presence, Melee, d8.
Wand1KnowledgeFard6+1MagicOne-Handed—
Greatstaff1KnowledgeVery Fard6MagicTwo-HandedPowerful: On a successful attack, roll an additional
damage die and discard the lowest result.
Improved
Broadsword
2AgilityMeleed8+3PhysicalOne-HandedReliable: +1 to attack rolls
Improved
Longsword
2AgilityMeleed10+6PhysicalTwo-Handed—
Improved
Battleaxe
2StrengthMeleed10+6PhysicalTwo-Handed—
Improved
Greatsword
2StrengthMeleed10+6PhysicalTwo-HandedMassive: −1 to Evasion; on a successful attack, roll
an additional damage die and discard the lowest
result.
Improved Mace2StrengthMeleed8+4PhysicalOne-Handed—
Improved
Warhammer
2StrengthMeleed12+6PhysicalTwo-HandedHeavy: −1 to Evasion
Improved
Dagger
2FinesseMeleed8+4PhysicalOne-Handed—
Improved
Quarterstaff
2InstinctMeleed10+6PhysicalTwo-Handed—
Improved
Cutlass
2PresenceMeleed8+4PhysicalOne-Handed—
Improved
Rapier
2PresenceMeleed8+3PhysicalOne-HandedQuick: When you make an attack, you can mark a
Stress to target another creature within range.
Improved
Halberd
2StrengthVery Closed10+5PhysicalTwo-HandedCumbersome: −1 to Finesse
Improved Spear2FinesseVery Closed8+6PhysicalTwo-Handed—
Improved
Shortbow
2AgilityFard6+6PhysicalTwo-Handed—
Improved
Crossbow
2FinesseFard6+4PhysicalOne-Handed—
Improved
Longbow
2AgilityVery Fard8+6PhysicalTwo-HandedCumbersome: −1 to Finesse
Gilded Falchion2StrengthMeleed10+4PhysicalOne-HandedPowerful: On a successful attack, roll an additional
damage die and discard the lowest result.
Knuckle Blades2StrengthMeleed10+6PhysicalTwo-HandedBrutal: When you roll the maximum value on a
damage die, roll an additional damage die.
Urok
Broadsword
2FinesseMeleed8+3PhysicalOne-HandedDeadly: When you deal Severe damage, the target
must mark an additional HP.
Bladed Whip2AgilityVery Closed8+3PhysicalOne-HandedQuick: When you make an attack, you can mark a
Stress to target another creature within range.
Steelforged
Halberd
2StrengthVery Closed8+4PhysicalTwo-HandedScary: On a successful attack, the target must mark
a Stress.
War Scythe2FinesseVery Closed8+5PhysicalTwo-HandedReliable: +1 to attack rolls
Blunderbuss2FinesseClosed8+6PhysicalTwo-HandedReloading: After you make an attack, roll a d6. On
a result of 1, you must mark a Stress to reload this
weapon before you can fire it again.
Greatbow2StrengthFard6+6PhysicalTwo-HandedPowerful: On a successful attack, roll an additional
damage die and discard the lowest result.
Finehair Bow2AgilityVery Fard6+5PhysicalTwo-HandedReliable: +1 to attack rolls
Improved Arcane
Gauntlets
2StrengthMeleed10+6MagicTwo-Handed—
Improved
Hallowed Axe
2StrengthMeleed8+4MagicOne-Handed—
Improved
Glowing Rings
2AgilityVery Closed10+5MagicTwo-Handed—
Improved Hand
Runes
2InstinctVery Closed10+3MagicOne-Handed—
Improved
Returning Blade
2FinesseClosed8+3MagicOne-HandedReturning: When this weapon is thrown within its
range, it appears in your hand immediately after the
attack.
Improved
Shortstaff
2InstinctClosed8+4MagicOne-Handed—
Improved
Dualstaff
2InstinctFard6+6MagicTwo-Handed—
Improved
Scepter
2PresenceFard6+3MagicTwo-HandedVersatile: This weapon can also be used with these
statistics—Presence, Melee, d8+3.
Improved Wand2KnowledgeFard6+4MagicOne-Handed—
Improved
Greatstaff
2KnowledgeVery Fard6+3MagicTwo-HandedPowerful: On a successful attack, roll an additional
damage die and discard the lowest result.
Ego Blade2AgilityMeleed12+4MagicOne-HandedPompous: You must have a Presence of 0 or lower to
use this weapon.
Casting Sword2StrengthMeleed10+4MagicTwo-HandedVersatile: This weapon can also be used with these
statistics—Knowledge, Far, d6+3.
Devouring
Dagger
2FinesseMeleed8+4MagicOne-HandedScary: On a successful attack, the target must mark
a Stress.
Hammer of Exota2InstinctMeleed8+6MagicTwo-HandedEruptive: On a successful attack against a target
within Melee range, all other adversaries within Very
Close range must succeed on a reaction roll (14) or
take half damage.
Yutari Bloodbow2FinesseFard6+4MagicTwo-HandedBrutal: When you roll the maximum value on a
damage die, roll an additional damage die.
Elder Bow2InstinctFard6+4MagicTwo-HandedPowerful: On a successful attack, roll an additional
damage die and discard the lowest result.
Scepter of Elias2PresenceFard6+3MagicOne-HandedInvigorating: On a successful attack, roll a d4. On a
result of 4, clear a Stress.
Wand of
Enthrallment
2PresenceFard6+4MagicOne-HandedPersuasive: Before you make a Presence Roll, you
can mark a Stress to gain a +2 bonus to the result.
Keeper's Staff2KnowledgeFard6+4MagicTwo-HandedReliable: +1 to attack rolls
Advanced
Broadsword
3AgilityMeleed8+6PhysicalOne-HandedReliable: +1 to attack rolls
Advanced
Longsword
3AgilityMeleed10+9PhysicalTwo-Handed—
Advanced
Battleaxe
3StrengthMeleed10+9PhysicalTwo-Handed—
Advanced
Greatsword
3StrengthMeleed10+9PhysicalTwo-HandedMassive: −1 to Evasion; on a successful attack, roll
an additional damage die and discard the lowest
result.
Advanced
Mace
3StrengthMeleed8+7PhysicalOne-Handed—
Advanced
Warhammer
3StrengthMeleed12+9PhysicalTwo-HandedHeavy: −1 to Evasion
Advanced
Dagger
3FinesseMeleed8+7PhysicalOne-Handed—
Advanced
Quarterstaff
3InstinctMeleed10+9PhysicalTwo-Handed—
Advanced
Cutlass
3PresenceMeleed8+7PhysicalOne-Handed—
Advanced
Rapier
3PresenceMeleed8+6PhysicalOne-HandedQuick: When you make an attack, you can mark a
Stress to target another creature within range.
Advanced
Halberd
3StrengthVery Closed10+8PhysicalTwo-HandedCumbersome: −1 to Finesse
Advanced
Spear
3FinesseVery Closed8+9PhysicalTwo-Handed—
Advanced
Shortbow
3AgilityFard6+9PhysicalTwo-Handed—
Advanced
Crossbow
3FinesseFard6+7PhysicalOne-Handed—
Advanced
Longbow
3AgilityVery Fard8+9PhysicalTwo-HandedCumbersome: −1 to Finesse
Flickerfly Blade3AgilityMeleed8+5PhysicalOne-HandedSharpwing: Gain a bonus to your damage rolls equal
to your Agility.
Bravesword3StrengthMeleed12+7PhysicalTwo-HandedBrave: −1 to Evasion; +3 to Severe damage
threshold
Hammer of
Wrath
3StrengthMeleed10+7PhysicalTwo-HandedDevastating: Before you make an attack roll, you
can mark a Stress to use a d20 as your damage die.
Labrys Axe3StrengthMeleed10+7PhysicalTwo-HandedProtective: +1 to Armor Score
Meridian
Cutlass
3PresenceMeleed10+5PhysicalOne-HandedDueling: When there are no other creatures within
Close range of the target, gain advantage on your
attack roll against them.
Retractable
Saber
3PresenceMeleed10+7PhysicalOne-HandedRetractable: The blade can be hidden in the hilt to
avoid detection.
Double Flail3AgilityVery Closed10+8PhysicalTwo-HandedPowerful: On a successful attack, roll an additional
damage die and discard the lowest result.
Talon Blades3FinesseClosed10+7PhysicalTwo-HandedBrutal: When you roll the maximum value on a
damage die, roll an additional damage die.
Black Powder
Revolver
3FinesseFard6+8PhysicalOne-HandedReloading: After you make an attack, roll a d6. On
a result of 1, you must mark a Stress to reload this
weapon before you can fire it again.
Spiked Bow3AgilityVery Fard6+7PhysicalTwo-HandedVersatile: This weapon can also be used with these
statistics—Agility, Melee, d10+5.
Advanced
Arcane
Gauntlets
3StrengthMeleed10+9MagicTwo-Handed—
Advanced
Hallowed Axe
3StrengthMeleed8+7MagicOne-Handed—
Advanced
Glowing Rings
3AgilityVery Closed10+8MagicTwo-Handed—
Advanced
Hand Runes
3InstinctVery Closed10+6MagicOne-Handed—
Advanced
Returning
Blade
3FinesseClosed8+6MagicOne-HandedReturning: When this weapon is thrown within its
range, it appears in your hand immediately after the
attack.
Advanced
Shortstaff
3InstinctClosed8+7MagicOne-Handed—
Advanced
Dualstaff
3InstinctFard6+9MagicTwo-Handed—
Advanced
Scepter
3PresenceFard6+6MagicTwo-HandedVersatile: This weapon can also be used with these
statistics—Presence, Melee, d8+4.
Advanced
Wand
3KnowledgeFard6+7MagicOne-Handed—
Advanced
Greatstaff
3KnowledgeVery Fard6+6MagicTwo-HandedPowerful: On a successful attack, roll an additional
damage die and discard the lowest result.
Axe of Fortunis3StrengthMeleed10+8MagicTwo-HandedLucky: On a failed attack, you can mark a Stress to
reroll your attack.
Blessed Anlace3InstinctMeleed10+6MagicOne-HandedHealing: During downtime, automatically clear a
Hit Point.
Ghostblade3PresenceMeleed10+7
Physical / MagicOne-HandedOtherworldly: On a successful attack, you can deal
physical or magic damage.
Runes of
Ruination
3KnowledgeVery Closed20+4MagicOne-HandedPainful: Each time you make a successful attack,
you must mark a Stress.
Widogast
Pendant
3KnowledgeClosed10+5MagicOne-HandedTimebending: You choose the target of your attack
after making your attack roll.
Gilded Bow3FinesseFard6+7MagicTwo-HandedSelf-Correcting: When you roll a 1 on a damage die,
it deals 6 damage instead.
Firestaff3InstinctFard6+7MagicTwo-HandedBurning: When you roll a 6 on a damage die, the
target must mark a Stress.
Mage Orb3KnowledgeFard6+7MagicOne-HandedPowerful: On a successful attack, roll an additional
damage die and discard the lowest result.
Ilmari's Rifle3FinesseVery Fard6+6MagicOne-HandedReloading: After you make an attack, roll a d6. On
a result of 1, you must mark a Stress to reload this
weapon before you can fire it again.
Legendary
Broadsword
4AgilityMeleed8+9PhysicalOne-HandedReliable: +1 to attack rolls
Legendary
Longsword
4AgilityMeleed10+12PhysicalTwo-Handed—
Legendary Battleaxe4StrengthMeleed10+12PhysicalTwo-Handed—
Legendary
Greatsword
4StrengthMeleed10+12PhysicalTwo-HandedMassive: −1 to Evasion; on a successful attack,
roll an additional damage die and discard the
lowest result.
Legendary Mace4StrengthMeleed8+10PhysicalOne-Handed—
Legendary
Warhammer
4StrengthMeleed12+12PhysicalTwo-HandedHeavy: −1 to Evasion
Legendary Dagger4FinesseMeleed8+10PhysicalOne-Handed—
Legendary
Quarterstaff
4InstinctMeleed10+12PhysicalTwo-Handed—
Legendary Cutlass4PresenceMeleed8+10PhysicalOne-Handed—
Legendary Rapier4PresenceMeleed8+9PhysicalOne-HandedQuick: When you make an attack, you can mark a
Stress to target another creature within range.
Legendary Halberd4StrengthVery Closed10+11PhysicalTwo-HandedCumbersome: −1 to Finesse
Legendary Spear4FinesseVery Closed8+12PhysicalTwo-Handed—
Legendary Shortbow4AgilityFard6+12PhysicalTwo-Handed—
Legendary Crossbow4FinesseFard6+10PhysicalOne-Handed—
Legendary Longbow4AgilityVery Fard8+12PhysicalTwo-HandedCumbersome: −1 to Finesse
Dual-Ended Sword4AgilityMeleed10+9PhysicalTwo-HandedQuick: When you make an attack, you can mark a
Stress to target another creature within range.
Impact Gauntlet4StrengthMeleed10+11PhysicalOne-HandedConcussive: On a successful attack, you can
spend a Hope to knock the target back to Far
range.
Sledge Axe4StrengthMeleed12+13PhysicalTwo-HandedDestructive: −1 to Agility; on a successful attack,
all adversaries within Very Close range must mark
a Stress.
Curved Dagger4FinesseMeleed8+9PhysicalOne-HandedSerrated: When you roll a 1 on a damage die, it
deals 8 damage instead.
Extended Polearm4FinesseVery Closed8+10PhysicalTwo-HandedLong: This weapon's attack targets all adversaries
in a line within range.
Swinging Ropeblade4PresenceClosed8+9PhysicalTwo-HandedGrappling: On a successful attack, you can spend
a Hope to Restrain the target or pull them into
Melee range with you.
Ricochet Axes4AgilityFard6+11PhysicalTwo-HandedBouncing: Mark 1 or more Stress to hit that many
targets in range of the attack.
Aantari Bow4FinesseFard6+11PhysicalTwo-HandedReliable: +1 to attack rolls
Hand Cannon4FinesseVery Fard6+12PhysicalOne-HandedReloading: After you make an attack, roll a d6. On
a 1, you must mark a Stress to reload this weapon
before you can fire it again.
Legendary
Arcane Gauntlets
4StrengthMeleed10+12MagicTwo-Handed—
Legendary
Hallowed Axe
4StrengthMeleed8+10MagicOne-Handed—
Legendary
Glowing Rings
4AgilityVery Closed10+11MagicTwo-Handed—
Legendary Hand
Runes
4InstinctVery Closed10+9MagicOne-Handed—
Legendary
Returning Blade
4FinesseClosed8+9MagicOne-HandedReturning: When this weapon is thrown within its
range, it appears in your hand immediately after
the attack.
Legendary
Shortstaff
4InstinctClosed8+10MagicOne-Handed—
Legendary
Dualstaff
4InstinctFard8+12MagicTwo-Handed—
Legendary
Scepter
4PresenceFard6+9MagicTwo-HandedVersatile: This weapon can also be used with
these statistics—Presence, Melee, d8+6.
Legendary Wand4KnowledgeFard6+10MagicOne-Handed—
Legendary
Greatstaff
4KnowledgeVery Fard6+9MagicTwo-HandedPowerful: On a successful attack, roll an
additional damage die and discard the lowest
result.
Sword of Light &
Flame
4StrengthMeleed10+11MagicTwo-HandedHot: This weapon cuts through solid material.
Siphoning
Gauntlets
4PresenceMeleed10+9MagicTwo-HandedLifestealing: On a successful attack, roll a d6. On
a result of 6, clear a Hit Point or clear a Stress.
Midas Scythe4KnowledgeMeleed10+9MagicTwo-HandedGreedy: Spend a handful of gold to gain a +1
bonus to your Proficiency on a damage roll.
Floating
Bladeshards
4InstinctClosed8+9MagicOne-HandedPowerful: On a successful attack, roll an
additional damage die and discard the lowest
result.
Bloodstaff4InstinctFard20+7MagicTwo-HandedPainful: Each time you make a successful attack,
you must mark a Stress.
Thistlebow4InstinctFard6+13MagicTwo-HandedReliable: +1 to attack rolls
Wand of Essek4KnowledgeFard8+13MagicOne-HandedTimebending: You can choose the target of your
attack after making your attack roll.
Magus Revolver4FinesseVery Fard6+13MagicOne-HandedReloading: After you make an attack, roll a d6. On
a result of 1, you must mark a Stress to reload
this weapon before you can fire it again.
Fusion Gloves4KnowledgeVery Fard6+9MagicTwo-HandedBonded: Gain a bonus to your damage rolls equal
to your level.