副武器表
创建角色时,玩家选取一项位阶 1 的副武器。随着玩家升级,游戏主持人可以在游玩中让玩家获取其他武器。
| 名称 | 位阶 | 属性 | 距离 | 伤害 | 类型 | 负荷 | 特性 |
|---|---|---|---|---|---|---|---|
| 短剑 | 1 | 敏捷 | 近战 | d8 | 物理 | 副手 | 双持:近战时主武器伤害 +2 。 |
| 圆盾 | 1 | 力量 | 近战 | d4 | 物理 | 副手 | 保护:护甲值 +1 。 |
| 塔盾 | 1 | 力量 | 近战 | d6 | 物理 | 副手 | 壁垒:+2 护甲值, -1 闪避值。 |
| 小匕首 | 1 | 灵巧 | 近战 | d8 | 物理 | 副手 | 双持:近战时主武器伤害 +2 。 |
| 鞭子 | 1 | 风度 | 邻近 | d6 | 物理 | 副手 | 鞭笞:标记 1 压力点,将所有近战范围内的敌人击退至近距离。 |
| 抓钩 | 1 | 灵巧 | 近距离 | d6 | 物理 | 副手 | 出钩:进行一次成功的攻击后,你可以将目标拉至你的近战范围内。 |
| 手弩 | 1 | 灵巧 | 远距离 | d6+1 | 物理 | 副手 | — |
| 改良短剑 | 2 | 敏捷 | 近战 | d8+2 | 物理 | 副手 | 双持:近战时主武器伤害 +3 。 |
| 改良圆盾 | 2 | 力量 | 近战 | d4+2 | 物理 | 副手 | 保护:护甲值 +2 。 |
| 改良塔盾 | 2 | 力量 | 近战 | d6+2 | 物理 | 副手 | 壁垒:护甲值 +3 ,闪避值 -1 。 |
| 改良小匕首 | 2 | 灵巧 | 近战 | d8+2 | 物理 | 副手 | 双持:近战时主武器伤害 +3 。 |
| 改良鞭子 | 2 | 风度 | 邻近 | d6+2 | 物理 | 副手 | 鞭笞:标记 1 压力点,将所有近战范围内的敌人击退至近距离。 |
| 改良抓钩 | 2 | 灵巧 | 近距离 | d6+2 | 物理 | 副手 | 出钩:进行一次成功的攻击后,你可以将目标拉至你的近战范围内。 |
| 改良手弩 | 2 | 灵巧 | 远距离 | d6+3 | 物理 | 副手 | — |
| 尖刺盾牌 | 2 | 力量 | 近战 | d6+2 | 物理 | 副手 | 两用:护甲值 +1 ,近战时主武器伤害 +1 。 |
| 格挡匕首 | 2 | 灵巧 | 近战 | d6+2 | 物理 | 副手 | 格挡:在你被攻击时,掷出该武器的伤害骰。如果有任何与攻击者匹配的骰子,则在伤害总计之前将其移除。 |
| 回力斧 | 2 | 敏捷 | 近距离 | d6+4 | 物理 | 副手 | 回力:当此武器在射程内被投掷后,会在完成攻击的瞬间重新出现在你手中。 |
| 高级短剑 | 3 | 敏捷 | 近战 | d8+4 | 物理 | 副手 | 双持:近战时主武器伤害 +4 。 |
| 高级圆盾 | 3 | 力量 | 近战 | d4+4 | 物理 | 副手 | 保护:护甲值 +3 。 |
| 高级塔盾 | 3 | 力量 | 近战 | d6+4 | 物理 | 副手 | 壁垒:护甲值 +4 ,闪避值 -1 。 |
| 高级小匕首 | 3 | 灵巧 | 近战 | d8+4 | 物理 | 副手 | 双持:近战时主武器伤害 +4 。 |
| 高级鞭子 | 3 | 风度 | 邻近 | d6+4 | 物理 | 副手 | 鞭笞:标记 1 压力点,将所有近战范围内的敌人击退至近距离。 |
| 高级抓钩 | 3 | 灵巧 | 近距离 | d6+4 | 物理 | 副手 | 出钩:进行一次成功的攻击后,你可以将目标拉至你的近战范围内。 |
| 高级手弩 | 3 | 灵巧 | 远距离 | d6+5 | 物理 | 副手 | — |
| 小盾 | 3 | 敏捷 | 近战 | d4+4 | 物理 | 副手 | 反射:面对即将到来的攻击时,你可以标记 1 护甲槽,在对抗此次攻击中你的闪避值获得等同于你可用护甲槽数量的加值。 |
| 强力拳套 | 3 | 知识 | 近距离 | d6+4 | 物理 | 副手 | 充能攻击:标记 1 压力点,为主武器的攻击熟练 +1 。 |
| 弹弓 | 3 | 灵巧 | 极远 | d6+4 | 物理 | 副手 | 多用:这把武器也可以此方式使用 - 灵巧 近距离 d8+4 。 |
| 传奇短剑 | 4 | 敏捷 | 近战 | d8+6 | 物理 | 副手 | 双持:近战时主武器伤害 +5 。 |
| 传奇圆盾 | 4 | 力量 | 近战 | d4+6 | 物理 | 副手 | 保护:护甲值 +4 。 |
| 传奇塔盾 | 4 | 力量 | 近战 | d6+6 | 物理 | 副手 | 壁垒:护甲值 +5 ,闪避值 -1 。 |
| 传奇小匕首 | 4 | 灵巧 | 近战 | d8+6 | 物理 | 副手 | 双持:近战时主武器伤害 +5 。 |
| 传奇鞭子 | 4 | 风度 | 邻近 | d6+6 | 物理 | 副手 | 鞭笞:标记 1 压力点,将所有近战范围内的敌人击退至近距离。 |
| 传奇抓钩 | 4 | 灵巧 | 近距离 | d6+6 | 物理 | 副手 | 出钩:进行一次成功的攻击后,你可以将目标拉至你的近战范围内。 |
| 传奇手弩 | 4 | 灵巧 | 远距离 | d6+7 | 物理 | 副手 | — |
| 勇气之盾 | 4 | 敏捷 | 近战 | d4+6 | 物理 | 副手 | 庇护:当你标记 1 护甲槽时,它将为你和所有近战范围内受到同源伤害的盟友减免伤害。 |
| 拳爪 | 4 | 力量 | 近战 | d6+8 | 物理 | 副手 | 双击:当你使用主武器进行一次攻击后,你可以同时使用此武器对另一名近战范围内的敌人造成伤害。 |
| 引物碎片 | 4 | 本能 | 邻近 | d4 | 物理 | 副手 | 锁定:使用此武器对成功攻击一名敌人后,你的主武器对其的下一次攻击将自动命中。 |
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SECONDARY WEAPON TABLES
Players can choose one Tier 1 secondary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.
| Name | Tier | Trait | Range | Damage | Type | Burden | Feature |
|---|---|---|---|---|---|---|---|
| Shortsword | 1 | Agility | Melee | d8 | Physical | One-Handed | Paired: +2 to primary weapon damage to targets within Melee range |
| Round Shield | 1 | Strength | Melee | d4 | Physical | One-Handed | Protective: +1 to Armor Score |
| Tower Shield | 1 | Strength | Melee | d6 | Physical | One-Handed | Barrier: +2 to Armor Score; −1 to Evasion |
| Small Dagger | 1 | Finesse | Melee | d8 | Physical | One-Handed | Paired: +2 to primary weapon damage to targets within Melee range |
| Whip | 1 | Presence | Very Close | d6 | Physical | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Grappler | 1 | Finesse | Close | d6 | Physical | One-Handed | Hooked: On a successful attack, you can pull the target into Melee range. |
| Hand Crossbow | 1 | Finesse | Far | d6+1 | Physical | One-Handed | — |
| Improved Shortsword | 2 | Agility | Melee | d8+2 | Physical | One-Handed | Paired: +3 to primary weapon damage to targets within Melee range |
| Improved Round Shield | 2 | Strength | Melee | d4+2 | Physical | One-Handed | Protective: +2 to Armor Score |
| Improved Tower Shield | 2 | Strength | Melee | d6+2 | Physical | One-Handed | Barrier: +3 to Armor Score; −1 to Evasion |
| Improved Small Dagger | 2 | Finesse | Melee | d8+2 | Physical | One-Handed | Paired: +3 to primary weapon damage to targets within Melee range |
| Improved Whip | 2 | Presence | Very Close | d6+2 | Physical | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Improved Grappler | 2 | Finesse | Close | d6+2 | Physical | One-Handed | Hooked: On a successful attack, you can pull the target into Melee range. |
| Improved Hand Crossbow | 2 | Finesse | Far | d6+3 | Physical | One-Handed | — |
| Spiked Shield | 2 | Strength | Melee | d6+2 | Physical | One-Handed | Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range |
| Parrying Dagger | 2 | Finesse | Melee | d6+2 | Physical | One-Handed | Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled. |
| Returning Axe | 2 | Agility | Close | d6+4 | Physical | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Advanced Shortsword | 3 | Agility | Melee | d8+4 | Physical | One-Handed | Paired: +4 to primary weapon damage to targets within Melee range |
| Advanced Round Shield | 3 | Strength | Melee | d4+4 | Physical | One-Handed | Protective: +3 to Armor Score |
| Advanced Tower Shield | 3 | Strength | Melee | d6+4 | Physical | One-Handed | Barrier: +4 to Armor Score; −1 to Evasion |
| Advanced Small Dagger | 3 | Finesse | Melee | d8+4 | Physical | One-Handed | Paired: +4 to primary weapon damage to targets within Melee range |
| Advanced Whip | 3 | Presence | Very Close | d6+4 | Physical | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Advanced Grappler | 3 | Finesse | Close | d6+4 | Physical | One-Handed | Hooked: On a successful attack, you can pull the target into Melee range. |
| Advanced Hand Crossbow | 3 | Finesse | Far | d6+5 | Physical | One-Handed | — |
| Buckler | 3 | Agility | Melee | d4+4 | Physical | One-Handed | Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack. |
| Powered Gauntlet | 3 | Knowledge | Close | d6+4 | Physical | One-Handed | Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack. |
| Hand Sling | 3 | Finesse | Very Far | d6+4 | Physical | One-Handed | Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4. |
| Legendary Shortsword | 4 | Agility | Melee | d8+6 | Physical | One-Handed | Paired: +5 to primary weapon damage to targets within Melee range |
| Legendary Round Shield | 4 | Strength | Melee | d4+6 | Physical | One-Handed | Protective: +4 to Armor Score |
| Legendary Tower Shield | 4 | Strength | Melee | d6+6 | Physical | One-Handed | Barrier: +5 to Armor Score; −1 to Evasion. |
| Legendary Small Dagger | 4 | Finesse | Melee | d8+6 | Physical | One-Handed | Paired: +5 to primary weapon damage to targets within Melee range |
| Legendary Whip | 4 | Presence | Very Close | d6+6 | Physical | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Legendary Grappler | 4 | Finesse | Close | d6+6 | Physical | One-Handed | Hooked: On a successful attack, you can pull the target into Melee range. |
| Legendary Hand Crossbow | 4 | Finesse | Far | d6+7 | Physical | One-Handed | — |
| Braveshield | 4 | Agility | Melee | d4+6 | Physical | One-Handed | Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage. |
| Knuckle Claws | 4 | Strength | Melee | d6+8 | Physical | One-Handed | Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range. |
| Primer Shard | 4 | Instinct | Very Close | d4 | Physical | One-Handed | Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds. |
No matching items. Adjust or clear your search.