副武器表

创建角色时,玩家选取一项位阶 1 的副武器。随着玩家升级,游戏主持人可以在游玩中让玩家获取其他武器。

名称位阶属性距离伤害类型负荷特性
短剑1敏捷近战d8物理副手双持:近战时主武器伤害 +2 。
圆盾1力量近战d4物理副手保护:护甲值 +1 。
塔盾1力量近战d6物理副手壁垒:+2 护甲值, -1 闪避值。
小匕首1灵巧近战d8物理副手双持:近战时主武器伤害 +2 。
鞭子1风度邻近d6物理副手鞭笞:标记 1 压力点,将所有近战范围内的敌人击退至近距离。
抓钩1灵巧近距离d6物理副手出钩:进行一次成功的攻击后,你可以将目标拉至你的近战范围内。
手弩1灵巧远距离d6+1物理副手—
改良短剑2敏捷近战d8+2物理副手双持:近战时主武器伤害 +3 。
改良圆盾2力量近战d4+2物理副手保护:护甲值 +2 。
改良塔盾2力量近战d6+2物理副手壁垒:护甲值 +3 ,闪避值 -1 。
改良小匕首2灵巧近战d8+2物理副手双持:近战时主武器伤害 +3 。
改良鞭子2风度邻近d6+2物理副手鞭笞:标记 1 压力点,将所有近战范围内的敌人击退至近距离。
改良抓钩2灵巧近距离d6+2物理副手出钩:进行一次成功的攻击后,你可以将目标拉至你的近战范围内。
改良手弩2灵巧远距离d6+3物理副手—
尖刺盾牌2力量近战d6+2物理副手两用:护甲值 +1 ,近战时主武器伤害 +1 。
格挡匕首2灵巧近战d6+2物理副手格挡:在你被攻击时,掷出该武器的伤害骰。如果有任何与攻击者匹配的骰子,则在伤害总计之前将其移除。
回力斧2敏捷近距离d6+4物理副手回力:当此武器在射程内被投掷后,会在完成攻击的瞬间重新出现在你手中。
高级短剑3敏捷近战d8+4物理副手双持:近战时主武器伤害 +4 。
高级圆盾3力量近战d4+4物理副手保护:护甲值 +3 。
高级塔盾3力量近战d6+4物理副手壁垒:护甲值 +4 ,闪避值 -1 。
高级小匕首3灵巧近战d8+4物理副手双持:近战时主武器伤害 +4 。
高级鞭子3风度邻近d6+4物理副手鞭笞:标记 1 压力点,将所有近战范围内的敌人击退至近距离。
高级抓钩3灵巧近距离d6+4物理副手出钩:进行一次成功的攻击后,你可以将目标拉至你的近战范围内。
高级手弩3灵巧远距离d6+5物理副手—
小盾3敏捷近战d4+4物理副手反射:面对即将到来的攻击时,你可以标记 1 护甲槽,在对抗此次攻击中你的闪避值获得等同于你可用护甲槽数量的加值。
强力拳套3知识近距离d6+4物理副手充能攻击:标记 1 压力点,为主武器的攻击熟练 +1 。
弹弓3灵巧极远d6+4物理副手多用:这把武器也可以此方式使用 - 灵巧 近距离 d8+4 。
传奇短剑4敏捷近战d8+6物理副手双持:近战时主武器伤害 +5 。
传奇圆盾4力量近战d4+6物理副手保护:护甲值 +4 。
传奇塔盾4力量近战d6+6物理副手壁垒:护甲值 +5 ,闪避值 -1 。
传奇小匕首4灵巧近战d8+6物理副手双持:近战时主武器伤害 +5 。
传奇鞭子4风度邻近d6+6物理副手鞭笞:标记 1 压力点,将所有近战范围内的敌人击退至近距离。
传奇抓钩4灵巧近距离d6+6物理副手出钩:进行一次成功的攻击后,你可以将目标拉至你的近战范围内。
传奇手弩4灵巧远距离d6+7物理副手—
勇气之盾4敏捷近战d4+6物理副手庇护:当你标记 1 护甲槽时,它将为你和所有近战范围内受到同源伤害的盟友减免伤害。
拳爪4力量近战d6+8物理副手双击:当你使用主武器进行一次攻击后,你可以同时使用此武器对另一名近战范围内的敌人造成伤害。
引物碎片4本能邻近d4物理副手锁定:使用此武器对成功攻击一名敌人后,你的主武器对其的下一次攻击将自动命中。

SECONDARY WEAPON TABLES

Players can choose one Tier 1 secondary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.

NameTierTraitRangeDamageTypeBurdenFeature
Shortsword1AgilityMeleed8PhysicalOne-HandedPaired: +2 to primary weapon damage to targets within
Melee range
Round Shield1StrengthMeleed4PhysicalOne-HandedProtective: +1 to Armor Score
Tower Shield1StrengthMeleed6PhysicalOne-HandedBarrier: +2 to Armor Score; −1 to Evasion
Small Dagger1FinesseMeleed8PhysicalOne-HandedPaired: +2 to primary weapon damage to targets within
Melee range
Whip1PresenceVery Closed6PhysicalOne-HandedStartling: Mark a Stress to crack the whip and force all
adversaries within Melee range back to Close range.
Grappler1FinesseClosed6PhysicalOne-HandedHooked: On a successful attack, you can pull the target
into Melee range.
Hand
Crossbow
1FinesseFard6+1PhysicalOne-Handed—
Improved
Shortsword
2AgilityMeleed8+2PhysicalOne-HandedPaired: +3 to primary weapon damage to targets within
Melee range
Improved
Round Shield
2StrengthMeleed4+2PhysicalOne-HandedProtective: +2 to Armor Score
Improved
Tower Shield
2StrengthMeleed6+2PhysicalOne-HandedBarrier: +3 to Armor Score; −1 to Evasion
Improved
Small Dagger
2FinesseMeleed8+2PhysicalOne-HandedPaired: +3 to primary weapon damage to targets within
Melee range
Improved
Whip
2PresenceVery Closed6+2PhysicalOne-HandedStartling: Mark a Stress to crack the whip and force all
adversaries within Melee range back to Close range.
Improved
Grappler
2FinesseClosed6+2PhysicalOne-HandedHooked: On a successful attack, you can pull the target
into Melee range.
Improved
Hand
Crossbow
2FinesseFard6+3PhysicalOne-Handed—
Spiked Shield2StrengthMeleed6+2PhysicalOne-HandedDouble Duty: +1 to Armor Score; +1 to primary weapon
damage within Melee range
Parrying
Dagger
2FinesseMeleed6+2PhysicalOne-HandedParry: When you are attacked, roll this weapon's damage
dice. If any of the attacker's damage dice rolled the same
value as your dice, the matching results are discarded
from the attacker's damage dice before the damage you
take is totaled.
Returning Axe2AgilityClosed6+4PhysicalOne-HandedReturning: When this weapon is thrown within its range, it
appears in your hand immediately after the attack.
Advanced
Shortsword
3AgilityMeleed8+4PhysicalOne-HandedPaired: +4 to primary weapon damage to targets within
Melee range
Advanced
Round Shield
3StrengthMeleed4+4PhysicalOne-HandedProtective: +3 to Armor Score
Advanced
Tower Shield
3StrengthMeleed6+4PhysicalOne-HandedBarrier: +4 to Armor Score; −1 to Evasion
Advanced
Small Dagger
3FinesseMeleed8+4PhysicalOne-HandedPaired: +4 to primary weapon damage to targets within
Melee range
Advanced
Whip
3PresenceVery Closed6+4PhysicalOne-HandedStartling: Mark a Stress to crack the whip and force all
adversaries within Melee range back to Close range.
Advanced
Grappler
3FinesseClosed6+4PhysicalOne-HandedHooked: On a successful attack, you can pull the target
into Melee range.
Advanced
Hand
Crossbow
3FinesseFard6+5PhysicalOne-Handed—
Buckler3AgilityMeleed4+4PhysicalOne-HandedDeflecting: When you are attacked, you can mark an
Armor Slot to gain a bonus to your Evasion equal to your
available Armor Score against the attack.
Powered
Gauntlet
3KnowledgeClosed6+4PhysicalOne-HandedCharged: Mark a Stress to gain a +1 bonus to your
Proficiency on a primary weapon attack.
Hand Sling3FinesseVery Fard6+4PhysicalOne-HandedVersatile: This weapon can also be used with these
statistics—Finesse, Close, d8+4.
Legendary
Shortsword
4AgilityMeleed8+6PhysicalOne-HandedPaired: +5 to primary weapon damage to targets within
Melee range
Legendary
Round Shield
4StrengthMeleed4+6PhysicalOne-HandedProtective: +4 to Armor Score
Legendary
Tower Shield
4StrengthMeleed6+6PhysicalOne-HandedBarrier: +5 to Armor Score; −1 to Evasion.
Legendary
Small Dagger
4FinesseMeleed8+6PhysicalOne-HandedPaired: +5 to primary weapon damage to targets within
Melee range
Legendary
Whip
4PresenceVery Closed6+6PhysicalOne-HandedStartling: Mark a Stress to crack the whip and force all
adversaries within Melee range back to Close range.
Legendary
Grappler
4FinesseClosed6+6PhysicalOne-HandedHooked: On a successful attack, you can pull the target
into Melee range.
Legendary
Hand
Crossbow
4FinesseFard6+7PhysicalOne-Handed—
Braveshield4AgilityMeleed4+6PhysicalOne-HandedSheltering: When you mark an Armor Slot, it reduces
damage for you and all allies within Melee range of you
who took the same damage.
Knuckle
Claws
4StrengthMeleed6+8PhysicalOne-HandedDoubled Up: When you make an attack with your primary
weapon, you can deal damage to another target within
Melee range.
Primer Shard4InstinctVery Closed4PhysicalOne-HandedLocked On: On a successful attack, your next attack
against the same target with your primary weapon
automatically succeeds.